diff --git a/server/routes/games.js b/server/routes/games.js index b85cf3e..873551e 100755 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -1858,7 +1858,7 @@ router.put("/:id/:action/:value?", async (req, res) => { debugChat(game, 'Before development purchase'); addActivity(game, session, `${session.name} purchased a development card.`); - addChatMessage(game, session, `${session.name} spent 1 stone, 1 wheat, and 1 sheep to purchase a development card.`) + addChatMessage(game, session, `${session.name} spent 1 stone, 1 wheat, 1 sheep to purchase a development card.`) player.stone--; player.wheat--; player.sheep--; @@ -1924,6 +1924,7 @@ router.put("/:id/:action/:value?", async (req, res) => { case 'road-1': case 'road-2': addActivity(game, session, `${session.name} played a Road Building card. The server is giving them 2 brick and 2 wood to build those roads!`); + addChatMessage(game, session, `${server.name} received 2 wood, 2 brick from the bank.`); player.brick += 2; player.wood += 2; break; @@ -2120,7 +2121,7 @@ router.put("/:id/:action/:value?", async (req, res) => { player.settlements--; if (!game.turn.free) { - addChatMessage(game, session, `${session.name} spent 1 brick, 1 wood, 1 sheep, and 1 wheat to purchase a settlement.`) + addChatMessage(game, session, `${session.name} spent 1 brick, 1 wood, 1 sheep, 1 wheat to purchase a settlement.`) player.brick--; player.wood--; player.wheat--; @@ -2279,7 +2280,7 @@ router.put("/:id/:action/:value?", async (req, res) => { player.cities--; player.settlements++; if (!game.turn.free) { - addChatMessage(game, session, `${session.name} spent 2 wheat, and 1 stone to upgrade to a city.`) + addChatMessage(game, session, `${session.name} spent 2 wheat, 1 stone to upgrade to a city.`) player.wheat -= 2; player.stone -= 3; } @@ -2368,7 +2369,7 @@ router.put("/:id/:action/:value?", async (req, res) => { player.roads--; if (!game.turn.free) { - addChatMessage(game, session, `${session.name} spent 1 brick and 1 wood to purchase a road.`) + addChatMessage(game, session, `${session.name} spent 1 brick, 1 wood to purchase a road.`) player.brick--; player.wood--; }