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Restructuring

This commit is contained in:
James Ketr 2025-10-07 13:22:42 -07:00
parent 5acf71b2a3
commit 45e01d5e89
11 changed files with 3636 additions and 3002 deletions

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@ -1,593 +1,127 @@
import React, { useState, useCallback, useEffect, useRef } from "react";
import { BrowserRouter as Router, Route, Routes, useParams, useNavigate } from "react-router-dom";
import React, { useState, useEffect, useCallback } from "react";
import { Paper, Typography } from "@mui/material";
import Paper from "@mui/material/Paper";
import Button from "@mui/material/Button";
import { GlobalContext } from "./GlobalContext";
import { PlayerList } from "./PlayerList";
import { Chat } from "./Chat";
import { Board } from "./Board";
import { Actions } from "./Actions";
import { base } from "./Common";
import { GameOrder } from "./GameOrder";
import { Activities } from "./Activities";
import { SelectPlayer } from "./SelectPlayer";
import { PlayersStatus } from "./PlayersStatus";
import { ViewCard } from "./ViewCard";
import { ChooseCard } from "./ChooseCard";
import { Hand } from "./Hand";
import { Trade } from "./Trade";
import { Winner } from "./Winner";
import { HouseRules } from "./HouseRules";
import { Dice } from "./Dice";
import { assetsPath } from "./Common";
// history replaced by react-router's useNavigate
import { Session } from "./GlobalContext";
import "./App.css";
import equal from "fast-deep-equal";
import { base } from "./Common";
import { Box } from "@mui/material";
import { BrowserRouter as Router, Route, Routes, useNavigate } from "react-router-dom";
import { ReadyState } from "react-use-websocket";
import { ConnectionStatus } from "./ConnectionStatus";
import { RoomView } from "./RoomView";
import { sessionApi } from "./api-client";
import itsYourTurnAudio from './assets/its-your-turn.mp3';
import robberAudio from './assets/robber.mp3';
import knightsAudio from './assets/the-knights-who-say-ni.mp3';
import volcanoAudio from './assets/volcano-eruption.mp3';
console.log(`Peddlers of Ketran Build: ${import.meta.env.VITE_APP_POK_BUILD}`);
const audioFiles: Record<string, string> = {
'its-your-turn.mp3': itsYourTurnAudio,
'robber.mp3': robberAudio,
'the-knights-who-say-ni.mp3': knightsAudio,
'volcano-eruption.mp3': volcanoAudio,
};
interface LoadingProps {
setError: (error: string | null) => void;
}
type AudioEffect = HTMLAudioElement & { hasPlayed?: boolean };
const audioEffects: Record<string, AudioEffect | undefined> = {};
const loadAudio = (src: string) => {
const audio = document.createElement("audio") as AudioEffect;
audio.src = audioFiles[src];
console.log("Loading audio:", audio.src);
audio.setAttribute("preload", "auto");
audio.setAttribute("controls", "none");
audio.style.display = "none";
document.body.appendChild(audio);
audio.load();
audio.addEventListener('error', (e) => console.error("Audio load error:", e, audio.src));
audio.addEventListener('canplay', () => console.log("Audio can play:", audio.src));
return audio;
};
const Table: React.FC = () => {
const params = useParams();
const Loading = (props: LoadingProps) => {
const navigate = useNavigate();
const [gameId, setGameId] = useState<string | undefined>(params.gameId ? (params.gameId as string) : undefined);
const [ws, setWs] = useState<WebSocket | undefined>(undefined); /* tracks full websocket lifetime */
const [connection, setConnection] = useState<WebSocket | undefined>(undefined); /* set after ws is in OPEN */
const [retryConnection, setRetryConnection] =
useState<boolean>(true); /* set when connection should be re-established */
const [name, setName] = useState<string>("");
const [error, setError] = useState<string | undefined>(undefined);
const [warning, setWarning] = useState<string | undefined>(undefined);
const [loaded, setLoaded] = useState<boolean>(false);
const { setError } = props;
type Turn = { color?: string; roll?: number; actions?: string[]; select?: Record<string, number> };
type PrivateType = { name?: string; color?: string; turnNotice?: string };
const [dice, setDice] = useState<number[] | undefined>(undefined);
const [state, setState] = useState<string | undefined>(undefined);
const [color, setColor] = useState<string | undefined>(undefined);
const [priv, setPriv] = useState<PrivateType | undefined>(undefined);
const [turn, setTurn] = useState<Turn | undefined>(undefined);
const [buildActive, setBuildActive] = useState<boolean>(false);
const [tradeActive, setTradeActive] = useState<boolean>(false);
const [cardActive, setCardActive] = useState<unknown>(undefined);
const [houseRulesActive, setHouseRulesActive] = useState<boolean>(false);
const [winnerDismissed, setWinnerDismissed] = useState<boolean>(false);
const [global, setGlobal] = useState<Record<string, unknown>>({});
const [count, setCount] = useState<number>(0);
const [audio, setAudio] = useState<boolean>(
localStorage.getItem("audio") ? JSON.parse(localStorage.getItem("audio") as string) : false
);
const [animations, setAnimations] = useState<boolean>(
localStorage.getItem("animations") ? JSON.parse(localStorage.getItem("animations") as string) : false
);
const [volume, setVolume] = useState<number>(
localStorage.getItem("volume") ? parseFloat(localStorage.getItem("volume") as string) : 0.5
);
const fields = ["id", "state", "color", "name", "private", "dice", "turn"];
const onWsOpen = (event: Event) => {
console.log(`ws: open`);
setError("");
setConnection(ws);
const sock = event.target as WebSocket;
sock.send(JSON.stringify({ type: "game-update" }));
sock.send(JSON.stringify({ type: "get", fields }));
};
const onWsMessage = (event: MessageEvent) => {
const data = JSON.parse(event.data as string);
switch (data.type) {
case "error":
console.error(`App - error`, data.error);
setError(data.error);
break;
case "warning":
console.warn(`App - warning`, data.warning);
setWarning(data.warning);
setTimeout(() => {
setWarning("");
}, 3000);
break;
case "game-update":
if (!loaded) {
setLoaded(true);
}
console.log(`app - message - ${data.type}`, data.update);
if ("private" in data.update && !equal(priv, data.update.private)) {
const priv = data.update.private;
if (priv.name !== name) {
setName(priv.name);
}
if (priv.color !== color) {
setColor(priv.color);
}
setPriv(priv);
}
if ("name" in data.update) {
if (data.update.name) {
setName(data.update.name);
} else {
setWarning("");
setError("");
setPriv(undefined);
}
}
if ("id" in data.update && data.update.id !== gameId) {
setGameId(data.update.id);
}
if ("state" in data.update && data.update.state !== state) {
if (data.update.state !== "winner" && winnerDismissed) {
setWinnerDismissed(false);
}
setState(data.update.state);
}
if ("dice" in data.update && !equal(data.update.dice, dice)) {
setDice(data.update.dice);
}
if ("turn" in data.update && !equal(data.update.turn, turn)) {
setTurn(data.update.turn);
}
if ("color" in data.update && data.update.color !== color) {
setColor(data.update.color);
}
break;
default:
break;
}
};
const sendUpdate = (update: unknown) => {
if (ws) ws.send(JSON.stringify(update));
};
const cbResetConnection = useCallback(() => {
let timer: number | null = null;
function reset() {
timer = null;
setRetryConnection(true);
}
return () => {
if (timer) {
clearTimeout(timer);
useEffect(() => {
const createRoom = async () => {
try {
const room = await sessionApi.createRoom();
console.log(`Loading - created room`, room);
navigate(`${base}/${room.name}`);
