Fix House Rules to enable/disable correctly and to only activate in server if "enabled" is set
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -136,7 +136,7 @@ const MediaAgent = ({setPeers}) => {
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connection.addEventListener('icecandidateerror', (event) => {
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connection.addEventListener('icecandidateerror', (event) => {
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if (event.errorCode === 701) {
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if (event.errorCode === 701) {
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if (connection.icegatheringstate === 'gathering') {
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if (connection.iceGatheringState === 'gathering') {
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console.log(`media-agent - Unable to reach host: ${event.url}`);
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console.log(`media-agent - Unable to reach host: ${event.url}`);
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} else {
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} else {
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console.error(`media-agent - icecandidateerror - `, event.errorCode, event.hostcandidate, event.url, event.errorText);
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console.error(`media-agent - icecandidateerror - `, event.errorCode, event.hostcandidate, event.url, event.errorText);
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@ -292,8 +292,7 @@ const distributeResources = (game, roll) => {
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if (!tile.robber) {
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if (!tile.robber) {
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receives[active.color][resource.type] += count;
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receives[active.color][resource.type] += count;
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} else {
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} else {
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if (`robin-hood-robber` in game.rules
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if (isRuleEnabled(game, `robin-hood-robber`)
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&& game.rules[`robin-hood-robber`].enabled
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&& game.players[active.color].points <= 2) {
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&& game.players[active.color].points <= 2) {
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addChatMessage(game, null, `Robber does not steal ${count}
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addChatMessage(game, null, `Robber does not steal ${count}
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${resource.type} from ${game.players[active.color].name} ` +
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${resource.type} from ${game.players[active.color].name} ` +
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@ -358,13 +357,17 @@ const pickRobber = (game) => {
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}
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}
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}
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}
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const isRuleEnabled = (game, rule) => {
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return rule in game.rules && game.rules[rule].enabled;
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};
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const processRoll = (game, session, dice) => {
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const processRoll = (game, session, dice) => {
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addChatMessage(game, session, `${session.name} rolled ${dice[0]}, ${dice[1]}.`);
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addChatMessage(game, session, `${session.name} rolled ${dice[0]}, ${dice[1]}.`);
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game.turn.roll = dice[0] + dice[1];
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game.turn.roll = dice[0] + dice[1];
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if (game.turn.roll !== 7) {
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if (game.turn.roll !== 7) {
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distributeResources(game, game.turn.roll);
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distributeResources(game, game.turn.roll);
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if ('twelve-and-two-are-synonyms' in game.rules) {
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if (isRuleEnabled(game, 'twelve-and-two-are-synonyms')) {
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if (dice[0] + dice[1] === 12) {
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if (dice[0] + dice[1] === 12) {
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addChatMessage(game, session, `House rule 'Twelve and Two are
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addChatMessage(game, session, `House rule 'Twelve and Two are
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Synonyms' activated. Twelve was rolled, so two is triggered too!`);
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Synonyms' activated. Twelve was rolled, so two is triggered too!`);
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@ -377,7 +380,7 @@ const processRoll = (game, session, dice) => {
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}
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}
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}
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}
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if ('roll-double-roll-again' in game.rules) {
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if (isRuleEnabled(game, 'roll-double-roll-again')) {
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if (dice[0] === dice[1]) {
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if (dice[0] === dice[1]) {
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addChatMessage(game, session, `House rule 'Roll Double, Roll
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addChatMessage(game, session, `House rule 'Roll Double, Roll
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Again' activated.`);
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Again' activated.`);
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@ -2591,9 +2594,8 @@ const placeRoad = (game, session, index) => {
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const getVictoryPointRule = (game) => {
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const getVictoryPointRule = (game) => {
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const minVP = 10;
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const minVP = 10;
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if (!('victory-points' in game.rules)
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if (!isRuleEnabled(game, 'victory-points')
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|| (!('points' in game.rules['victory-points']))
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|| !('points' in game.rules['victory-points'])) {
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|| !game.rules['victory-points'].enabled) {
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return minVP;
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return minVP;
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}
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}
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return game.rules['victory-points'].points;
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return game.rules['victory-points'].points;
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