import React, { useState, useEffect, useContext, useRef, useMemo, useCallback } from "react"; import equal from "fast-deep-equal"; import Paper from "@mui/material/Paper"; import Button from "@mui/material/Button"; import Switch from "@mui/material/Switch"; import Dialog from "@mui/material/Dialog"; import DialogTitle from "@mui/material/DialogTitle"; import DialogContent from "@mui/material/DialogContent"; import DialogActions from "@mui/material/DialogActions"; import Table from "@mui/material/Table"; import TableBody from "@mui/material/TableBody"; import TableCell from "@mui/material/TableCell"; import TableContainer from "@mui/material/TableContainer"; import TableRow from "@mui/material/TableRow"; // import "./HouseRules.css"; import boardImg from "./assets/category-board.png"; import expansionImg from "./assets/category-expansion.png"; import rollingImg from "./assets/category-rolling.png"; import rulesImg from "./assets/category-rules.png"; import volcanoTile from "./assets/single-volcano.png"; import { GlobalContext } from "./GlobalContext"; import { Placard } from "./Placard"; import Box from "@mui/material/Box/Box"; import { Typography } from "@mui/material"; const categoryImages: { [key: string]: string } = { board: boardImg, expansion: expansionImg, rolling: rollingImg, rules: rulesImg, }; /* eslint-disable @typescript-eslint/no-explicit-any */ interface VolcanoProps { sendJsonMessage: (message: any) => void; rules: any; field: string; disabled: boolean; } /* Volcano based on https://www.ultraboardgames.com/catan/the-volcano.php */ const Volcano: React.FC = ({ sendJsonMessage, rules, field, disabled }) => { const init = Math.random() > 0.5 ? Math.floor(8 + Math.random() * 5) /* Do not include 7 */ : Math.floor(2 + Math.random() * 5); /* Do not include 7 */ const [number, setNumber] = useState(field in rules && "number" in rules[field] ? rules[field].number : init); const [gold, setGold] = useState(field in rules && "gold" in rules[field] ? rules[field].gold : false); console.log(`house-rules - ${field} - `, rules[field]); useEffect(() => { if (field in rules) { setGold("gold" in rules[field] ? rules[field].gold : true); setNumber("number" in rules[field] ? rules[field].number : init); let update = false; if (!("gold" in rules[field])) { rules[field].gold = true; update = true; } if (!("number" in rules[field])) { rules[field].number = init; update = true; } if (update && sendJsonMessage) { sendJsonMessage({ type: "rules", rules: rules, }); } } }, [rules, field, init, sendJsonMessage]); const toggleGold = () => { if (!sendJsonMessage) return; rules[field].gold = !gold; rules[field].number = number; setGold(rules[field].gold); sendJsonMessage({ type: "rules", rules: rules, }); }; const update = (delta: number) => { if (!sendJsonMessage) return; let value = number + delta; if (value < 2 || value > 12) { return; } /* Number to trigger Volcano cannot be 7 */ if (value === 7) { value = delta > 0 ? 8 : 6; } setNumber(value); rules[field].gold = gold; rules[field].number = value; sendJsonMessage({ type: "rules", rules: rules, }); }; return ( {"Volcano"}
The Volcano replaces the Desert. When the Volcano erupts, roll a die to determine the direction the lava will flow. One of the six intersections on the Volcano tile will be affected. If there is a settlement on the selected intersection, it is destroyed!
Remove it from the board (its owner may rebuild it later). If a city is located there, it is reduced to a settlement! Replace the city with a settlement of its owner's color. If he has no settlements remaining, the city is destroyed instead.
The presence of the Robber on the Volcano does not prevent the Volcano from erupting.
Roll {number} and the Volcano erupts!  / 
{/* */} Volcanoes have gold!
Volcano can produce resources when its number is rolled.
toggleGold()} {...{ disabled }} />
{gold && (
Volcanoes tend to be rich in valuable minerals such as gold or gems. Each settlement that is adjacent to the Volcano when it erupts may produce any one of the five resources it's owner desires.
Each city adjacent to the Volcano may produce any two resources. This resource production is taken before the results of the volcano eruption are resolved. Note that while the Robber can not prevent the Volcano from erupting, he does prevent any player from producing resources from the Volcano hex if he has been placed there.