} catch (err) {
const errorMessage = err instanceof Error ? err.message : "Unknown error occurred";
console.error("Failed to create room:", errorMessage);
setError(errorMessage);
}
timer = window.setTimeout(reset, 5000);
};
}, [setRetryConnection]);
const resetConnection = cbResetConnection();
if (global.ws !== connection || global.name !== name || global.gameId !== gameId) {
setGlobal({
ws: connection,
name,
gameId,
sendJsonMessage: sendUpdate,
});
}
const onWsError = () => {
const error =
`Connection to Ketr Ketran game server failed! ` + `Connection attempt will be retried every 5 seconds.`;
setError(error);
setGlobal(Object.assign({}, global, { ws: undefined, sendJsonMessage: undefined }));
setWs(undefined); /* clear the socket */
setConnection(undefined); /* clear the connection */
resetConnection();
};
const onWsClose = () => {
const error = `Connection to Ketr Ketran game was lost. ` + `Attempting to reconnect...`;
setError(error);
setGlobal(Object.assign({}, global, { ws: undefined, sendJsonMessage: undefined }));
setWs(undefined); /* clear the socket */
setConnection(undefined); /* clear the connection */
resetConnection();
};
const refWsOpen = useRef<(e: Event) => void>(() => {});
useEffect(() => {
refWsOpen.current = onWsOpen;
}, [onWsOpen]);
const refWsMessage = useRef<(e: MessageEvent) => void>(() => {});
useEffect(() => {
refWsMessage.current = onWsMessage;
}, [onWsMessage]);
const refWsClose = useRef<(e: CloseEvent) => void>(() => {});
useEffect(() => {
refWsClose.current = onWsClose;
}, [onWsClose]);
const refWsError = useRef<(e: Event) => void>(() => {});
useEffect(() => {
refWsError.current = onWsError;
}, [onWsError]);
useEffect(() => {
if (gameId) {
return;
}
window
.fetch(`${base}/api/v1/games/`, {
method: "POST",
cache: "no-cache",
credentials: "same-origin",
headers: {
"Content-Type": "application/json",
},
})
.then((res) => {
if (res.status >= 400) {
const error =
`Unable to connect to Ketr Ketran game server! ` + `Try refreshing your browser in a few seconds.`;
setError(error);
throw new Error(error);
}
return res.json();
})
.then((update) => {
if (update.id !== gameId) {
navigate(`/${update.id}`);
setGameId(update.id);
}
})
.catch((error) => {
console.error(error);
});
}, [gameId, setGameId]);
useEffect(() => {
if (!gameId) {
return;
}
const unbind = () => {
console.log(`table - unbind`);
};
if (!ws && !connection && retryConnection) {
const loc = window.location;
let new_uri = "";
if (loc.protocol === "https:") {
new_uri = "wss";
} else {
new_uri = "ws";
}
new_uri = `${new_uri}://${loc.host}${base}/api/v1/games/ws/${gameId}?${count}`;
setWs(new WebSocket(new_uri));
setConnection(undefined);
setRetryConnection(false);
setCount(count + 1);
return unbind;
}
if (!ws) {
return unbind;
}
const cbOpen = (e: Event) => refWsOpen.current(e);
const cbMessage = (e: MessageEvent) => refWsMessage.current(e);
const cbClose = (e: CloseEvent) => refWsClose.current(e);
const cbError = (e: Event) => refWsError.current(e);
ws.addEventListener("open", cbOpen);
ws.addEventListener("close", cbClose);
ws.addEventListener("error", cbError);
ws.addEventListener("message", cbMessage);
return () => {
unbind();
ws.removeEventListener("open", cbOpen);
ws.removeEventListener("close", cbClose);
ws.removeEventListener("error", cbError);
ws.removeEventListener("message", cbMessage);
};
}, [
ws,
setWs,
connection,
setConnection,
retryConnection,
setRetryConnection,
gameId,
refWsOpen,
refWsMessage,
refWsClose,
refWsError,
count,
setCount,
]);
useEffect(() => {
if (state === "volcano") {
if (!audioEffects.volcano) {
audioEffects.volcano = loadAudio("volcano-eruption.mp3");
audioEffects.volcano.volume = volume * volume;
} else {
if (!audioEffects.volcano.hasPlayed && audioEffects.volcano.readyState >= 2) {
audioEffects.volcano.hasPlayed = true;
audioEffects.volcano.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else {
if (audioEffects.volcano) {
audioEffects.volcano.hasPlayed = false;
}
}
}, [state, volume]);
useEffect(() => {
if (turn && turn.color === color && state !== "lobby") {
if (!audioEffects.yourTurn) {
audioEffects.yourTurn = loadAudio("its-your-turn.mp3");
audioEffects.yourTurn.volume = volume * volume;
} else {
if (!audioEffects.yourTurn.hasPlayed && audioEffects.yourTurn.readyState >= 2) {
audioEffects.yourTurn.hasPlayed = true;
audioEffects.yourTurn.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn) {
if (audioEffects.yourTurn) {
audioEffects.yourTurn.hasPlayed = false;
}
}
if (turn && turn.roll === 7) {
if (!audioEffects.robber) {
audioEffects.robber = loadAudio("robber.mp3");
audioEffects.robber.volume = volume * volume;
} else {
if (!audioEffects.robber.hasPlayed && audioEffects.robber.readyState >= 2) {
audioEffects.robber.hasPlayed = true;
audioEffects.robber.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn) {
if (audioEffects.robber) {
audioEffects.robber.hasPlayed = false;
}
}
if (turn && turn.actions && turn.actions.indexOf("playing-knight") !== -1) {
if (!audioEffects.knights) {
audioEffects.knights = loadAudio("the-knights-who-say-ni.mp3");
audioEffects.knights.volume = volume * volume;
} else {
if (!audioEffects.knights.hasPlayed && audioEffects.knights.readyState >= 2) {
audioEffects.knights.hasPlayed = true;
audioEffects.knights.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn && turn.actions && turn.actions.indexOf("playing-knight") === -1) {
if (audioEffects.knights) {
audioEffects.knights.hasPlayed = false;
}
}
}, [state, turn, color, volume]);
useEffect(() => {
for (const key in audioEffects) {
audioEffects[key].volume = volume * volume;
}
}, [volume]);
createRoom();
}, [setError]);
return (
<GlobalContext.Provider value={global}>
{/* <PingPong/> */}
<div className="Table">
<div className="ActivitiesBox">
<Activities />
{dice && dice.length && (
<div className="DiceRoll">
{dice.length === 1 && <div>Volcano roll!</div>}
{dice.length === 2 && <div>Current roll</div>}
<div>
<Dice pips={dice[0]} />
{dice.length === 2 && <Dice pips={dice[1]} />}
</div>
</div>
)}
</div>
<div className="Game">
<div className="Dialogs">
{error && (
<div className="Dialog ErrorDialog">
<Paper className="Error">
<div>{error}</div>
<Button
onClick={() => {
setError("");
}}
>
dismiss
</Button>
</Paper>
</div>
)}
{priv && priv.turnNotice && (
<div className="Dialog TurnNoticeDialog">
<Paper className="TurnNotice">
<div>{priv.turnNotice}</div>
<Button
onClick={() => {
sendUpdate({ type: "turn-notice" });
}}
>
dismiss
</Button>
</Paper>
</div>
)}
{warning && (
<div className="Dialog WarningDialog">
<Paper className="Warning">
<div>{warning}</div>
<Button
onClick={() => {
setWarning("");
}}
>
dismiss
</Button>
</Paper>
</div>
)}
{state === "normal" && <SelectPlayer />}
{color && state === "game-order" && <GameOrder />}
{!winnerDismissed && <Winner {...{ winnerDismissed, setWinnerDismissed }} />}
{houseRulesActive && <HouseRules {...{ houseRulesActive, setHouseRulesActive }} />}
<ViewCard {...{ cardActive, setCardActive }} />
<ChooseCard />
</div>
<Board animations={animations} />
<PlayersStatus active={false} />
<PlayersStatus active={true} />
<Hand {...{ buildActive, setBuildActive, setCardActive }} />
</div>
<div className="Sidebar">
{name !== "" && volume !== undefined && (
<Paper className="Volume">
<div>Audio effects</div>{" "}
<input
type="checkbox"
id="audio"
name="audio"
defaultChecked={audio ? true : false}
onInput={() => {
const value = !audio;
localStorage.setItem("audio", JSON.stringify(value));
setAudio(value);
}}
/>
