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Successfully played through full game

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-03-03 12:34:28 -08:00
parent 18b6cf0333
commit 3ed87d270e
4 changed files with 80 additions and 36 deletions

View File

@ -92,7 +92,7 @@ const Activities = ({ table }) => {
return (
<div className="Activities">
{ list }
{ normalPlay && mustDiscard === 0 && mustPlaceRobber &&
{ normalPlay && !mustDiscard && mustPlaceRobber &&
<div className="Requirement">{who} must move the Robber.</div>
}
@ -104,7 +104,7 @@ const Activities = ({ table }) => {
<div className="Requirement">{who} must select a player to steal from.</div>
}
{ normalPlay && mustDiscard !== 0 && <> { discarders } </> }
{ normalPlay && mustDiscard && <> { discarders } </> }
{ !isTurn && normalPlay &&
<div>It is <PlayerColor color={table.game.turn.color}/> {table.game.turn.name}'s turn.</div>

View File

@ -146,15 +146,16 @@ const GameOrder = ({table}) => {
for (let color in table.game.players) {
const item = table.game.players[color],
name = getPlayerName(table.game.sessions, color);
if (!name) {
continue;
}
if (!item.orderRoll) {
item.orderRoll = 0;
}
if (color === table.game.color) {
hasRolled = item.orderRoll !== 0;
}
if (name) {
if (!item.orderRoll) {
item.orderRoll = 0;
}
players.push({ name: name, color: color, ...item });
}
players.push({ name: name, color: color, ...item });
}
players.sort((A, B) => {

View File

@ -1,9 +1,7 @@
.Trade {
display: flex;
position: absolute;
left: 0;
right: 30rem;
bottom: 0;
right: 0;
top: 0;
justify-content: center;
align-items: center;
@ -133,15 +131,24 @@
padding: 2px 0;
}
.Trade .TradeLine .TradeText {
display: flex;
flex-wrap: wrap;
flex-direction: row;
}
.Trade .TradeLine .TradeText > div {
display: flex;
align-items: center;
flex-wrap: wrap;
}
/*
.Trade .TradeLine > div {
display: inline-flex;
align-items: center;
margin-right: 0.25rem;
}
.Trade .TradeLine > div > div {
margin-left: 0.25em;
}
*/
.Trade .TradeLine .Resource {
height: 1.5rem;

View File

@ -1,4 +1,4 @@
import React, { useState, useCallback, useEffect } from "react";
import React, { useState, useCallback } from "react";
import "./Trade.css";
import { getPlayerName } from './Common.js';
import PlayerColor from './PlayerColor.js';
@ -63,7 +63,7 @@ const Trade = ({table}) => {
type={resource}
count={gets[resource]}/>
</div>;
}, [ gives, gets, transfer]);
}, [ gives, gets, transfer, player]);
const agreeClicked = useCallback((offer) => {
const trade = {
@ -78,7 +78,7 @@ const Trade = ({table}) => {
console.log(_gives, _gets);
setGives(Object.assign({}, empty, _gives));
setGets(Object.assign({}, empty, _gets));
}, [setGives, setGets, table]);
}, [setGives, setGets, gives, gets, table]);
let transfers = [];
@ -99,7 +99,11 @@ const Trade = ({table}) => {
};
const isCompatibleOffer = (player, offer) => {
let valid = player.gets.length === offer.gives.length &&
let valid = player.gets &&
player.gives &&
offer.gets &&
offer.gives &&
player.gets.length === offer.gives.length &&
player.gives.length === offer.gets.length;
if (!valid) {
@ -126,8 +130,6 @@ const Trade = ({table}) => {
return valid;
};
const game = table.game;
const isTurn = (table.game.turn && table.game.turn.color === table.game.color) ? true : false;
const offerClicked = (event) => {
@ -172,13 +174,17 @@ const Trade = ({table}) => {
const item = table.game.players[color],
name = getPlayerName(table.game.sessions, color);
/* Only list players with an offer */
if (table.game.turn.name !== name &&
/* Only list players with an offer, unless it is the active player (see
* that you haven't submitted an offer) or the current turn player,
* or the player explicitly rejected the player's offer */
if (table.game.turn.name !== name && table.game.name !== name &&
!item.offerRejected &&
(!item.gets || item.gets.length === 0
|| !item.gives || item.gives.lenght === 0)) {
|| !item.gives || item.gives.length === 0)) {
continue;
}
/* If the active player already rejected this offer, hide it */
if (table.game.turn.name === name && item.negotiatorRejectedOffer) {
continue;
}
@ -193,7 +199,7 @@ const Trade = ({table}) => {
offerRejected: (table.game.turn.name !== name) ? (item.offerRejected ? true : false) : false,
negotiatorRejectedOffer: item.negotiatorRejectedOffer
};
tmp.canSubmit = (item.gets.length && item.gives.length);
tmp.canSubmit = (tmp.gets.length && tmp.gives.length);
players.push(tmp);
}
@ -248,11 +254,20 @@ const Trade = ({table}) => {
}
players = players.map((item, index) => {
/*
if (item.negotiatorRejectedOffer && isTurn) {
return <></>;
}
*/
const rejected = (item.offerRejected || item.negotiatorRejectedOffer);
let youWereRejected = item.negotiatorRejectedOffer;
let youRejectedOffer;
if (isTurn && !item.self) {
youRejectedOffer = item.negotiatorRejectedOffer;
youWereRejected = item.offerRejected;
} else {
youRejectedOffer = player.offerRejected;
}
const _gets = item.gets.length ? item.gets.map((get, index) => <div key={`get-${get.type}-${index}`}>
{ get.type === 'bank' && <div key={`get-bank-${index}`}><b>4</b> of any resource</div>}
@ -266,15 +281,36 @@ const Trade = ({table}) => {
return (
<div className="TradeLine" key={`player-${item.name}-${index}`}>
<PlayerColor color={item.color}/>
{ rejected && <>Your offer to give {_gets} in exchange for {_gives} was rejected.</> }
{ !rejected && <>{item.self ? 'You' : item.name}</> }
{ !rejected && _gets && _gives &&
<>{item.self ? ' want' : ' wants'} {_gets} and will give {_gives}.</>
}
{ !rejected && (_gets === undefined || _gives === undefined) &&
<>{item.self ? ' have' : ' has'} not submitted a trade offer.</>
}
<div className="TradeText">
{ item.self && <div>
{ youWereRejected && <>Your offer to give {_gets} in exchange for {_gives} was rejected.</> }
{ !youWereRejected && _gets && _gives && <>You want {_gets} and will give {_gives}.</> }
{ !youWereRejected && (_gets === undefined || _gives === undefined) && <>
You have not submitted a trade offer.
</>}
</div> }
{ !item.self && <>
<div>
{ !youRejectedOffer && _gets && _gives && <>
{item.name} wants {_gets} and will give {_gives}.
</> }
{ (_gets === undefined || _gives === undefined) &&
<>{item.name} has not submitted a trade offer.</>
}
{ youRejectedOffer && <>
You rejected {item.name}'s offer to receive {_gets} in exchange for {_gives}.
</> }
</div>
{ youWereRejected && <div>
{item.name} rejected your offer.
</div>}
</>}
</div>
<div className="TradeActions">
{ !item.self && isTurn &&
<Button disabled={!item.valid}
@ -288,7 +324,7 @@ const Trade = ({table}) => {
{ item.name !== 'The bank' && !item.self &&
<Button disabled={!item.gets.length ||
!item.gives.length || player.offerRejected}
!item.gives.length || youRejectedOffer}
onClick={() => rejectClicked(item)}>reject</Button>
}