import React from "react"; import "./Trade.css"; import { getPlayerName } from './Common.js'; import PlayerColor from './PlayerColor.js'; import Paper from '@material-ui/core/Paper'; import Button from '@material-ui/core/Button'; import Dice from './Dice.js'; const Trade = ({table}) => { const rollClick = (event) => { table.throwDice(); } if (!table.game) { return (<>); } let players = [], hasRolled = true; for (let color in table.game.players) { const item = table.game.players[color], name = getPlayerName(table.game.sessions, color); if (color === table.game.color) { hasRolled = item.orderRoll !== 0; } if (name) { if (!item.orderRoll) { item.orderRoll = 0; } players.push({ name: name, color: color, ...item }); } } players.sort((A, B) => { if (A.order === B.order) { if (A.orderRoll === B.orderRoll) { return A.name.localeCompare(B.name); } return B.orderRoll - A.orderRoll; } return B.order - A.order; }); players = players.map(item =>
{item.name}
{ item.orderRoll !== 0 && <>rolled . } { item.orderRoll === 0 && <>has not rolled yet. {item.orderStatus}}
); return (
{ table.game &&
Game Order
{ players }
}
); }; export default Trade;