<div>Sound effects volume</div>{" "}
<input
type="range"
id="volume"
name="volume"
value={volume * 100}
min="0"
max="100"
onInput={(e) => {
const alpha = parseFloat((e.currentTarget as HTMLInputElement).value) / 100;
localStorage.setItem("volume", alpha.toString());
setVolume(alpha);
}}
/>
<div>Animations</div>{" "}
<input
type="checkbox"
id="animations"
name="animations"
defaultChecked={animations ? true : false}
onInput={() => {
const value = !animations;
localStorage.setItem("animations", JSON.stringify(value));
setAnimations(value);
}}
/>
</Paper>
)}
{name !== "" && <PlayerList />}
{/* Trade is an untyped JS component; assert its type to avoid `any` */}
{(() => {
const TradeComponent = Trade as unknown as React.ComponentType<{
tradeActive: boolean;
setTradeActive: (v: boolean) => void;
}>;
return <TradeComponent tradeActive={tradeActive} setTradeActive={setTradeActive} />;
})()}
{name !== "" && <Chat />}
{/* name !== "" && <VideoFeeds/> */}
{loaded && (
<Actions
{...{ buildActive, setBuildActive, tradeActive, setTradeActive, houseRulesActive, setHouseRulesActive }}
/>
)}
</div>
</div>
</GlobalContext.Provider>
<Paper sx={{ p: 2, m: 2, width: "fit-content", backgroundColor: "#ddddff" }}>
<Typography>Loading...</Typography>
</Paper>
);
};
const App: React.FC = () => {
const [playerId, setPlayerId] = useState<string | undefined>(undefined);
const [error, setError] = useState<string | undefined>(undefined);
const App = () => {
const [session, setSession] = useState<Session | null>(null);
const [error, setError] = useState<string | null>(null);
const [sessionRetryAttempt, setSessionRetryAttempt] = useState<number>(0);
useEffect(() => {
if (playerId) {
if (error) {
setTimeout(() => setError(null), 5000);
}
}, [error]);
useEffect(() => {
if (!session) {
return;
}
window
.fetch(`${base}/api/v1/games/`, {
method: "GET",
cache: "no-cache",
credentials: "same-origin" /* include cookies */,
headers: {
"Content-Type": "application/json",
},
})
.then((res) => {
if (res.status >= 400) {
const error =
`Unable to connect to Ketr Ketran game server! ` + `Try refreshing your browser in a few seconds.`;
setError(error);
}
return res.json();
})
.then((data) => {
setPlayerId(data.player);
})
.catch(() => {});
}, [playerId, setPlayerId]);
console.log(`App - sessionId`, session.id);
}, [session]);
if (!playerId) {
return <>{error}</>;
}
const getSession = useCallback(async () => {
try {
const session = await sessionApi.getCurrent();
console.log(`App - got sessionId`, session.id);
setSession(session);
setSessionRetryAttempt(0);
} catch (err) {
const errorMessage = err instanceof Error ? err.message : "Unknown error occurred";
console.error("Failed to get session:", errorMessage);
setError(errorMessage);
// Schedule retry after 5 seconds
setSessionRetryAttempt((prev) => prev + 1);
setTimeout(() => {
getSession(); // Retry
}, 5000);
}
}, []);
useEffect(() => {
if (session) {
return;
}
getSession();
}, [session, getSession]);
return (
<Router basename={base}>
<Routes>
<Route element={<Table />} path="/:gameId" />
<Route element={<Table />} path="/" />
</Routes>
</Router>
<Box
sx={{
p: { xs: 1, sm: 2 },
// maxWidth: { xs: "100%", sm: 800 },
margin: "0 auto",
height: "100vh",
overflowY: "auto",
}}
>
{!session && (
<ConnectionStatus
readyState={sessionRetryAttempt > 0 ? ReadyState.CLOSED : ReadyState.CONNECTING}
reconnectAttempt={sessionRetryAttempt}
/>
)}
{session && (
<Router
future={{
v7_startTransition: true,
v7_relativeSplatPath: true,
}}
>
<Routes>
<Route element={<RoomView {...{ setError, session, setSession }} />} path={`${base}/:roomName`} />
<Route element={<Loading {...{ setError }} />} path={`${base}`} />
</Routes>
</Router>
)}
{error && (
<Paper className="Error" sx={{ p: 2, m: 2, width: "fit-content", backgroundColor: "#ffdddd" }}>
<Typography color="red">{error}</Typography>
</Paper>
)}
</Box>
);
};

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@ -1,86 +1,57 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
function debounce<T extends (...args: any[]) => void>(fn: T, ms: number): T {
let timer: any = null;
return function(...args: Parameters<T>) {
if (timer) clearTimeout(timer);
timer = setTimeout(() => {
timer = null;
fn.apply(this, args);
}, ms);
} as T;
};
// Prefer an explicit API/base provided via environment variable. Different
// deployments and scripts historically used different variable names
// (VITE_API_BASE, VITE_BASEPATH, PUBLIC_URL). Try them in a sensible order
// so the client correctly computes its `base` (router basename and asset
// prefix) regardless of which one is defined.
// Defensive handling: some env consumers or docker-compose YAML authors may
// accidentally include literal quotes when setting env vars (for example,
// `VITE_API_BASE=""`). That results in the string `""` being present at
// runtime and ends up URL-encoded as `%22%22` in fetches. Normalize here so
// an accidental quoted-empty value becomes an empty string.
const candidateEnvVars = [
import.meta.env.VITE_API_BASE,
// Some deployments (server-side) set VITE_BASEPATH (note the case).
import.meta.env.VITE_BASEPATH,
// Older scripts or build systems sometimes populate PUBLIC_URL.
import.meta.env.PUBLIC_URL,
];
let rawEnvApiBase = '';
const candidateEnvVars = [import.meta.env.VITE_API_BASE, import.meta.env.VITE_BASEPATH, import.meta.env.PUBLIC_URL];
let rawEnvApiBase = "";
for (const candidate of candidateEnvVars) {
if (typeof candidate === 'string' && candidate.trim() !== '') {
if (typeof candidate === "string" && candidate.trim() !== "") {
rawEnvApiBase = candidate;
break;
}
}
let envApiBase = typeof rawEnvApiBase === 'string' ? rawEnvApiBase.trim() : '';
let envApiBase = typeof rawEnvApiBase === "string" ? rawEnvApiBase.trim() : "";
// If someone set the literal value '""' or "''", treat it as empty.
if (envApiBase === '""' || envApiBase === "''") {
envApiBase = '';
envApiBase = "";
}
// Remove surrounding single or double quotes if present.
if ((envApiBase.startsWith('"') && envApiBase.endsWith('"')) ||
(envApiBase.startsWith("'") && envApiBase.endsWith("'"))) {
if (
(envApiBase.startsWith('"') && envApiBase.endsWith('"')) ||
(envApiBase.startsWith("'") && envApiBase.endsWith("'"))
) {
envApiBase = envApiBase.slice(1, -1);
}
const publicBase = import.meta.env.BASE_URL || '';
const publicBase = import.meta.env.BASE_URL || "";
// Normalize base: treat '/' as empty, and strip any trailing slash so
// constructing `${base}/api/...` never produces a protocol-relative
// URL like `//api/...` which the browser resolves to `https://api/...`.
let baseCandidate = envApiBase || publicBase || '';
if (baseCandidate === '/') {
baseCandidate = '';
let baseCandidate = envApiBase || publicBase || "";
if (baseCandidate === "/") {
baseCandidate = "";
}
// Remove trailing slash if present (but keep leading slash for path bases).
if (baseCandidate.length > 1 && baseCandidate.endsWith('/')) {
baseCandidate = baseCandidate.replace(/\/+$/, '');
if (baseCandidate.length > 1 && baseCandidate.endsWith("/")) {
baseCandidate = baseCandidate.replace(/\/+$/, "");
}
// Runtime safeguard: when the app is opened at a URL that does not include
// the configured base path (for example, dev server serving at `/` while
// VITE_BASEPATH is `/ketr.ketran`), React Router's <Router basename="...">
// will refuse to render because the current pathname doesn't start with the
// basename. In that situation prefer to fall back to an empty basename so
// the client still renders correctly in local/dev setups.
