diff --git a/server/routes/games.js b/server/routes/games.js index c5f1a63..85b862f 100755 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -225,14 +225,14 @@ const processGameOrder = (game, player, dice) => { addChatMessage(game, null, message); game.playerOrder = players.map(player => getPlayerColor(game, player)); game.state = 'initial-placement'; - message = `Initial settlement placement has started!`; game.direction = 'forward'; game.turn = { name: getPlayerName(game, players[0]), color: getPlayerColor(game, players[0]) }; placeSettlement(game, getValidCorners(game)); - addChatMessage(game, null, message); + addChatMessage(game, null, `${game.robberName} Robber Robinson entered the scene as the nefarious robber!`); + addChatMessage(game, null, `Initial settlement placement has started!`); message = `It is ${game.turn.name}'s turn to place a settlement.`; } else { message = `There are still ties for player order!`; @@ -784,7 +784,7 @@ const adminActions = (game, action, value) => { const setPlayerName = (game, session, name) => { if (session.color) { - return `You cannot change your name while you are in game.`; + return `You cannot change your name while you have a color selected.`; } /* Check to ensure name is not already in use */ @@ -820,7 +820,7 @@ const setPlayerName = (game, session, name) => { } addChatMessage(game, null, message); - + return undefined; } const setPlayerColor = (game, session, color) => { @@ -2514,7 +2514,6 @@ router.put("/:id/:action/:value?", async (req, res) => { resetGame(game); addChatMessage(game, null, `${name} requested to start the game.`); - addChatMessage(game, null, `${game.robberName} Robber Robinson entered the scene as the nefarious robber!`); game.state = state; break; }