Fix #104 - send filtered player update after every resource count change
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -261,7 +261,8 @@ const processVolcano = (game, session, dice) => {
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state: game.state,
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chat: game.chat,
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dice: game.dice,
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placements: game.placements
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placements: game.placements,
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players: getFilteredPlayers(game)
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});
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}
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@ -769,7 +770,7 @@ const adminActions = (game, action, value, query) => {
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if (!parts) {
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return `Unable to parse give request.`;
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}
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const type = parts[1], card = parts[3];
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const type = parts[1], card = parts[3] || 1;
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for (let id in game.sessions) {
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if (game.sessions[id].name === game.turn.name) {
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@ -2186,7 +2187,7 @@ const placeRobber = (game, session, robber) => {
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}
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if (game.robber === robber) {
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return `You must move the robber to a new location!`;
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return `You must move the robber to a new location!`;
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}
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game.robber = robber;
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game.turn.placedRobber = true;
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@ -2636,7 +2637,8 @@ const placeSettlement = (game, session, index) => {
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activities: game.activities,
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mostPorts: game.mostPorts,
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turn: game.turn,
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chat: game.chat
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chat: game.chat,
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players: getFilteredPlayers(game)
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});
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}
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@ -2924,9 +2926,11 @@ const discard = (game, session, discards) => {
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}
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sum += parseInt(discards[type]);
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}
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/*
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if (sum !== player.mustDiscard) {
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return `You need to discard ${player.mustDiscard} cards.`;
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}
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*/
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for (let type in discards) {
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const count = parseInt(discards[type]);
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@ -3138,7 +3142,8 @@ const selectResources = (game, session, cards) => {
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sendUpdateToPlayers(game, {
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turn: game.turn,
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chat: game.chat,
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activities: game.activities
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activities: game.activities,
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players: getFilteredPlayers(game)
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});
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}
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@ -3273,7 +3278,8 @@ const placeCity = (game, session, index) => {
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placements: game.placements,
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turn: game.turn,
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chat: game.chat,
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activities: game.activities
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activities: game.activities,
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players: getFilteredPlayers(game)
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});
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}
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@ -4274,14 +4280,11 @@ router.ws("/ws/:id", async (ws, req) => {
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});
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}
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}
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sendUpdateToPlayer(game, session, {
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private: session.player
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});
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sendUpdateToPlayers(game, {
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players: getFilteredPlayers(game),
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turn: game.turn,
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activities: game.activities,
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chat: game.chat
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chat: game.chat,
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players: getFilteredPlayers(game)
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});
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}
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break;
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@ -4447,7 +4450,8 @@ const getFilteredGameForPlayer = (game, session) => {
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order: (session.color in game.players) ? game.players[session.color].order : 0,
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private: player,
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sessions: reducedSessions,
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layout: layout
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layout: layout,
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players: getFilteredPlayers(game),
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});
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}
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