// basename. In that situation throw an error!
try {
if (typeof window !== 'undefined' && baseCandidate) {
const pathname = window.location && window.location.pathname ? window.location.pathname : '';
// Accept either exact prefix or prefix followed by a slash
if (!(pathname === baseCandidate || pathname.startsWith(baseCandidate + '/'))) {
// Mismatch: fallback to empty base so router can match the URL.
// Keep a console message to aid debugging in browsers.
// eslint-disable-next-line no-console
console.warn(`Configured base '${baseCandidate}' does not match current pathname '${pathname}'; falling back to ''`);
baseCandidate = '';
if (typeof window !== "undefined" && baseCandidate) {
const pathname = window.location && window.location.pathname ? window.location.pathname : "";
if (!(pathname === baseCandidate || pathname.startsWith(baseCandidate + "/"))) {
// Mismatch: FAIL!
throw Error(`Configured base '${baseCandidate}' does not match current pathname '${pathname}'`);
}
}
} catch (e) {
@ -97,4 +68,6 @@ const base = baseCandidate;
const assetsPath = base;
const gamesPath = `${base}`;
export { base, debounce, assetsPath, gamesPath };
const ws_base: string = `${window.location.protocol === "https:" ? "wss" : "ws"}://${window.location.host}${base}/ws`;
export { base, ws_base, assetsPath, gamesPath };

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@ -0,0 +1,94 @@
import React, { useState, useEffect } from "react";
import { Box, Typography, CircularProgress, Paper, LinearProgress } from "@mui/material";
import { ReadyState } from "react-use-websocket";
interface ConnectionStatusProps {
readyState: ReadyState;
reconnectAttempt?: number;
}
const ConnectionStatus: React.FC<ConnectionStatusProps> = ({ readyState, reconnectAttempt = 0 }) => {
const [countdown, setCountdown] = useState(0);
// Start countdown when connection is closed and we're attempting to reconnect
useEffect(() => {
if (readyState === ReadyState.CLOSED && reconnectAttempt > 0) {
setCountdown(5);
const interval = setInterval(() => {
setCountdown((prev) => {
if (prev <= 1) {
clearInterval(interval);
return 0;
}
return prev - 1;
});
}, 1000);
return () => clearInterval(interval);
}
}, [readyState, reconnectAttempt]);
const getConnectionStatusText = () => {
switch (readyState) {
case ReadyState.CONNECTING:
return reconnectAttempt > 0 ? `Reconnecting... (attempt ${reconnectAttempt})` : "Connecting to server...";
case ReadyState.OPEN:
return "Connected";
case ReadyState.CLOSING:
return "Disconnecting...";
case ReadyState.CLOSED:
if (reconnectAttempt > 0 && countdown > 0) {
return `Connection lost. Retrying in ${countdown}s... (attempt ${reconnectAttempt})`;
}
return reconnectAttempt > 0 ? "Reconnecting..." : "Disconnected";
case ReadyState.UNINSTANTIATED:
return "Initializing...";
default:
return "Unknown connection state";
}
};
const getConnectionColor = () => {
switch (readyState) {
case ReadyState.OPEN:
return "success.main";
case ReadyState.CONNECTING:
return "info.main";
case ReadyState.CLOSED:
return "error.main";
case ReadyState.CLOSING:
return "warning.main";
default:
return "text.secondary";
}
};
const shouldShowProgress =
readyState === ReadyState.CONNECTING || (readyState === ReadyState.CLOSED && reconnectAttempt > 0);
return (
<Paper
sx={{
p: 2,
m: 2,
width: "fit-content",
backgroundColor: readyState === ReadyState.CLOSED ? "#ffebee" : "background.paper",
}}
>
<Box sx={{ display: "flex", alignItems: "center", gap: 2 }}>
{shouldShowProgress && <CircularProgress size={20} />}
<Typography variant="h6" color={getConnectionColor()}>
{getConnectionStatusText()}
</Typography>
</Box>
{readyState === ReadyState.CLOSED && reconnectAttempt > 0 && countdown > 0 && (
<Box sx={{ mt: 2, width: "100%" }}>
<LinearProgress variant="determinate" value={((5 - countdown) / 5) * 100} sx={{ borderRadius: 1 }} />
</Box>
)}
</Paper>
);
};
export { ConnectionStatus };

View File

@ -1,20 +1,135 @@
import { createContext } from 'react';
import { createContext } from "react";
export type GlobalContextType = {
gameId?: string | undefined;
ws?: WebSocket | null | undefined;
roomName?: string;
name?: string;
sendJsonMessage?: (message: any) => void;
chat?: Array<unknown>;
};
const global: GlobalContextType = {
gameId: undefined,
ws: undefined,
roomName: undefined,
name: "",
chat: []
chat: [],
};
const GlobalContext = createContext<GlobalContextType>(global);
/**
* RoomModel
* @description Core room model used across components
*/
export interface RoomModel {
/** Id */
id: string;
/** Name */
name: string;
/**
* Private
* @default false
*/
private?: boolean;
}
/**
* RoomCreateData
* @description Data for room creation
*/
export interface RoomCreateData {
/** Name */
name: string;
/**
* Private
* @default false
*/
private?: boolean;
}
/**
* RoomCreateRequest
* @description Request for creating a room
*/
export interface RoomCreateRequest {
/**
* Type
* @constant
*/
type: "room_create";
data: RoomCreateData;
}
/**
* RoomCreateResponse
* @description Response for room creation
*/
export interface RoomCreateResponse {
/**
* Type
* @constant
*/
type: "room_created";
data: RoomModel;
}
/**
* RoomListItem
* @description Room item for list responses
*/
export interface RoomListItem {
/** Id */
id: string;
/** Name */
name: string;
}
/**
* RoomModel
* @description Core room model used across components
*/
export interface RoomModel {
/** Id */
id: string;
/** Name */
name: string;
/**
* Private
* @default false
*/
private?: boolean;
}
/**
* SessionResponse
* @description Session response model
*/
export interface SessionResponse {
/** Id */
id: string;
/** Name */
name: string;
/** Lobbies */
lobbies: RoomModel[];
/**
* Protected
* @default false
*/
protected?: boolean;
/**
* Has Media
* @default false
*/
has_media?: boolean;
/** Bot Run Id */
bot_run_id?: string | null;
/** Bot Provider Id */
bot_provider_id?: string | null;
/** Bot Instance Id */
bot_instance_id?: string | null;
}
// Re-export types from api-client for backwards compatibility
export type Room = RoomModel;
// Extended Session type that allows name to be null initially (before user sets it)
export type Session = Omit<SessionResponse, "name"> & {
name: string | null;
has_media?: boolean; // Whether this session provides audio/video streams
};
export { GlobalContext, global };

162
client/src/NameSetter.tsx Normal file
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@ -0,0 +1,162 @@
import React, { useState, KeyboardEvent, useRef } from "react";
import { Input, Button, Box, Typography, Tooltip, Dialog, DialogTitle, DialogContent, DialogActions } from "@mui/material";
import { Session } from "./GlobalContext";
interface NameSetterProps {
session: Session;
sendJsonMessage: (message: any) => void;
onNameSet?: () => void;
initialName?: string;
initialPassword?: string;
}
const NameSetter: React.FC<NameSetterProps> = ({
session,
sendJsonMessage,
onNameSet,
initialName = "",
initialPassword = "",
}) => {
const [editName, setEditName] = useState<string>(initialName);
const [editPassword, setEditPassword] = useState<string>(initialPassword);
const [showDialog, setShowDialog] = useState<boolean>(!session.name);
const [isSubmitting, setIsSubmitting] = useState<boolean>(false);
const nameInputRef = useRef<HTMLInputElement>(null);
const passwordInputRef = useRef<HTMLInputElement>(null);
const setName = (name: string) => {
