import React, { useEffect, useState, useContext, useRef, useMemo } from "react";
import equal from "fast-deep-equal";
import { assetsPath, debounce } from "./Common.js";
import "./Board.css";
import { GlobalContext } from "./GlobalContext.js";
const rows = [3, 4, 5, 4, 3, 2]; /* The final row of 2 is to place roads and corners */
const
hexRatio = 1.1547,
tileWidth = 67,
tileHalfWidth = tileWidth * 0.5,
tileHeight = tileWidth * hexRatio,
tileHalfHeight = tileHeight * 0.5,
radius = tileHeight * 2,
borderOffsetX = 86, /* ~1/10th border image width... hand tuned */
borderOffsetY = 3;
/* Actual sizing */
const
tileImageWidth = 90, /* Based on hand tuned and image width */
tileImageHeight = tileImageWidth/hexRatio,
borderImageWidth = (2 + 2/3) * tileImageWidth, /* 2.667 * .Tile.width */
borderImageHeight = borderImageWidth * 0.29; /* 0.29 * .Border.height */
const Board = () => {
const { ws } = useContext(GlobalContext);
const board = useRef();
const [pipElements, setPipElements] = useState(<>>);
const [borderElements, setBorderElements] = useState(<>>);
const [tileElements, setTileElements] = useState(<>>);
const [cornerElements, setCornerElements] = useState(<>>);
const [roadElements, setRoadElements] = useState(<>>);
const [ signature, setSignature ] = useState("");
const [ generated, setGenerated ] = useState("");
const [ robber, setRobber ] = useState(-1);
const [ robberName, setRobberName ] = useState([]);
const [ pips, setPips ] = useState();
const [ pipOrder, setPipOrder ] = useState();
const [ borders, setBorders ] = useState();
const [ borderOrder, setBorderOrder ] = useState();
const [ tiles, setTiles ] = useState();
const [ tileOrder, setTileOrder ] = useState([]);
const [ placements, setPlacements ] = useState(undefined);
const [ turn, setTurn ] = useState({});
const [ state, setState ] = useState("");
const [ color, setColor ] = useState("");
const [ longestRoadLength, setLongestRoadLength ] = useState(0);
const fields = useMemo(() => [
'signature', 'robber', 'robberName',
'pips', 'pipOrder', 'borders', 'borderOrder', 'tiles', 'tileOrder',
'placements', 'turn', 'state', 'color', 'longestRoadLength'
], []);
/* Placements is a structure of roads and corners arrays
* indicating what is stored at each of the locations
*
* Corners consist of a type and color
* Roads consist of a color, and longestRoad
*
* See games.js resetGame, placeRoad, placeSettlement, placeCity,
* and calculateRoadLengths
*
* Returns: true === differences, false === same
*/
const comparePlacements = (A, B) => {
if (!A && !B) {
return false; /* same */
}
if ((A && !B)
|| (!A && B)) {
return true;
}
if ((A.roads.length !== B.roads.length)
|| (A.corners.length !== B.corners.length)) {
return true;
}
/* Roads compare color and longestRoad */
for (let i = 0; i < A.roads.length; i++) {
if (A.roads[i].color !== B.roads[i].color) {
return true;
}
if (A.roads[i].longestRoad !== B.roads[i].longestRoad) {
return true;
}
}
/* Corners compare type and color */
for (let i = 0; i < A.corners.length; i++) {
if (A.corners[i].type !== B.corners[i].type) {
return true;
}
if (A.corners[i].color !== B.corners[i].color) {
return true;
}
}
return false; /* same */
};
const onWsMessage = (event) => {
const data = JSON.parse(event.data);
switch (data.type) {
case 'game-update':
console.log(`board - game update`, data.update);
if ('robber' in data.update && data.update.robber !== robber) {
setRobber(data.update.robber);
}
if ('robberName' in data.update && data.update.robberName !== robberName) {
setRobberName(data.update.robberName);