)}
{/*
*/}
); }; interface VictoryPointsProps { sendJsonMessage: (message: any) => void; rules: any; field: string; } const VictoryPoints: React.FC = ({ sendJsonMessage, rules, field }) => { const minVP = 10; const [points, setPoints] = useState(rules[field].points || minVP); console.log(`house-rules - ${field} - `, rules[field]); if (!(field in rules)) { rules[field] = { points: minVP, }; } if (rules[field].points && rules[field].points !== points) { setPoints(rules[field].points); } const update = (value: number) => { if (!sendJsonMessage) return; const points = (rules[field].points || minVP) + value; if (points < minVP) { return; } if (points !== rules[field].points) { setPoints(points); rules[field].points = points; sendJsonMessage({ type: "rules", rules: rules, }); } }; return ( The first to reach {points} points wins!  /  This flexible twist of a rule lets you customize the number of Victory Points needed to claim victory, whether youre aiming for a quick 7-point skirmish or a marathon 12-point conquest. Adjust the goal to match your mood—keep it low for a fast-paced showdown or crank it up for an epic battle of strategy and luck, ensuring every game feels fresh and perfectly suited to your crew’s competitive spirit! ); }; interface HouseRulesProps { houseRulesActive: boolean; setHouseRulesActive: React.Dispatch>; } const HouseRules: React.FC = ({ houseRulesActive, setHouseRulesActive }) => { const { lastJsonMessage, name, sendJsonMessage } = useContext(GlobalContext); const [rules, setRules] = useState({}); const [state, setState] = useState({}); const [gameState, setGameState] = useState(""); const fields = useMemo(() => ["state", "rules"], []); useEffect(() => { if (!lastJsonMessage) { return; } const data = lastJsonMessage; switch (data.type) { case "game-update": console.log(`house-rules - game-update: `, data.update); if ("state" in data.update && data.update.state !== gameState) { setGameState(data.update.state); } if ("rules" in data.update && !equal(rules, data.update.rules)) { setRules(data.update.rules); } break; default: break; } }, [lastJsonMessage, rules, gameState]); useEffect(() => { if (!sendJsonMessage) { return; } sendJsonMessage({ type: "get", fields, }); }, [sendJsonMessage, fields]); const dismissClicked = useCallback(() => { setHouseRulesActive(false); }, [setHouseRulesActive]); const setRule = useCallback( (event: React.ChangeEvent, key: string) => { if (!sendJsonMessage) return; const checked = event.target.checked; console.log(`house-rules - set rule ${key} to ${checked}`); rules[key].enabled = checked; setRules({ ...rules }); sendJsonMessage({ type: "rules", rules: rules, }); }, [rules, sendJsonMessage] ); const ruleList = useMemo( () => [ { key: "volcano", label: "Volcanoes are a lava fun!", description: "A volcano is on the island! Let the lava flow!", category: "board", defaultChecked: false, element: ( ), }, { key: "victory-points", label: "More victory points", description: "Customize how many Victory Points are required to win.", category: "rules", defaultChecked: false, element: , }, { key: "tiles-start-facing-down", label: "Tiles start facing down", description: "Resource tiles start upside-down while placing starting settlements.", category: "board", defaultChecked: false, element: (
Once all players have placed their initial settlements and roads, the tiles are flipped and you discover what the resources are.
), }, { key: "most-developed", label: "You are so developed!", description: "The player with the most development cards (more than 4) receives 2VP.", category: "expansion", defaultChecked: false, element: ( This card rewards the player who amasses more than 4 development cards with a glorious 2 Victory Points, turning your strategic savvy into a medieval masterpiece complete with towering cities and bustling fields. Picture yourself snagging this beautifully illustrated card—featuring hardworking villagers and a majestic castle! ), }, { key: "port-of-call", label: "Another round of port?", description: "The player with the most harbor ports (more than 2) receives 2VP.", category: "expansion", defaultChecked: false, element: ( Raise your mugs and hoist the sails! This lively card rewards the most seasoned seafarer among the settlers. When you control more than two harbor ports, you claim this card and earn 2 Victory Points as a tribute to your mastery of the seas. But beware — other ambitious captains are watching closely! The moment someone else builds a larger network of harbors, they’ll steal both the card and the glory right from under your nose. Keep those ships moving and never let your rivals toast to your downfall! ), }, { key: "slowest-turn", label: "Why you play so slow?", description: "The player with the longest turn idle time (longer than 2 minutes) so far loses 2VP.", category: "expansion", defaultChecked: false, element: ( If your turn idle time drags on past 2 minutes, you’re slapped with a -2 Victory Points penalty and handed this charming card—featuring industrious villagers raking hay with a castle looming in the background—until someone even slower takes it from you with a sheepish grin! ), }, { key: "roll-double-roll-again", label: "Roll double, roll again", description: "Roll again if you roll two of the same number.", category: "rolling", defaultChecked: false, element: (
If you roll doubles, players get those resources and then you must roll again. Note: This stacks with Two and Twelve are Synonyms. So if you roll double ones (2), you get resources for 2 and 12, then roll again!
), }, { key: "twelve-and-two-are-synonyms", label: "Twelve and Two are synonyms", description: "If twelve is rolled, two scores as well. And vice-versa.", category: "rolling", defaultChecked: false, element: (
If you roll a twelve or two, resources are triggered for both. Note: This stacks with Roll Double, Roll Again. So if you roll double sixes (12), you get resources for 2 and 12, then roll again!
), }, { key: "robin-hood-robber", label: "Robin Hood robber", description: "Robbers can't steal from players with two or less victory points.", category: "rules", defaultChecked: false, element: ( This rule turns the robber into a noble thief, forbidding him from pilfering resources from players with two or fewer Victory Points—leaving the underdogs safe while the wealthier lords tremble. Watch as the tables turn with a wink and a grin, adding a layer of strategy where protecting the little guy might just be the key to your own rise to power! ), }, ].sort((a, b) => a.category.localeCompare(b.category)), [rules, setRules, state, setRule, name, gameState] ); if (!houseRulesActive) { return <>; } return ( House Rules {ruleList.map((item) => { const defaultChecked = item.defaultChecked; if (!(item.key in rules)) { rules[item.key] = { enabled: defaultChecked, }; } const checked = rules[item.key].enabled; if (checked !== state[item.key]) { setState({ ...state, [item.key]: checked }); } return ( {/* Fixed width for image */} {item.category} {item.label}
{item.description}
setRule(e, item.key)} disabled={gameState !== "lobby"} />
{checked && ( {item.element} )}
); })}
); }; export { HouseRules };