Send unselected and players after user joins
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -3080,7 +3080,7 @@ const wsConnect = async (ws, req) => {
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}
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session.live = true;
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session.lastActive = Date.now();
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let error, warning, update, processed = true;
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switch (data.type) {
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@ -3276,9 +3276,17 @@ const wsConnect = async (ws, req) => {
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}
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const session = getSession(game, req.session);
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session.lastActive = Date.now();
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session.ws = ws;
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if (session.player) {
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session.player.live = true;
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}
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session.live = true;
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session.lastActive = Date.now();
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sendUpdateToPlayers(game, {
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players: game.players,
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unselected: getFilteredUnselected(game)
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});
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if (session.name) {
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if (session.color) {
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addChatMessage(game, null, `${session.name} has reconnected to the game.`);
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