}
if ('state' in data.update && data.update.state !== state) {
setState(data.update.state);
}
if ('color' in data.update && data.update.color !== color) {
setColor(data.update.color);
}
if ('longestRoadLength' in data.update
&& data.update.longestRoadLength !== longestRoadLength) {
setLongestRoadLength(data.update.longestRoadLength);
}
if ('turn' in data.update) {
if (!equal(data.update.turn, turn)) {
console.log(`board - turn`, data.update.turn);
setTurn(data.update.turn);
}
}
if ('placement' in data.update) {
if (!equal(data.update.placements, placements)) {
console.log(`board - placements`, data.update.placements);
setPlacements(data.update.placements);
}
}
if ('signature' in data.update && data.update.signature !== signature) {
setSignature(data.update.signature);
/* The following are only updated if there is a new game
* signature */
if ('pipOrder' in data.update) {
setPipOrder(data.update.pipOrder);
}
if ('borderOrder' in data.update) {
setBorderOrder(data.update.borderOrder);
}
if ('tileOrder' in data.update) {
setTileOrder(data.update.tileOrder);
}
}
/* This is permanent static data from the server -- do not update
* once set */
if ('pips' in data.update && !pips) {
setPips(data.update.pips);
}
if ('tiles' in data.update && !tiles) {
setTiles(data.update.tiles);
}
if ('borders' in data.update && !borders) {
setBorders(data.update.borders);
}
break;
default:
break;
}
};
const refWsMessage = useRef(onWsMessage);
useEffect(() => { refWsMessage.current = onWsMessage; });
useEffect(() => {
if (!board.current) {
return;
}
const onResize = debounce(() => {
if (!board.current) {
return;
}
/* Adjust the 'transform: scale' for the BoardBox
* so the board fills the Board
*
* The board is H tall, and H * hexRatio wide */
const width = board.current.offsetWidth,
height = board.current.offsetHeight;
let _transform;
if (height * hexRatio > width) {
_transform = width / (450. * hexRatio);
} else {
_transform = height / (450.);
}
const boardBox = board.current.querySelector('.BoardBox');
if (boardBox) {
console.log(`Setting transofrm scale to ${_transform}`);
boardBox.style.transform = `scale(${_transform})`;
}
}, 250);
window.addEventListener('resize', onResize);
onResize();
return () => {
window.removeEventListener('resize', onResize);
}
}, [board]);
useEffect(() => {
if (!ws) {
return;
}
console.log('board - bind');
const cbMessage = e => refWsMessage.current(e);
ws.addEventListener('message', cbMessage);
return () => {
console.log('board - unbind');
ws.removeEventListener('message', cbMessage);
}
}, [ws, refWsMessage]);
useEffect(() => {
if (!ws) {
return;
}
ws.send(JSON.stringify({
type: 'get',
fields
}));
}, [ws, fields]);
const Tile = ({tile}) => {
const onClick = (event) => {
console.log(`Tile clicked: ${tile.index}`);
};
return
;
};
const sendPlacement = (type, index) => {
ws.send(JSON.stringify({
type, index
}));
};
const Road = ({road}) => {
const onClick = (event) => {
console.log(`Road clicked: ${road.index}`);
sendPlacement('place-road', road.index);
};
return ;
};
const Corner = ({corner}) => {
const onClick = (event) => {
let type;
if (event.currentTarget.getAttribute('data-type') === 'settlement') {
type = 'place-city';
} else {
type = 'place-settlement';
}
sendPlacement(type, corner.index);
};
return ;
};
const Pip = ({pip}) => {
const onClick = (event) => {
sendPlacement('place-robber', pip.index);
};
return ;
};
useEffect(() => {
if (!signature) {
return;
}
if (signature === generated) {
return;
}
if (!pips || !pipOrder || !borders || !borderOrder
