ai-voicebot/voicebot/synthetic_media.py
2025-09-01 16:16:59 -07:00

327 lines
11 KiB
Python

"""
Synthetic Media Tracks Module
This module provides synthetic audio and video track creation for WebRTC media streaming.
Contains AnimatedVideoTrack and SyntheticAudioTrack implementations ported from JavaScript.
"""
import numpy as np
import cv2
import fractions
import time
from typing import TypedDict
from aiortc import MediaStreamTrack
from av import VideoFrame, AudioFrame
class BounceEvent(TypedDict):
"""Type definition for bounce events"""
type: str
start_time: float
end_time: float
class AnimatedVideoTrack(MediaStreamTrack):
"""
Synthetic video track that generates animated content with a bouncing ball.
Ported from JavaScript createAnimatedVideoTrack function.
"""
kind = "video"
def __init__(
self,
width: int = 320,
height: int = 240,
name: str = "",
audio_track: "SyntheticAudioTrack | None" = None,
):
super().__init__()
self.width = width
self.height = height
self.name = name
self.audio_track = audio_track # Reference to the audio track
# Generate color from name hash (similar to JavaScript nameToColor)
self.ball_color = (
self._name_to_color(name) if name else (0, 255, 136)
) # Default green
# Ball properties
self.ball = {
"x": width / 2,
"y": height / 2,
"radius": min(width, height) * 0.06,
"speed_mps": 0.5, # Speed in meters per second (frame width = 1 meter)
"direction_x": 1.0, # Direction vector x component (-1 to 1)
"direction_y": 0.6, # Direction vector y component (-1 to 1)
}
self.frame_count = 0
self._start_time = time.time()
self._last_frame_time = time.time()
self.fps = 15 # Target frames per second
def set_ball_speed(self, speed_mps: float):
"""Set the ball speed in meters per second"""
self.ball["speed_mps"] = speed_mps
def _calculate_velocity_components(self) -> tuple[float, float]:
"""
Calculate dx and dy velocity components based on speed in meters per second.
Frame width represents 1 meter, so pixels per second = width * speed_mps
"""
# Calculate actual time delta since last frame
current_time = time.time()
dt = current_time - self._last_frame_time
self._last_frame_time = current_time
# Normalize direction vector to ensure consistent speed
dir_x = self.ball["direction_x"]
dir_y = self.ball["direction_y"]
magnitude = np.sqrt(dir_x * dir_x + dir_y * dir_y)
if magnitude > 0:
dir_x_norm = dir_x / magnitude
dir_y_norm = dir_y / magnitude
else:
dir_x_norm, dir_y_norm = 1.0, 0.0
# Convert meters per second to pixels per actual time delta
pixels_per_second = self.width * self.ball["speed_mps"]
pixels_this_frame = pixels_per_second * dt
# Apply normalized direction to get velocity components
dx = pixels_this_frame * dir_x_norm
dy = pixels_this_frame * dir_y_norm
return dx, dy
async def next_timestamp(self):
"""Returns (pts, time_base) for 15 FPS video"""
pts = int(self.frame_count * (1 / 15) * 90000)
time_base = 1 / 90000
return pts, time_base
def _name_to_color(self, name: str) -> tuple[int, int, int]:
"""Convert name to HSL color, then to RGB tuple"""
# Simple hash function (djb2)
hash_value = 5381
for char in name:
hash_value = ((hash_value << 5) + hash_value + ord(char)) & 0xFFFFFFFF
# Generate HSL color from hash
hue = abs(hash_value) % 360
sat = 60 + (abs(hash_value) % 30) # 60-89%
light = 45 + (abs(hash_value) % 30) # 45-74%
# Convert HSL to RGB
h = hue / 360.0
s = sat / 100.0
lightness = light / 100.0
c = (1 - abs(2 * lightness - 1)) * s
x = c * (1 - abs((h * 6) % 2 - 1))
m = lightness - c / 2
if h < 1 / 6:
r, g, b = c, x, 0
elif h < 2 / 6:
r, g, b = x, c, 0
elif h < 3 / 6:
r, g, b = 0, c, x
elif h < 4 / 6:
r, g, b = 0, x, c
elif h < 5 / 6:
r, g, b = x, 0, c
else:
r, g, b = c, 0, x
return (
int((b + m) * 255),
int((g + m) * 255),
int((r + m) * 255),
) # BGR for OpenCV
async def recv(self):
"""Generate video frames at 15 FPS"""
pts, time_base = await self.next_timestamp()
# Create black background
frame_array = np.zeros((self.height, self.width, 3), dtype=np.uint8)
# Calculate velocity components based on current speed
dx, dy = self._calculate_velocity_components()
# Update ball position
ball = self.ball
ball["x"] += dx
ball["y"] += dy
# Bounce off walls and trigger audio events
bounce_occurred = False
if ball["x"] + ball["radius"] >= self.width or ball["x"] - ball["radius"] <= 0:
ball["direction_x"] = -ball["direction_x"]
bounce_occurred = True
