import React, { useContext, useState, useMemo, useRef, useEffect } from "react";
import equal from "fast-deep-equal";
import "./PlayersStatus.css";
import { BoardPieces } from './BoardPieces.js';
import { Resource } from './Resource.js';
import { PlayerColor } from './PlayerColor.js';
import { Placard } from './Placard.js';
import { GlobalContext } from './GlobalContext.js';
const Player = ({ player, onClick, reverse, color,
largestArmy, isSelf, longestRoad, mostPorts, mostDeveloped }) => {
if (!player) {
return <>You are an observer.>;
}
const developmentCards = player.unplayed
?
: undefined;
const resourceCards = player.resources
?
: undefined;
const armyCards = player.army
?
: undefined;
let points = <>>;
if (player.points && reverse) {
points = <>{player.points}>;
} else if (player.points) {
points = <>{player.points}>;
}
const mostPortsPlacard = mostPorts && mostPorts === color ?
: undefined;
const mostDevelopedPlacard = mostDeveloped && mostDeveloped === color ?
: undefined;
const longestRoadPlacard = longestRoad && longestRoad === color ?
: undefined;
const largestArmyPlacard = largestArmy && largestArmy === color ?
: undefined;
return
{ isSelf &&
Longest road: {player.longestRoad ? player.longestRoad : 0}
}
{points}
{ (largestArmy || longestRoad || armyCards || resourceCards || developmentCards || mostPorts || mostDeveloped) && <>
{ !reverse && <>
{ mostDevelopedPlacard }
{ mostPortsPlacard }
{ largestArmyPlacard }
{ longestRoadPlacard }
{ !largestArmyPlacard && armyCards }
{ developmentCards }
{ resourceCards }
> }
{ reverse && <>
{ resourceCards }
{ developmentCards }
{ !largestArmyPlacard && armyCards }
{ longestRoadPlacard }
{ largestArmyPlacard }
{ mostPortsPlacard }
{ mostDevelopedPlacard }
> }
> }
};
const PlayersStatus = ({ active }) => {
const { ws } = useContext(GlobalContext);
const [players, setPlayers] = useState(undefined);
const [color, setColor] = useState(undefined);
const [largestArmy, setLargestArmy] = useState(undefined);
const [longestRoad, setLongestRoad] = useState(undefined);
const [mostPorts, setMostPorts] = useState(undefined);
const [mostDeveloped, setMostDeveloped] = useState(undefined);
const fields = useMemo(() => [
'players', 'color', 'longestRoad', 'largestArmy', 'mostPorts', 'mostDeveloped'
], []);
const onWsMessage = (event) => {
const data = JSON.parse(event.data);
switch (data.type) {
case 'game-update':
console.log(`players-status - game-update: `, data.update);
if ('players' in data.update && !equal(players, data.update.players)) {
setPlayers(data.update.players);
}
if ('color' in data.update && data.update.color !== color) {
setColor(data.update.color);
}
if ('longestRoad' in data.update
&& data.update.longestRoad !== longestRoad) {
setLongestRoad(data.update.longestRoad);
}
if ('largestArmy' in data.update
&& data.update.largestArmy !== largestArmy) {
setLargestArmy(data.update.largestArmy);
}
if ('mostDeveloped' in data.update
&& data.update.mostDeveloped !== mostDeveloped) {
setMostDeveloped(data.update.mostDeveloped);
}
if ('mostPorts' in data.update
&& data.update.mostPorts !== mostPorts) {
setMostPorts(data.update.mostPorts);
}
break;
default:
break;
}
};
const refWsMessage = useRef(onWsMessage);
useEffect(() => { refWsMessage.current = onWsMessage; });
useEffect(() => {
if (!ws) { return; }
const cbMessage = e => refWsMessage.current(e);
ws.addEventListener('message', cbMessage);
return () => { ws.removeEventListener('message', cbMessage); }
}, [ws, refWsMessage]);
useEffect(() => {
if (!ws) { return; }
ws.send(JSON.stringify({
type: 'get',
fields
}));
}, [ws, fields]);
if (!players) {
return <>>;
}
const buildItem = () => {
console.log(`player-status - build-item`);
}
let elements;
if (active) {
elements = ;
} else {
elements = Object.getOwnPropertyNames(players)
.filter(key => color !== key)
.map(key => {
return ;
});
}
return (
{ elements }
);
}
export { PlayersStatus };