Relayout on shuffle working again
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
parent
54f67417d7
commit
446a581e94
@ -49,7 +49,6 @@
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filter: drop-shadow(0px 0px 10px rgba(255, 0, 255, 1));
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}
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.Pip.Option:hover,
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.Pip:hover {
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filter: brightness(100%);
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@ -64,7 +63,6 @@
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filter: brightness(150%) drop-shadow(0px 0px 10px rgba(255, 0, 255, 1));
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}
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.Pips[disabled],
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.Tiles[disabled],
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.Roads[disabled],
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@ -114,6 +112,7 @@
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height: 50px;
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transform-origin: 50% 0;
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z-index: 11; /* Above Tile, below Corner */
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pointer-events: none;
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}
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.Road-Shape {
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@ -167,6 +166,7 @@
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.Board .Option {
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cursor: pointer;
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pointer-events: all;
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filter: brightness(150%) drop-shadow(0 0 10px black);
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transition-timing-function: ease-in-out;
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@ -106,8 +106,6 @@ const Board = () => {
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}
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if ('signature' in data.update && data.update.signature !== signature) {
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setSignature(data.update.signature);
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/* The following are only updated if there is a new game
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* signature */
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@ -122,6 +120,9 @@ const Board = () => {
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if ('tileOrder' in data.update) {
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setTileOrder(data.update.tileOrder);
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}
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console.log(`Triggering new board layout`);
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setSignature(data.update.signature);
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}
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/* This is permanent static data from the server -- do not update
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@ -288,7 +289,7 @@ useRef didn't work...
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sendPlacement(type, corner.index);
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}, [sendPlacement]);
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const Corner = ({corner}) => {
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const Corner = useCallback(({corner}) => {
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return <div className="Corner"
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onClick={(event) => { onCornerClicked(event, corner) }}
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data-index={corner.index}
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@ -297,13 +298,13 @@ useRef didn't work...
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left: `${corner.left}px`
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}}
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><div className="Corner-Shape"/></div>;
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};
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}, [onCornerClicked]);
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const onPipClicked = useCallback((pip) => {
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sendPlacement('place-robber', pip.index);
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}, [sendPlacement]);
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const Pip = ({pip}) => {
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const Pip = useCallback(({pip}) => {
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return <div className="Pip"
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onClick={() => { onPipClicked(pip) }}
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data-roll={pip.roll}
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@ -316,264 +317,258 @@ useRef didn't work...
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backgroundPositionY: `${ 100 * Math.floor(pip.order / 6) / 5. }%`
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}}
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><div className="Pip-Shape"/></div>;
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};
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useEffect(() => {
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if (!signature) {
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return;
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}
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if (signature === generated) {
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return;
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}
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if (!pips || !pipOrder || !borders || !borderOrder
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|| !tiles || !tileOrder) {
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return;
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}
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console.log(`board - Generate board - ${signature}`);
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}, [onPipClicked]);
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const generateRoads = () => {
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let row = 0, rowCount = 0;
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let y = -2.5 + tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
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const generateRoads = useCallback(() => {
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let row = 0, rowCount = 0;
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let y = -2.5 + tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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let road;
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const corners = [];
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for (let i = 0; i < 21; i++) {
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const lastRow = row === rows.length - 1;
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if (row > 2 && rowCount === 0) {
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road = {
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index: index++,
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angle: -60,
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top: y-0.5*tileHalfHeight,
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left: x-tileHalfHeight
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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}
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road = {
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index: index++,
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angle: 240,
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top: y,
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left: x
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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let index = 0;
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let road;
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const corners = [];
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for (let i = 0; i < 21; i++) {
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const lastRow = row === rows.length - 1;
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if (row > 2 && rowCount === 0) {
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road = {
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index: index++,
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angle: -60,
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top: y-0.5*tileHalfHeight,
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left: x+tileHalfHeight
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left: x-tileHalfHeight
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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}
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road = {
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index: index++,
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angle: 240,
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top: y,
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left: x
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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road = {
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index: index++,
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angle: -60,
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top: y-0.5*tileHalfHeight,
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left: x+tileHalfHeight