setIsSubmitting(true);
sendJsonMessage({
type: "set_name",
data: { name, password: editPassword ? editPassword : undefined },
});
if (onNameSet) {
onNameSet();
}
setShowDialog(false);
setIsSubmitting(false);
setEditName("");
setEditPassword("");
};
const handleNameKeyDown = (event: KeyboardEvent<HTMLInputElement>): void => {
if (event.key === "Enter") {
event.preventDefault();
if (passwordInputRef.current) {
passwordInputRef.current.focus();
}
}
};
const handlePasswordKeyDown = (event: KeyboardEvent<HTMLInputElement>): void => {
if (event.key === "Enter") {
event.preventDefault();
handleSubmit();
}
};
const handleSubmit = () => {
const newName = editName.trim();
if (!newName || (session?.name && session.name === newName)) {
return;
}
setName(newName);
};
const handleOpenDialog = () => {
setEditName(session.name || "");
setEditPassword("");
setShowDialog(true);
// Focus the name input when dialog opens
setTimeout(() => {
if (nameInputRef.current) {
nameInputRef.current.focus();
}
}, 100);
};
const handleCloseDialog = () => {
setShowDialog(false);
setEditName("");
setEditPassword("");
};
const hasNameChanged = editName.trim() !== (session.name || "");
const canSubmit = editName.trim() && hasNameChanged && !isSubmitting;
return (
<Box sx={{ gap: 1, display: "flex", flexDirection: "column", alignItems: "flex-start" }}>
{session.name && !showDialog && (
<Box sx={{ display: "flex", alignItems: "center", gap: 1 }}>
<Typography>You are logged in as: {session.name}</Typography>
<Button variant="outlined" size="small" onClick={handleOpenDialog}>
Change Name
</Button>
</Box>
)}
{/* Dialog for name change */}
<Dialog open={showDialog} onClose={handleCloseDialog} maxWidth="sm" fullWidth>
<DialogTitle>
{session.name ? "Change Your Name" : "Enter Your Name"}
</DialogTitle>
<DialogContent>
<Box sx={{ display: "flex", flexDirection: "column", gap: 2, pt: 1 }}>
<Typography variant="body2" color="text.secondary">
{session.name
? "Enter a new name to change your current name."
: "Enter your name to join the lobby."
}
</Typography>
<Typography variant="caption" color="text.secondary">
You can optionally set a password to reserve this name; supply it again to takeover the name from another client.
</Typography>
<Input
inputRef={nameInputRef}
type="text"
value={editName}
onChange={(e): void => {
setEditName(e.target.value);
}}
onKeyDown={handleNameKeyDown}
placeholder="Your name"
fullWidth
autoFocus
/>
<Input
inputRef={passwordInputRef}
type="password"
value={editPassword}
onChange={(e): void => setEditPassword(e.target.value)}
onKeyDown={handlePasswordKeyDown}
placeholder="Optional password"
fullWidth
/>
<Tooltip title="Optional: choose a short password to reserve this name. Keep it secret.">
<span />
</Tooltip>
</Box>
</DialogContent>
<DialogActions>
<Button onClick={handleCloseDialog} disabled={isSubmitting}>
Cancel
</Button>
<Button
variant="contained"
onClick={handleSubmit}
disabled={!canSubmit}
color={hasNameChanged ? "primary" : "inherit"}
>
{isSubmitting ? "Changing..." : (session.name ? "Change Name" : "Join")}
</Button>
</DialogActions>
</Dialog>
</Box>
);
};
export default NameSetter;

View File

@ -1,191 +1,216 @@
import React, { useState, useEffect, useContext, useRef } from "react";
import React, { useState, useEffect, useCallback } from "react";
import Paper from "@mui/material/Paper";
import List from "@mui/material/List";
import "./PlayerList.css";
import { PlayerColor } from "./PlayerColor";
import { MediaAgent, MediaControl, Session } from "./MediaControl";
import { MediaControl, MediaAgent, Peer } from "./MediaControl";
import Box from "@mui/material/Box";
import { Session, Room } from "./GlobalContext";
import useWebSocket from "react-use-websocket";
import { GlobalContext } from "./GlobalContext";
type Player = {
name: string;
session_id: string;
live: boolean;
local: boolean /* Client side variable */;
protected?: boolean;
has_media?: boolean; // Whether this Player provides audio/video streams
bot_run_id?: string;
bot_provider_id?: string;
bot_instance_id?: string; // For bot instances
muted?: boolean;
video_on?: boolean;
};
/* eslint-disable @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
type PlayerListProps = {
socketUrl: string;
session: Session;
roomId: string;
};
interface PlayerListProps {
socketUrl?: string;
session?: Session;
}
const PlayerList: React.FC<PlayerListProps> = (props: PlayerListProps) => {
const { socketUrl, session, roomId } = props;
const [Players, setPlayers] = useState<Player[] | null>(null);
const [peers, setPeers] = useState<Record<string, Peer>>({});
const PlayerList: React.FC<PlayerListProps> = ({ socketUrl, session }) => {
const { ws, name, sendJsonMessage } = useContext(GlobalContext);
const [players, setPlayers] = useState<{ [key: string]: any }>({});
const [unselected, setUneslected] = useState<string[]>([]);
const [state, setState] = useState<string>("lobby");
const [color, setColor] = useState<string | undefined>(undefined);
const [peers, setPeers] = useState<{ [key: string]: any }>({});
const sortPlayers = useCallback(
(A: any, B: any) => {
if (!session) {
return 0;
}
/* active Player first */
if (A.name === session.name) {
return -1;
}
if (B.name === session.name) {
return +1;
}
/* Sort active Players first */
if (A.name && !B.name) {
return -1;
}
if (B.name && !A.name) {
return +1;
}
/* Otherwise, sort by color */
if (A.color && B.color) {
return A.color.localeCompare(B.color);
}
return 0;
},
[session]
);
const onWsMessage = (event: MessageEvent) => {
const data = JSON.parse(event.data);
switch (data.type) {
case "game-update":
console.log(`player-list - game update`, data.update);
if ("unselected" in data.update) {
setUneslected(data.update.unselected);
// Use the WebSocket hook for room events with automatic reconnection
const { sendJsonMessage } = useWebSocket(socketUrl, {
share: true,
shouldReconnect: (closeEvent) => true, // Auto-reconnect on connection loss
reconnectInterval: 5000,
onMessage: (event: MessageEvent) => {
if (!session) {
return;
}
const message = JSON.parse(event.data);
const data: any = message.data;
switch (message.type) {
case "room_state": {
type RoomStateData = {
participants: Player[];
};
const room_state = data as RoomStateData;
console.log(`Players - room_state`, room_state.participants);
room_state.participants.forEach((Player) => {
Player.local = Player.session_id === session.id;
});
room_state.participants.sort(sortPlayers);
setPlayers(room_state.participants);
// Initialize peers with remote mute/video state
setPeers((prevPeers) => {
const updated: Record<string, Peer> = { ...prevPeers };
room_state.participants.forEach((Player) => {
// Only update remote peers, never overwrite local peer object
if (!Player.local && updated[Player.session_id]) {
updated[Player.session_id] = {
...updated[Player.session_id],
muted: Player.muted ?? false,
video_on: Player.video_on ?? true,
};
}
});
return updated;
});
break;
}
if ("players" in data.update) {
let found = false;
for (const key in data.update.players) {
if (data.update.players[key].name === name) {
found = true;
setColor(key);
break;
case "update_name": {
// Update local session name immediately
if (data && typeof data.name === "string") {
session.name = data.name;
}
break;
}
case "peer_state_update": {
// Update peer state in peers, but do not override local mute
setPeers((prevPeers) => {
