Corner roads are correct. Have not tested corner banks
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
parent
4275682b7d
commit
5cd124b24f
@ -47,6 +47,7 @@ const Board = ({ game }) => {
|
||||
};
|
||||
return <div className="Road"
|
||||
onClick={onClick}
|
||||
data-index={road.index}
|
||||
style={{
|
||||
transform: `translate(-50%, -50%) rotate(${road.angle}deg)`,
|
||||
top: `${road.top}px`,
|
||||
@ -57,19 +58,37 @@ const Board = ({ game }) => {
|
||||
|
||||
const Corner = ({corner}) => {
|
||||
const onClick = (event) => {
|
||||
console.log(`Corner clicked: ${corner.index}`);
|
||||
const nodes = document.querySelectorAll('.Corner.Selected');
|
||||
console.log(`Corner ${corner.index}:`, game.layout.corners[corner.index]);
|
||||
let nodes = document.querySelectorAll('.Corner.Selected');
|
||||
for (let i = 0; i < nodes.length; i++) {
|
||||
const el = nodes[i];
|
||||
if (el !== event.target) {
|
||||
el.classList.remove('Selected');
|
||||
}
|
||||
}
|
||||
nodes = document.querySelectorAll('.Road.Selected');
|
||||
for (let i = 0; i < nodes.length; i++) {
|
||||
const el = nodes[i];
|
||||
if (el !== event.target) {
|
||||
el.classList.remove('Selected');
|
||||
}
|
||||
}
|
||||
|
||||
game.layout.corners[corner.index].roads.forEach(index => {
|
||||
const el = document.querySelector(`.Road[data-index="${index}"]`);
|
||||
if (!el) {
|
||||
console.log(`Unable to find road[${index}]`);
|
||||
} else {
|
||||
el.classList.add('Selected');
|
||||
}
|
||||
});
|
||||
|
||||
event.target.classList.toggle('Selected');
|
||||
event.target.setAttribute("data-color", game.color);
|
||||
};
|
||||
return <div className="Corner"
|
||||
onClick={onClick}
|
||||
data-index={corner.index}
|
||||
style={{
|
||||
top: `${corner.top}px`,
|
||||
left: `${corner.left}px`
|
||||
|
@ -121,7 +121,7 @@ const Road = (corners) => {
|
||||
corners: corners, /* 2 */
|
||||
data: undefined
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const layout = {
|
||||
tiles: [
|
||||
@ -269,7 +269,7 @@ const layout = {
|
||||
/* 30 */ Corner([41,43,45],[]),
|
||||
/* 31 */ Corner([31,43,44],[]),
|
||||
/* 32 */ Corner([44,46,48],[]),
|
||||
/* 33 */ Corner([43,46,47],[]),
|
||||
/* 33 */ Corner([34,46,47],[]),
|
||||
/* 34 */ Corner([47,49,51],[]),
|
||||
/* 35 */ Corner([37,49,50],[]),
|
||||
/* 36 */ Corner([50,53,52],[7]),
|
||||
@ -280,7 +280,7 @@ const layout = {
|
||||
/* 40 */ Corner([45,55,56],[]),
|
||||
/* 41 */ Corner([56,58,60],[]),
|
||||
/* 42 */ Corner([48,58,59],[]),
|
||||
/* 43 */ Corner([59,61,43],[]),
|
||||
/* 43 */ Corner([59,61,63],[]),
|
||||
/* 44 */ Corner([51,61,62],[]),
|
||||
/* 45 */ Corner([62,65,64],[8]),
|
||||
/* 46 */ Corner([52,65],[7,8]),
|
||||
@ -1009,7 +1009,8 @@ const sendGame = async (req, res, game, error) => {
|
||||
name: session.name,
|
||||
color: session.color,
|
||||
order: (session.color in game.players) ? game.players[session.color].order : 0,
|
||||
sessions: reducedSessions
|
||||
sessions: reducedSessions,
|
||||
layout: layout
|
||||
});
|
||||
|
||||
return res.status(200).send(playerGame);
|
||||
|
Loading…
x
Reference in New Issue
Block a user