if ball["y"] + ball["radius"] >= self.height or ball["y"] - ball["radius"] <= 0:
ball["direction_y"] = -ball["direction_y"]
bounce_occurred = True
# Trigger bounce sound if a bounce occurred
if bounce_occurred and self.audio_track:
self.audio_track.add_bounce_event("bounce")
# Keep ball in bounds
ball["x"] = max(ball["radius"], min(self.width - ball["radius"], ball["x"]))
ball["y"] = max(ball["radius"], min(self.height - ball["radius"], ball["y"]))
# Draw ball
cv2.circle(
frame_array,
(int(ball["x"]), int(ball["y"])),
int(ball["radius"]),
self.ball_color,
-1,
)
# Add frame counter and speed text
frame_text = f"Frame: {int(time.time() * 1000) % 10000}"
speed_text = f"Speed: {ball['speed_mps']:.2f} m/s"
cv2.putText(
frame_array,
frame_text,
(10, 20),
cv2.FONT_HERSHEY_SIMPLEX,
0.5,
(255, 255, 255),
1,
)
cv2.putText(
frame_array,
speed_text,
(10, 40),
cv2.FONT_HERSHEY_SIMPLEX,
0.5,
(255, 255, 255),
1,
)
# Convert to VideoFrame
frame = VideoFrame.from_ndarray(frame_array, format="bgr24")
frame.pts = pts
frame.time_base = fractions.Fraction(time_base).limit_denominator(1000000)
self.frame_count += 1
return frame
class SyntheticAudioTrack(MediaStreamTrack):
"""
Synthetic audio track that generates audio including bounce sounds.
Originally a silent audio track, now enhanced to generate synthetic audio effects.
"""
kind = "audio"
def __init__(self):
super().__init__()
self.sample_rate = 48000
self.samples_per_frame = 960 # 20ms at 48kHz
self.bounce_queue: list[BounceEvent] = [] # Queue of bounce events to process
self.bounce_duration = 0.1 # 100ms bounce sound duration
self.bounce_amplitude = 0.3 # Amplitude of bounce sound
def add_bounce_event(self, bounce_type: str = "bounce"):
"""Add a bounce event to the audio queue"""
current_time = time.time()
self.bounce_queue.append(
{
"type": bounce_type,
"start_time": current_time,
"end_time": current_time + self.bounce_duration,
}
)
def _generate_bounce_sound(self, t: float) -> float:
"""Generate a simple bounce sound using a decaying sine wave"""
# Simple bounce sound: combination of two frequencies with decay
freq1 = 800 # Primary frequency
freq2 = 1200 # Secondary frequency
decay = np.exp(-t * 10) # Exponential decay
sound = (
np.sin(2 * np.pi * freq1 * t) * 0.7 + np.sin(2 * np.pi * freq2 * t) * 0.3
) * decay
return sound * self.bounce_amplitude
async def next_timestamp(self):
"""Returns (pts, time_base) for 20ms audio frames at 48kHz"""
pts = int(time.time() * self.sample_rate)
time_base = 1 / self.sample_rate
return pts, time_base
async def recv(self):
"""Generate audio frames with bounce sounds"""
pts, time_base = await self.next_timestamp()
current_time = time.time()
# Create audio data
samples = np.zeros((self.samples_per_frame,), dtype=np.float32)
# Check for active bounce events and generate sounds
active_bounces: list[BounceEvent] = []
for bounce in self.bounce_queue:
if current_time < bounce["end_time"]:
# Calculate time within the bounce sound
t = current_time - bounce["start_time"]
if t >= 0:
# Generate bounce sound for this time frame
for i in range(self.samples_per_frame):
sample_time = t + (i / self.sample_rate)
if sample_time <= self.bounce_duration:
samples[i] += self._generate_bounce_sound(sample_time)
active_bounces.append(bounce)
# Keep only active bounces
self.bounce_queue = active_bounces
# Clamp samples to prevent distortion
samples = np.clip(samples, -1.0, 1.0)
# Convert to s16 format (required by Opus encoder)
samples_s16 = (samples * 32767).astype(np.int16)
# Convert to AudioFrame
frame = AudioFrame.from_ndarray(
samples_s16.reshape(1, -1), format="s16", layout="mono"
)
frame.sample_rate = self.sample_rate
frame.pts = pts
frame.time_base = fractions.Fraction(time_base).limit_denominator(1000000)
return frame
def create_synthetic_tracks(session_name: str) -> dict[str, MediaStreamTrack]:
"""
Create synthetic audio and video tracks for WebRTC streaming.
Args:
session_name: Name to use for generating video track colors
Returns:
Dictionary containing 'video' and 'audio' tracks
Note:
To change ball speed, use: tracks["video"].set_ball_speed(speed_in_mps)
where speed_in_mps is meters per second (frame width = 1 meter)
"""
# Create audio track first
audio_track = SyntheticAudioTrack()
# Create video track with reference to audio track for bounce events
video_track = AnimatedVideoTrack(name=session_name, audio_track=audio_track)
return {"video": video_track, "audio": audio_track}