const updated = { ...prevPeers };
const peerId = data.peer_id;
if (peerId && updated[peerId]) {
updated[peerId] = {
...updated[peerId],
muted: data.muted,
video_on: data.video_on,
};
}
}
if (!found) {
setColor(undefined);
}
setPlayers(data.update.players);
return updated;
});
break;
}
if ("state" in data.update && data.update.state !== state) {
setState(data.update.state);
}
break;
default:
break;
}
};
const refWsMessage = useRef(onWsMessage);
useEffect(() => {
refWsMessage.current = onWsMessage;
default:
break;
}
},
});
useEffect(() => {
if (!ws) {
return;
}
const cbMessage = (e: MessageEvent) => refWsMessage.current(e);
ws.addEventListener("message", cbMessage);
return () => {
ws.removeEventListener("message", cbMessage);
};
}, [ws, refWsMessage]);
useEffect(() => {
if (!sendJsonMessage) {
if (Players !== null) {
return;
}
sendJsonMessage({
type: "get",
fields: ["state", "players", "unselected"],
type: "list_Players",
});
}, [ws]);
const toggleSelected = (key: string) => {
ws!.send(
JSON.stringify({
type: "set",
field: "color",
value: color === key ? "" : key,
})
);
};
const playerElements: React.ReactElement[] = [];
const inLobby = state === "lobby";
const sortedPlayers: any[] = [];
for (const key in players) {
sortedPlayers.push(players[key]);
}
const sortPlayers = (A: any, B: any) => {
/* active player first */
if (A.name === name) {
return -1;
}
if (B.name === name) {
return +1;
}
/* Sort active players first */
if (A.name && !B.name) {
return -1;
}
if (B.name && !A.name) {
return +1;
}
/* Ohterwise, sort by color */
return A.color.localeCompare(B.color);
};
sortedPlayers.sort(sortPlayers);
/* Array of just names... */
unselected.sort((A, B) => {
/* active player first */
if (A === name) {
return -1;
}
if (B === name) {
return +1;
}
/* Then sort alphabetically */
return A.localeCompare(B);
});
const videoClass = sortedPlayers.length <= 2 ? "Medium" : "Small";
sortedPlayers.forEach((player) => {
const playerName = player.name;
const selectable = inLobby && (player.status === "Not active" || color === player.color);
playerElements.push(
<div
data-selectable={selectable}
data-selected={player.color === color}
className="PlayerEntry"
onClick={() => {
inLobby && selectable && toggleSelected(player.color);
}}
key={`player-${player.color}`}
>
<div>
<PlayerColor color={player.color} />
<div className="Name">{playerName ? playerName : "Available"}</div>
{playerName && !player.live && <div className="NoNetwork"></div>}
</div>
{playerName && player.live && (
<MediaControl className={videoClass} peer={peers[playerName]} isSelf={player.color === color} />
)}
{!playerName && <div></div>}
</div>
);
});
const waiting = unselected.map((player) => {
return (
<div className={player === name ? "Self" : ""} key={player}>
<div>{player}</div>
<MediaControl className={"Small"} peer={peers[player]} isSelf={name === player} />
</div>
);
});
}, [Players, sendJsonMessage]);
return (
<Paper className={`PlayerList ${videoClass}`}>
{socketUrl && session && <MediaAgent {...{ socketUrl, setPeers, peers, session }} />}
<List className="PlayerSelector">{playerElements}</List>
{unselected && unselected.length !== 0 && (
<div className="Unselected">
<div>In lobby</div>
<div>{waiting}</div>
</div>
)}
</Paper>
<Box sx={{ position: "relative", width: "100%" }}>
<Paper
className={`PlayerList Medium`}
sx={{
maxWidth: { xs: "100%", sm: 500 },
p: { xs: 1, sm: 2 },
m: { xs: 0, sm: 2 },
}}
>
<MediaAgent {...{ session, socketUrl, peers, setPeers }} />
<List className="PlayerSelector">
{Players?.map((Player) => (
<Box
key={Player.session_id}
sx={{ display: "flex", flexDirection: "column", alignItems: "center" }}
className={`PlayerEntry ${Player.local ? "PlayerSelf" : ""}`}
>
<Box>
<Box style={{ display: "flex-wrap", alignItems: "center", justifyContent: "space-between" }}>
<Box style={{ display: "flex-wrap", alignItems: "center" }}>
<div className="Name">{Player.name ? Player.name : Player.session_id}</div>
{Player.protected && (
<div
style={{ marginLeft: 8, fontSize: "0.8em", color: "#a00" }}
title="This name is protected with a password"
>
🔒
</div>
)}
{Player.bot_instance_id && (
<div style={{ marginLeft: 8, fontSize: "0.8em", color: "#00a" }} title="This is a bot">
🤖
</div>
)}
</Box>
</Box>
{Player.name && !Player.live && <div className="NoNetwork"></div>}
</Box>
{Player.name && Player.live && peers[Player.session_id] && (Player.local || Player.has_media !== false) ? (
<MediaControl
className="Medium"
key={Player.session_id}
peer={peers[Player.session_id]}
isSelf={Player.local}
sendJsonMessage={Player.local ? sendJsonMessage : undefined}
remoteAudioMuted={peers[Player.session_id].muted}
remoteVideoOff={peers[Player.session_id].video_on === false}
/>
) : Player.name && Player.live && Player.has_media === false ? (
<div
className="Video fade-in"
style={{
background: "#333",
color: "#fff",
display: "flex",
alignItems: "center",
justifyContent: "center",
width: "100%",
height: "100%",
fontSize: "14px",
}}
>
💬 Chat Only
</div>
) : (
<video className="Video"></video>
)}
</Box>
))}
</List>
</Paper>
</Box>
);
};

434
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@ -0,0 +1,434 @@
import React, { useState, useEffect } from "react";
import { useParams } from "react-router-dom";
import useWebSocket, { ReadyState } from "react-use-websocket";
import Paper from "@mui/material/Paper";
import Button from "@mui/material/Button";
import { GlobalContext } from "./GlobalContext";
import { PlayerList } from "./PlayerList";
import { Chat } from "./Chat";
import { Board } from "./Board";
import { Actions } from "./Actions";
import { ws_base, base } from "./Common";
import { GameOrder } from "./GameOrder";
import { Activities } from "./Activities";
import { SelectPlayer } from "./SelectPlayer";
import { PlayersStatus } from "./PlayersStatus";
import { ViewCard } from "./ViewCard";
import { ChooseCard } from "./ChooseCard";
import { Hand } from "./Hand";
import { Trade } from "./Trade";
import { Winner } from "./Winner";
import { HouseRules } from "./HouseRules";
import { Dice } from "./Dice";
import { assetsPath } from "./Common";
import { Session, Room } from "./GlobalContext";
// history replaced by react-router's useNavigate
import "./App.css";
import equal from "fast-deep-equal";
import itsYourTurnAudio from "./assets/its-your-turn.mp3";
import robberAudio from "./assets/robber.mp3";
import knightsAudio from "./assets/the-knights-who-say-ni.mp3";
import volcanoAudio from "./assets/volcano-eruption.mp3";
import { ConnectionStatus } from "./ConnectionStatus";
const audioFiles: Record<string, string> = {
"its-your-turn.mp3": itsYourTurnAudio,
"robber.mp3": robberAudio,
"the-knights-who-say-ni.mp3": knightsAudio,
"volcano-eruption.mp3": volcanoAudio,
};
type AudioEffect = HTMLAudioElement & { hasPlayed?: boolean };
const audioEffects: Record<string, AudioEffect | undefined> = {};
const loadAudio = (src: string) => {
const audio = document.createElement("audio") as AudioEffect;
audio.src = audioFiles[src];
console.log("Loading audio:", audio.src);
audio.setAttribute("preload", "auto");
audio.setAttribute("controls", "none");
audio.style.display = "none";
document.body.appendChild(audio);
audio.load();
audio.addEventListener("error", (e) => console.error("Audio load error:", e, audio.src));
audio.addEventListener("canplay", () => console.log("Audio can play:", audio.src));