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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if (!lastRow) {
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road = {
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index: index++,
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angle: 0,
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top: y,
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left: x
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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}
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if (++rowCount === rows[row]) {
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if (!lastRow) {
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road = {
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index: index++,
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angle: 0,
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top: y,
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left: x
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left: x+2.*tileHalfHeight
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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}
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if (++rowCount === rows[row]) {
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if (!lastRow) {
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road = {
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index: index++,
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angle: 0,
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top: y,
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left: x+2.*tileHalfHeight
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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}
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if (row > 2) {
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road = {
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index: index++,
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angle: 60,
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top: y-0.5*tileHalfHeight,
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left: x+3.*tileHalfHeight
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};
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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}
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row++;
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rowCount = 0;
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y += tileHeight - 10.5;
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x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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}
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return corners;
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}
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const generateCorners = () => {
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let row = 0, rowCount = 0;
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let y = -8 + 0.5 * tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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const corners = [];
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let corner;
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for (let i = 0; i < 21; i++) {
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if (row > 2 && rowCount === 0) {
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corner = {
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if (row > 2) {
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road = {
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index: index++,
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angle: 60,
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top: y-0.5*tileHalfHeight,
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left: x-tileHalfHeight
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left: x+3.*tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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corners.push(<Road key={`road-${index}}`} road={road}/>);
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}
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row++;
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rowCount = 0;
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y += tileHeight - 10.5;
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x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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}
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return corners;
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}, []);
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const generateCorners = useCallback(() => {
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let row = 0, rowCount = 0;
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let y = -8 + 0.5 * tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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const corners = [];
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let corner;
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corner = {
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index: index++,
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top: y,
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left: x
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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for (let i = 0; i < 21; i++) {
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if (row > 2 && rowCount === 0) {
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x+tileHalfHeight
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left: x-tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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if (++rowCount === rows[row]) {
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corner = {
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index: index++,
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top: y,
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left: x+2.*tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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if (row > 2) {
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x+3.*tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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}
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row++;
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rowCount = 0;
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y += tileHeight - 10.5;
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x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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}
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return corners;
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}
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const generatePips = () => {
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let row = 0, rowCount = 0;
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let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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let pip;
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return pipOrder.map(order => {
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pip = {
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roll: pips[order].roll,
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corner = {
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index: index++,
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top: y,
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left: x
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x+tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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if (++rowCount === rows[row]) {
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corner = {
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index: index++,
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top: y,
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left: x,
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order: order
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left: x+2.*tileHalfHeight
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};
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const div = <Pip
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pip={pip}
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key={`pip-${order}`}
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/>;
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if (++rowCount === rows[row]) {
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row++;
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rowCount = 0;
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y += tileWidth;
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x = - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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if (row > 2) {
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x+3.*tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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}
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row++;
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rowCount = 0;
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y += tileHeight - 10.5;
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x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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}
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return corners;
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}, []);
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return div;
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});
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};
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const generatePips = function (pipOrder) {
