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Send unselected and players after user joins

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-03-12 14:10:31 -08:00
parent 34206b40ad
commit 12bc557d91

View File

@ -3080,7 +3080,7 @@ const wsConnect = async (ws, req) => {
} }
session.live = true; session.live = true;
session.lastActive = Date.now(); session.lastActive = Date.now();
let error, warning, update, processed = true; let error, warning, update, processed = true;
switch (data.type) { switch (data.type) {
@ -3276,9 +3276,17 @@ const wsConnect = async (ws, req) => {
} }
const session = getSession(game, req.session); const session = getSession(game, req.session);
session.lastActive = Date.now();
session.ws = ws; session.ws = ws;
if (session.player) {
session.player.live = true;
}
session.live = true;
session.lastActive = Date.now();
sendUpdateToPlayers(game, {
players: game.players,
unselected: getFilteredUnselected(game)
});
if (session.name) { if (session.name) {
if (session.color) { if (session.color) {
addChatMessage(game, null, `${session.name} has reconnected to the game.`); addChatMessage(game, null, `${session.name} has reconnected to the game.`);