return audio;
};
type RoomProps = {
session: Session;
setSession: React.Dispatch<React.SetStateAction<Session | null>>;
setError: React.Dispatch<React.SetStateAction<string | null>>;
};
const RoomView: React.FC<RoomProps> = (props: RoomProps) => {
const { session, setSession, setError } = props;
const [socketUrl, setSocketUrl] = useState<string | null>(null);
const { roomName = "default" } = useParams<{ roomName: string }>();
const [creatingRoom, setCreatingRoom] = useState<boolean>(false);
const [reconnectAttempt, setReconnectAttempt] = useState<number>(0);
const [name, setName] = useState<string>("");
const [warning, setWarning] = useState<string | undefined>(undefined);
const [loaded, setLoaded] = useState<boolean>(false);
type Turn = { color?: string; roll?: number; actions?: string[]; select?: Record<string, number> };
type PrivateType = { name?: string; color?: string; turnNotice?: string };
const [dice, setDice] = useState<number[] | undefined>(undefined);
const [state, setState] = useState<string | undefined>(undefined);
const [color, setColor] = useState<string | undefined>(undefined);
const [priv, setPriv] = useState<PrivateType | undefined>(undefined);
const [turn, setTurn] = useState<Turn | undefined>(undefined);
const [buildActive, setBuildActive] = useState<boolean>(false);
const [tradeActive, setTradeActive] = useState<boolean>(false);
const [cardActive, setCardActive] = useState<unknown>(undefined);
const [houseRulesActive, setHouseRulesActive] = useState<boolean>(false);
const [winnerDismissed, setWinnerDismissed] = useState<boolean>(false);
const [global, setGlobal] = useState<Record<string, unknown>>({});
const [count, setCount] = useState<number>(0);
const [audio, setAudio] = useState<boolean>(
localStorage.getItem("audio") ? JSON.parse(localStorage.getItem("audio") as string) : false
);
const [animations, setAnimations] = useState<boolean>(
localStorage.getItem("animations") ? JSON.parse(localStorage.getItem("animations") as string) : false
);
const [volume, setVolume] = useState<number>(
localStorage.getItem("volume") ? parseFloat(localStorage.getItem("volume") as string) : 0.5
);
const fields = ["id", "state", "color", "name", "private", "dice", "turn"];
const { sendJsonMessage, lastJsonMessage, readyState } = useWebSocket(socketUrl, {
onOpen: () => {
console.log("app - WebSocket connection opened.");
if (reconnectAttempt > 0) {
console.log("app - WebSocket reconnected after connection loss, refreshing room state");
}
sendJsonMessage({ type: "get", fields });
setReconnectAttempt(0);
},
onClose: () => {
console.log("app - WebSocket connection closed.");
setReconnectAttempt((prev) => prev + 1);
},
onError: (event: Event) => {
console.error("app - WebSocket error observed:", event);
// If we get a WebSocket error, it might be due to invalid room ID
// Reset the room state to force recreation
console.log("app - WebSocket error, clearing room state to force refresh");
setSocketUrl(null);
},
shouldReconnect: (closeEvent) => {
// Don't reconnect if the room doesn't exist (4xx errors)
if (closeEvent.code >= 4000 && closeEvent.code < 5000) {
console.log("app - WebSocket closed with client error, not reconnecting");
return false;
}
return true;
},
reconnectInterval: 5000, // Retry every 5 seconds
onReconnectStop: (numAttempts) => {
console.log(`Stopped reconnecting after ${numAttempts} attempts`);
},
share: true,
});
useEffect(() => {
const socketUrl = `${ws_base}/${roomName}`;
console.log("app - connecting to", socketUrl);
setSocketUrl(socketUrl);
}, [roomName, session.id]);
useEffect(() => {
if (!lastJsonMessage || !session) {
return;
}
const data: any = lastJsonMessage;
switch (data.type) {
case "error":
console.error(`App - error`, data.error);
setError(data.error);
break;
case "warning":
console.warn(`App - warning`, data.warning);
setWarning(data.warning);
setTimeout(() => {
setWarning("");
}, 3000);
break;
case "game-update":
if (!loaded) {
setLoaded(true);
}
console.log(`app - message - ${data.type}`, data.update);
if ("private" in data.update && !equal(priv, data.update.private)) {
const priv = data.update.private;
if (priv.name !== name) {
setName(priv.name);
}
if (priv.color !== color) {
setColor(priv.color);
}
setPriv(priv);
}
if ("name" in data.update) {
if (data.update.name) {
setName(data.update.name);
} else {
setWarning("");
setError("");
setPriv(undefined);
}
}
if ("state" in data.update && data.update.state !== state) {
if (data.update.state !== "winner" && winnerDismissed) {
setWinnerDismissed(false);
}
setState(data.update.state);
}
if ("dice" in data.update && !equal(data.update.dice, dice)) {
setDice(data.update.dice);
}
if ("turn" in data.update && !equal(data.update.turn, turn)) {
setTurn(data.update.turn);
}
if ("color" in data.update && data.update.color !== color) {
setColor(data.update.color);
}
break;
default:
break;
}
}, [lastJsonMessage, session, setError, setSession]);
useEffect(() => {
console.log("app - WebSocket connection status: ", readyState);
}, [readyState]);
if (global.name !== name || global.roomName !== roomName) {
setGlobal({
name,
roomName,
sendJsonMessage,
});
}
useEffect(() => {
if (state === "volcano") {
if (!audioEffects.volcano) {
audioEffects.volcano = loadAudio("volcano-eruption.mp3");
audioEffects.volcano.volume = volume * volume;
} else {
if (!audioEffects.volcano.hasPlayed && audioEffects.volcano.readyState >= 2) {
audioEffects.volcano.hasPlayed = true;
audioEffects.volcano.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else {
if (audioEffects.volcano) {
audioEffects.volcano.hasPlayed = false;
}
}
}, [state, volume]);
useEffect(() => {
if (turn && turn.color === color && state !== "room") {
if (!audioEffects.yourTurn) {
audioEffects.yourTurn = loadAudio("its-your-turn.mp3");
audioEffects.yourTurn.volume = volume * volume;
} else {
if (!audioEffects.yourTurn.hasPlayed && audioEffects.yourTurn.readyState >= 2) {
audioEffects.yourTurn.hasPlayed = true;
audioEffects.yourTurn.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn) {
if (audioEffects.yourTurn) {
audioEffects.yourTurn.hasPlayed = false;
}
}
if (turn && turn.roll === 7) {
if (!audioEffects.robber) {
audioEffects.robber = loadAudio("robber.mp3");
audioEffects.robber.volume = volume * volume;
} else {
if (!audioEffects.robber.hasPlayed && audioEffects.robber.readyState >= 2) {
audioEffects.robber.hasPlayed = true;
audioEffects.robber.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn) {
if (audioEffects.robber) {
audioEffects.robber.hasPlayed = false;
}
}
if (turn && turn.actions && turn.actions.indexOf("playing-knight") !== -1) {
if (!audioEffects.knights) {
audioEffects.knights = loadAudio("the-knights-who-say-ni.mp3");
audioEffects.knights.volume = volume * volume;
} else {
if (!audioEffects.knights.hasPlayed && audioEffects.knights.readyState >= 2) {
audioEffects.knights.hasPlayed = true;
audioEffects.knights.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn && turn.actions && turn.actions.indexOf("playing-knight") === -1) {
if (audioEffects.knights) {
audioEffects.knights.hasPlayed = false;
}
}
}, [state, turn, color, volume]);
useEffect(() => {
for (const key in audioEffects) {
audioEffects[key].volume = volume * volume;
}
}, [volume]);
return (
<GlobalContext.Provider value={global}>
<div className="Room">
{readyState !== ReadyState.OPEN || !session ? (