|| !tiles || !tileOrder) {
return;
}
console.log(`board - Generate board - ${signature}`);
const generateRoads = () => {
let row = 0, rowCount = 0;
let y = -2.5 + tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
let road;
const corners = [];
for (let i = 0; i < 21; i++) {
const lastRow = row === rows.length - 1;
if (row > 2 && rowCount === 0) {
road = {
index: index++,
angle: -60,
top: y-0.5*tileHalfHeight,
left: x-tileHalfHeight
};
corners.push();
}
road = {
index: index++,
angle: 240,
top: y,
left: x
};
corners.push();
road = {
index: index++,
angle: -60,
top: y-0.5*tileHalfHeight,
left: x+tileHalfHeight
};
corners.push();
if (!lastRow) {
road = {
index: index++,
angle: 0,
top: y,
left: x
};
corners.push();
}
if (++rowCount === rows[row]) {
if (!lastRow) {
road = {
index: index++,
angle: 0,
top: y,
left: x+2.*tileHalfHeight
};
corners.push();
}
if (row > 2) {
road = {
index: index++,
angle: 60,
top: y-0.5*tileHalfHeight,
left: x+3.*tileHalfHeight
};
corners.push();
}
row++;
rowCount = 0;
y += tileHeight - 10.5;
x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
}
return corners;
}
const generateCorners = () => {
let row = 0, rowCount = 0;
let y = -8 + 0.5 * tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
const corners = [];
let corner;
for (let i = 0; i < 21; i++) {
if (row > 2 && rowCount === 0) {
corner = {
index: index++,
top: y-0.5*tileHalfHeight,
left: x-tileHalfHeight
};
corners.push();
}
corner = {
index: index++,
top: y,
left: x
};
corners.push();
corner = {
index: index++,
top: y-0.5*tileHalfHeight,
left: x+tileHalfHeight
};
corners.push();
if (++rowCount === rows[row]) {
corner = {
index: index++,
top: y,
left: x+2.*tileHalfHeight
};
corners.push();
if (row > 2) {
corner = {
index: index++,
top: y-0.5*tileHalfHeight,
left: x+3.*tileHalfHeight
};
corners.push();
}
row++;
rowCount = 0;
y += tileHeight - 10.5;
x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
}
return corners;
}
const generatePips = () => {
let row = 0, rowCount = 0;
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
let pip;
return pipOrder.map(order => {
pip = {
roll: pips[order].roll,
index: index++,
top: y,
left: x,
order: order
};
const div = ;
if (++rowCount === rows[row]) {
row++;
rowCount = 0;
y += tileWidth;
x = - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
return div;
});
};
const generateTiles = () => {
let row = 0, rowCount = 0;
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
return tileOrder.map(order => {
const tile = Object.assign({},
tiles[order],
{ index: index++, left: x, top: y});
let div = ;
if (++rowCount === rows[row]) {
row++;
rowCount = 0;
y += tileWidth;
x = - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
return div;
});
};
const generateBorders = () => {
const sides = 6;
let side = -1;
return borderOrder.map(order => {
const border = borders[order];
side++;
let x = + Math.sin(Math.PI - side / sides * 2. * Math.PI) * radius,
y = Math.cos(Math.PI - side / sides * 2. * Math.PI) * radius;
let prev = (order === 0) ? 6 : order;
const file = `borders-${order+1}.${prev}.png`;
return ;
});
};
setPipElements(generatePips());
setBorderElements(generateBorders());
setTileElements(generateTiles());
setCornerElements(generateCorners());
setRoadElements(generateRoads());
setGenerated(signature);
}, [
signature, generated,
setPipElements, setBorderElements, setTileElements,
setCornerElements, setRoadElements,
borderOrder, borders, pipOrder, pips, tileOrder, tiles
]);
useEffect(() => {
if (!turn) {
return;
}
