From 80fad00cc924534a72a736a345b359345ffd07b8 Mon Sep 17 00:00:00 2001 From: James Ketrenos Date: Wed, 16 Mar 2022 00:44:18 -0700 Subject: [PATCH] Fix turn time tracking Signed-off-by: James Ketrenos --- client/src/Board.js | 4 ++-- server/routes/games.js | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/client/src/Board.js b/client/src/Board.js index cc95cbf..830de1e 100644 --- a/client/src/Board.js +++ b/client/src/Board.js @@ -209,7 +209,7 @@ const Board = () => { const onCornerClicked = (event, corner) => { let type; if (event.currentTarget.getAttribute('data-type') === 'settlement') { - type = 'place-city2'; + type = 'place-city'; } else { type = 'place-settlement'; } @@ -314,7 +314,7 @@ const Board = () => { }} >
; }; - + const generateRoads = () => { let row = 0, rowCount = 0; let y = -2.5 + tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth, diff --git a/server/routes/games.js b/server/routes/games.js index 5f3430f..41021fb 100755 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -2482,7 +2482,7 @@ const placeRoad = (game, session, index) => { name: session.name, color: getColorFromName(game, session.name) }; - session.player.turnTime = Date.now(); + session.player.turnStart = Date.now(); addChatMessage(game, null, `Everyone has placed their two settlements!`);