<ConnectionStatus readyState={readyState} reconnectAttempt={reconnectAttempt} />
) : (
<>
<div className="ActivitiesBox">
<Activities />
{dice && dice.length && (
<div className="DiceRoll">
{dice.length === 1 && <div>Volcano roll!</div>}
{dice.length === 2 && <div>Current roll</div>}
<div>
<Dice pips={dice[0]} />
{dice.length === 2 && <Dice pips={dice[1]} />}
</div>
</div>
)}
</div>
<div className="Game">
<div className="Dialogs">
{priv && priv.turnNotice && (
<div className="Dialog TurnNoticeDialog">
<Paper className="TurnNotice">
<div>{priv.turnNotice}</div>
<Button
onClick={() => {
sendJsonMessage({ type: "turn-notice" });
}}
>
dismiss
</Button>
</Paper>
</div>
)}
{warning && (
<div className="Dialog WarningDialog">
<Paper className="Warning">
<div>{warning}</div>
<Button
onClick={() => {
setWarning("");
}}
>
dismiss
</Button>
</Paper>
</div>
)}
{state === "normal" && <SelectPlayer />}
{color && state === "game-order" && <GameOrder />}
{!winnerDismissed && <Winner {...{ winnerDismissed, setWinnerDismissed }} />}
{houseRulesActive && <HouseRules {...{ houseRulesActive, setHouseRulesActive }} />}
<ViewCard {...{ cardActive, setCardActive }} />
<ChooseCard />
</div>
<Board animations={animations} />
<PlayersStatus active={false} />
<PlayersStatus active={true} />
<Hand {...{ buildActive, setBuildActive, setCardActive }} />
</div>
<div className="Sidebar">
{name !== "" && volume !== undefined && (
<Paper className="Volume">
<div>Audio effects</div>{" "}
<input
type="checkbox"
id="audio"
name="audio"
defaultChecked={audio ? true : false}
onInput={() => {
const value = !audio;
localStorage.setItem("audio", JSON.stringify(value));
setAudio(value);
}}
/>
<div>Sound effects volume</div>{" "}
<input
type="range"
id="volume"
name="volume"
value={volume * 100}
min="0"
max="100"
onInput={(e) => {
const alpha = parseFloat((e.currentTarget as HTMLInputElement).value) / 100;
localStorage.setItem("volume", alpha.toString());
setVolume(alpha);
}}
/>
<div>Animations</div>{" "}
<input
type="checkbox"
id="animations"
name="animations"
defaultChecked={animations ? true : false}
onInput={() => {
const value = !animations;
localStorage.setItem("animations", JSON.stringify(value));
setAnimations(value);
}}
/>
</Paper>
)}
<PlayerList socketUrl={socketUrl} session={session} roomId={roomName} />
{/* Trade is an untyped JS component; assert its type to avoid `any` */}
{(() => {
const TradeComponent = Trade as unknown as React.ComponentType<{
tradeActive: boolean;
setTradeActive: (v: boolean) => void;
}>;
return <TradeComponent tradeActive={tradeActive} setTradeActive={setTradeActive} />;
})()}
{name !== "" && <Chat />}
{/* name !== "" && <VideoFeeds/> */}
{loaded && (
<Actions
{...{
buildActive,
setBuildActive,
tradeActive,
setTradeActive,
houseRulesActive,
setHouseRulesActive,
}}
/>
)}
</div>
</>
)}
</div>
</GlobalContext.Provider>
);
};
export { RoomView };

45
client/src/api-client.ts Normal file
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@ -0,0 +1,45 @@
import { Session, Room } from "./GlobalContext";
import { base } from "./Common";
const sessionApi = {
getCurrent: async (): Promise<Session> => {
const response = await fetch(`${base}/api/v1/games/`, {
method: "GET",
cache: "no-cache",
credentials: "same-origin", /* include cookies */
headers: {
"Content-Type": "application/json",
},
});
if (!response.ok) {
throw new Error(`Unable to connect to Ketr Ketran game server! Try refreshing your browser in a few seconds.`);
}
const session : any = await response.json();
if (!session.id) {
session.id = session.player;
}
return session;
},
createRoom: async (name?: string): Promise<Room> => {
const response = await fetch(`${base}/api/v1/games/${name || ''}`, {
method: "POST",
cache: "no-cache",
credentials: "same-origin",
headers: {
"Content-Type": "application/json",
},
});
if (!response.ok) {
throw new Error(`Failed to fetch session: ${response.statusText}`);
}
const room : Room = await response.json();
if (!room.name) {
room.name = room.id;
}
if (!room.id) {
room.id = room.name;
}
return room;
}
}
export { sessionApi };

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export const MAX_SETTLEMENTS = 5;
export const MAX_CITIES = 4;
export const MAX_ROADS = 15;
export const types: string[] = [ 'wheat', 'stone', 'sheep', 'wood', 'brick' ];
export const debug = {
audio: false,
get: true,
set: true,
update: false,
road: false
};
export const all = `[ all ]`;
export const info = `[ info ]`;
export const todo = `[ todo ]`;
export const SEND_THROTTLE_MS = 50;
export const INCOMING_GET_BATCH_MS = 20;

View File

@ -1,25 +1,132 @@
export type ResourceKey = "wood" | "brick" | "sheep" | "wheat" | "stone";
export type ResourceMap = Partial<Record<ResourceKey, number>> & { [k: string]: any };
export interface Player {
name?: string;
color?: string;
order: number;
orderRoll?: number;
position?: string;
orderStatus?: string;
tied?: boolean;
roads?: number;
settlements?: number;
cities?: number;
longestRoad?: number;
mustDiscard?: number;
sheep?: number;
wheat?: number;
stone?: number;
brick?: number;
wood?: number;
points?: number;
resources?: number;
lastActive?: number;
live?: boolean;
status?: string;
developmentCards?: number;
development?: DevelopmentCard[];
[key: string]: any; // allow incremental fields until fully typed
}
export interface CornerPlacement {
color?: string;
type?: "settlement" | "city";
walking?: boolean;
longestRoad?: number;
[key: string]: any;
}
export interface Game {
id?: string | number;
placements?: any;
rules?: any;
state?: string;
robber?: number;
players?: Player[];
export interface RoadPlacement {
color?: string;
walking?: boolean;
[key: string]: any;
}
export interface Placements {
corners: CornerPlacement[];
roads: RoadPlacement[];
[key: string]: any;
}
export interface Turn {
name?: string;
color?: string;
actions?: string[];
limits?: any;
roll?: number;
volcano?: number | null | undefined;
free?: boolean;
freeRoads?: number;
select?: Record<string, number>;
active?: string;
robberInAction?: boolean;
placedRobber?: number;
[key: string]: any;
}
export interface DevelopmentCard {
card?: number | string;
type?: string;
[key: string]: any;
}
export interface Session {
id?: string | number;
id: string;
userId?: number;
name?: string;
color?: string;
ws?: any; // WebSocket instance; keep as any to avoid dependency on ws types
player?: Player;
live?: boolean;
lastActive?: number;
keepAlive?: any;
_initialSnapshotSent?: boolean;
_getBatch?: { fields: Set<string>; timer?: any };
_pendingMessage?: any;
_pendingTimeout?: any;
resources?: number;
[key: string]: any;
}
export interface OfferItem {
type: string; // 'bank' or resource key or other
count: number;
}
export interface Offer {
gets: OfferItem[];
gives: OfferItem[];
[key: string]: any;
}
export interface Game {
id: string;
developmentCards: DevelopmentCard[];
players: Record<string, Player>;
sessions: Record<string, Session>;
unselected?: any[];
active?: number;
rules?: any;
step?: number;
placements: Placements;
turn: Turn;
pipOrder?: number[];
tileOrder?: number[];
borderOrder?: number[];
tiles?: any[];
pips?: any[];
dice?: number[];
chat?: any[];
activities?: any[];
playerOrder?: string[];
state?: string;
robber?: number;
robberName?: string;
turns?: number;
longestRoad?: string | false;
longestRoadLength?: number;
[key: string]: any;
}