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let row = 0, rowCount = 0;
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let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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let pip;
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return pipOrder.map(order => {
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pip = {
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roll: pips[order].roll,
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index: index++,
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top: y,
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left: x,
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order: order
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};
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const div = <Pip
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pip={pip}
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key={`pip-${order}`}
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/>;
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if (++rowCount === rows[row]) {
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row++;
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rowCount = 0;
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y += tileWidth;
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x = - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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const generateTiles = () => {
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let row = 0, rowCount = 0;
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let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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return tileOrder.map(order => {
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const tile = Object.assign({},
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tiles[order],
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{ index: index++, left: x, top: y});
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return div;
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});
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};
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let div = <Tile
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key={`${tile.type}-${tile.card}`}
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tile={tile}
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/>;
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if (++rowCount === rows[row]) {
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row++;
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rowCount = 0;
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y += tileWidth;
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x = - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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return div;
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});
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};
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const generateBorders = () => {
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const sides = 6;
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let side = -1;
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return borderOrder.map(order => {
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const border = borders[order];
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side++;
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let x = + Math.sin(Math.PI - side / sides * 2. * Math.PI) * radius,
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y = Math.cos(Math.PI - side / sides * 2. * Math.PI) * radius;
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let prev = (order === 0) ? 6 : order;
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const file = `borders-${order+1}.${prev}.png`;
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return <div
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key={`border-${order}`}
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className="Border"
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border={border}
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style={{
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width: `${borderImageWidth}px`,
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height: `${borderImageHeight}px`,
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top: `${y}px`,
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left: `${x}px`,
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transform: `rotate(${side*(360/sides)}deg) translate(${borderOffsetX}px, ${borderOffsetY}px) scale(-1, -1)`,
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backgroundImage: `url(${assetsPath}/gfx/${file} )`
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}}
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/>;
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});
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};
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setPipElements(generatePips());
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setBorderElements(generateBorders());
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setTileElements(generateTiles());
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useEffect(() => {
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setCornerElements(generateCorners());
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setRoadElements(generateRoads());
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}, []);
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console.log(`board - Generate board - ${signature}`);
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console.log(`board - tileOrder - `, tileOrder);
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const generateTiles = function (tileOrder) {
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let row = 0, rowCount = 0;
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let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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return tileOrder.map(order => {
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const tile = Object.assign({},
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tiles[order],
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{ index: index++, left: x, top: y});
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let div = <Tile
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key={`${tile.type}-${tile.card}`}
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tile={tile}
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/>;
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if (++rowCount === rows[row]) {
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row++;
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rowCount = 0;
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y += tileWidth;
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x = - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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return div;
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});
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};
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const generateBorders = function(borderOrder) {
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const sides = 6;
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let side = -1;
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return borderOrder.map(order => {
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const border = borders[order];
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side++;
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let x = + Math.sin(Math.PI - side / sides * 2. * Math.PI) * radius,
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y = Math.cos(Math.PI - side / sides * 2. * Math.PI) * radius;
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let prev = (order === 0) ? 6 : order;
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const file = `borders-${order+1}.${prev}.png`;
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return <div
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key={`border-${order}`}
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className="Border"
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border={border}
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style={{
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width: `${borderImageWidth}px`,
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height: `${borderImageHeight}px`,
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top: `${y}px`,
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left: `${x}px`,
|
||||
transform: `rotate(${side*(360/sides)}deg) translate(${borderOffsetX}px, ${borderOffsetY}px) scale(-1, -1)`,
|
||||
backgroundImage: `url(${assetsPath}/gfx/${file} )`
|
||||
}}
|
||||
/>;
|
||||
});
|
||||
};
|
||||
|
||||
if ((signature && signature !== generated)
|
||||
&& (pips && pipOrder && borders && borderOrder
|
||||
&& tiles && tileOrder)) {
|
||||
setPipElements(generatePips(pipOrder));
|
||||
setBorderElements(generateBorders(borderOrder));
|
||||
setTileElements(generateTiles(tileOrder));
|
||||
|
||||
setGenerated(signature);
|
||||
}, [
|
||||
}/*, [
|
||||
signature, generated,
|
||||
setPipElements, setBorderElements, setTileElements,
|
||||
setCornerElements, setRoadElements,
|
||||
borderOrder, borders, pipOrder, pips, tileOrder, tiles
|
||||
]);
|
||||
|
||||
]);*/
|
||||
|
||||
console.log(`board - rendering tileOrder - `, tileOrder);
|
||||
|
||||
console.log(`board - todo - look into debouncing the direct DOM update`);
|
||||
if (turn) {
|
||||
let nodes = document.querySelectorAll('.Active');
|
||||
@ -681,21 +676,24 @@ useRef didn't work...
