diff --git a/client/src/Board.js b/client/src/Board.js
index 7f05732..c56bd33 100755
--- a/client/src/Board.js
+++ b/client/src/Board.js
@@ -1315,51 +1315,55 @@ class Board extends React.Component {
let message = [],
key = 0;
+ const color = 'B';
+ message=<>>;
+ //message=<>{message}itallic>;
+ // this.setState({ message: message})
if (this.state.pickName || !name) {
- message.push((
Enter the name you would like to be known by, then press ENTER or select SET.
));
+ message = <>{message}Enter the name you would like to be known by, then press ENTER or select SET.>;
} else {
switch (this.game && this.game.state) {
case 'lobby':
- message.push((You are in the lobby as {name}.
));
+ message = <>{message}You are in the lobby as {name}.>;
if (!this.game.color) {
- message.push((You need to pick your color.
));
+ message = <>{message}You need to pick your color.>;
} else {
- message.push(());
+ message = <>{message}You have selected .>;
}
- message.push((You can chat with other players below.
));
+ message = <>{message}You can chat with other players below.>;
if (this.game.active < 2) {
- message.push((Once there are two or more players, you can select START GAME.
));
+ message = <>{message}Once there are two or more players, you can select START GAME.>;
} else {
- message.push((There are enough players to start the game. Select START GAME when ready.
));
+ message = <>{message}There are enough players to start the game. Select START GAME when ready.>;
}
break;
case 'game-order':
if (!player) {
- message.push((This game as an observer as {name}.
));
- message.push((You can chat with other players below as {this.game.name}, but cannot play unless players go back to the Lobby.
));
+ message = <>{message}This game as an observer as {name}.>;
+ message = <>{message}You can chat with other players below as {this.game.name}, but cannot play unless players go back to the Lobby.>;
} else {
if (!player.order) {
- message.push((You need to roll for game order. Click Roll Dice below.
));
+ message = <>{message}You need to roll for game order. Click Roll Dice below.>;
} else {
- message.push((You rolled {player.order} for game order. Waiting for all players.
));
- message.push((
THIS IS THE END OF THE FUNCTIONALITY SO FAR
));
+ message = <>{message}You rolled {player.order} for game order. Waiting for all players.>;
+ message = <>{message}
THIS IS THE END OF THE FUNCTIONALITY SO FAR>;
}
}
break;
case 'active':
if (!player) {
- message.push((This game is no longer in the lobby.
TODO: Override game state to allow Lobby mode while in-game
));
+ message = <>{message}This game is no longer in the lobby.
TODO: Override game state to allow Lobby mode while in-game>;
} else {
- message.push((
THIS IS THE END OF THE FUNCTIONALITY SO FAR
));
+ message = <>{message}
THIS IS THE END OF THE FUNCTIONALITY SO FAR>;
}
break;
case null:
case undefined:
case '':
- message.push((The game is in a wonky state. Sorry :(
));
+ message = <>{message}The game is in a wonky state. Sorry :(>;
break;
default:
- message.push((Game state is: {this.game.state}
));
+ message = <>{message}Game state is: {this.game.state}>;
break;
}
}