let nodes = document.querySelectorAll('.Active');
for (let i = 0; i < nodes.length; i++) {
nodes[i].classList.remove('Active');
}
if (turn.roll) {
nodes = document.querySelectorAll(`.Pip[data-roll="${turn.roll}"]`);
for (let i = 0; i < nodes.length; i++) {
const index = nodes[i].getAttribute('data-index');
if (index !== null) {
const tile = document.querySelector(`.Tile[data-index="${index}"]`);
if (tile) {
tile.classList.add('Active');
}
}
nodes[i].classList.add('Active');
}
}
}, [ turn ]);
useEffect(() => {
if (!placements) {
return;
}
/* Set color and type based on placement data from the server */
placements.corners.forEach((corner, index) => {
const el = document.querySelector(`.Corner[data-index="${index}"]`);
if (!el) {
return;
}
if (!corner.color) {
el.removeAttribute('data-color');
el.removeAttribute('data-type');
} else {
el.setAttribute('data-color', corner.color);
el.setAttribute('data-type', corner.type);
}
});
placements.roads.forEach((road, index) => {
const el = document.querySelector(`.Road[data-index="${index}"]`);
if (!el) {
return;
}
if (!road.color) {
el.removeAttribute('data-color');
} else {
if (road.longestRoad) {
if (road.longestRoad === longestRoadLength) {
el.classList.add('LongestRoad');
} else {
el.classList.remove('LongestRoad');
}
el.setAttribute('data-longest', road.longestRoad);
} else {
el.removeAttribute('data-longest');
}
el.setAttribute('data-color', road.color);
}
});
/* Clear all 'Option' targets */
let nodes = document.querySelectorAll(`.Option`);
for (let i = 0; i < nodes.length; i++) {
nodes[i].classList.remove('Option');
}
/* Add 'Option' based on turn.limits */
if (turn && turn.limits) {
if (turn.limits['roads']) {
turn.limits['roads'].forEach(index => {
const el = document.querySelector(`.Road[data-index="${index}"]`);
if (!el) {
return;
}
el.classList.add('Option');
});
}
if (turn.limits['corners']) {
turn.limits['corners'].forEach(index => {
const el = document.querySelector(`.Corner[data-index="${index}"]`);
if (!el) {
return;
}
el.classList.add('Option');
});
}
if (turn.limits['tiles']) {
turn.limits['tiles'].forEach(index => {
const el = document.querySelector(`.Tile[data-index="${index}"]`);
if (!el) {
return;
}
el.classList.add('Option');
});
}
if (turn.limits['pips']) {
turn.limits['pips'].forEach(index => {
const el = document.querySelector(`.Pip[data-index="${index}"]`);
if (!el) {
return;
}
el.classList.add('Option');
});
}
}
}, [ placements, turn]);
useEffect(() => {
let nodes = document.querySelectorAll(`.Pip.Robber`);
for (let i = 0; i < nodes.length; i++) {
nodes[i].classList.remove('Robber');
[ 'Robert', 'Roberta', 'Velocirobber' ].forEach(robberName =>
nodes[i].classList.remove(robberName)
);
}
if (robber !== undefined) {
const el = document.querySelector(`.Pip[data-index="${robber}"]`);
if (el) {
el.classList.add('Robber');
el.classList.add(robberName);
}
}
}, [ robber, robberName ]);
const canAction = (action) => {
return (turn && Array.isArray(turn.actions) && turn.actions.indexOf(action) !== -1);
};
const canRoad = (canAction('place-road')
&& turn.color === color
&& (state === 'initial-placement' || state === 'normal'));
const canCorner = ((canAction('place-settlement') || canAction('place-city'))
&& turn.color === color
&& (state === 'initial-placement' || state === 'normal'));
const canPip = (canAction('place-robber')
&& turn.color === color
&& (state === 'initial-placement' || state === 'normal'));
return (
{ borderElements }
{ tileElements }
{ pipElements }
{ cornerElements }
{ roadElements }
);
};
export { Board };