From fd99aacfc9d010f219dd823eb3b2e8dad11867c0 Mon Sep 17 00:00:00 2001 From: James Ketrenos Date: Sun, 13 Mar 2022 15:19:02 -0700 Subject: [PATCH] Fix not setting private when mustDiscard Signed-off-by: James Ketrenos --- server/routes/games.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/server/routes/games.js b/server/routes/games.js index b236dc2..024120a 100755 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -393,7 +393,7 @@ const processRoll = (game, session, dice) => { mustDiscard.forEach(player => { addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`); sendUpdateToPlayer(session, { - private: session.player + private: player }); }); } @@ -2024,7 +2024,7 @@ const buyDevelopment = (game, session) => { player.resources += player[resource]; }); debugChat(game, 'After development purchase'); - card = game.developmentCards.pop(); + const card = game.developmentCards.pop(); card.turn = game.turns; player.development.push(card);