|
||||
}
|
||||
}
|
||||
|
||||
let nodes = document.querySelectorAll(`.Pip.Robber`);
|
||||
for (let i = 0; i < nodes.length; i++) {
|
||||
nodes[i].classList.remove('Robber');
|
||||
[ 'Robert', 'Roberta', 'Velocirobber' ].forEach(robberName =>
|
||||
nodes[i].classList.remove(robberName)
|
||||
);
|
||||
}
|
||||
useEffect(() => {
|
||||
let nodes = document.querySelectorAll(`.Pip.Robber`);
|
||||
for (let i = 0; i < nodes.length; i++) {
|
||||
nodes[i].classList.remove('Robber');
|
||||
[ 'Robert', 'Roberta', 'Velocirobber' ].forEach(robberName =>
|
||||
nodes[i].classList.remove(robberName)
|
||||
);
|
||||
}
|
||||
|
||||
if (robber !== undefined) {
|
||||
const el = document.querySelector(`.Pip[data-index="${robber}"]`);
|
||||
if (el) {
|
||||
el.classList.add('Robber');
|
||||
el.classList.add(robberName);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (robber !== undefined) {
|
||||
const el = document.querySelector(`.Pip[data-index="${robber}"]`);
|
||||
if (el) {
|
||||
el.classList.add('Robber');
|
||||
el.classList.add(robberName);
|
||||
}
|
||||
}
|
||||
|
||||
const canAction = (action) => {
|
||||
return (turn && Array.isArray(turn.actions) && turn.actions.indexOf(action) !== -1);
|
||||
|
@ -110,7 +110,7 @@ const PlayerList = () => {
|
||||
<div>{ player }</div>
|
||||
<MediaControl peer={player} isSelf={name === player}/>
|
||||
</div>
|
||||
})
|
||||
});
|
||||
|
||||
return (
|
||||
<Paper className="PlayerList">
|
||||
|
@ -1877,8 +1877,6 @@ const stopTurnTimer = (game) => {
|
||||
}
|
||||
|
||||
const shuffle = (game, session) => {
|
||||
const name = session.name;
|
||||
|
||||
if (game.state !== "lobby") {
|
||||
return `Game no longer in lobby (${game.state}). Can not shuffle board.`;
|
||||
}
|
||||
@ -1886,9 +1884,16 @@ const shuffle = (game, session) => {
|
||||
return `Game already in progress (${game.turns} so far!) and cannot be shuffled.`;
|
||||
}
|
||||
shuffleBoard(game);
|
||||
const message = `${name} requested a new board. New board signature: ${game.signature}.`;
|
||||
addChatMessage(game, null, message);
|
||||
sendGameToPlayers(game);
|
||||
console.log(`${session.id}: Shuffled to new signature: ${game.signature}`);
|
||||
|
||||
sendUpdateToPlayers(game, {
|
||||
pipOrder: game.pipOrder,
|
||||
tileOrder: game.tileOrder,
|
||||
borderOrder: game.borderOrder,
|
||||
robber: game.robber,
|
||||
robberName: game.robberName,
|
||||
signature: game.signature
|
||||
});
|
||||
}
|
||||
|
||||
const pass = (game, session) => {
|
||||
@ -3087,12 +3092,12 @@ const sendGameToPlayer = (game, session) => {
|
||||
console.log(`${session.id}: -> sendGamePlayer:${getName(session)} - only sending empty name`);
|
||||
update = { name: "" };
|
||||
} else {
|
||||
update - getFilteredGameForPlayer(game, session);
|
||||
update = getFilteredGameForPlayer(game, session);
|
||||
}
|
||||
|
||||
session.ws.send(JSON.stringify({
|
||||
type: 'game-update',
|
||||
update: getFilteredGameForPlayer(game, session)
|
||||
update: update
|
||||
}));
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user