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Roads and tiles defined

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-02-05 14:09:42 -08:00
parent dbedd9bacb
commit 5fdf41d739
2 changed files with 204 additions and 3 deletions

View File

@ -52,7 +52,7 @@ const Board = ({ game }) => {
top: `${road.top}px`, top: `${road.top}px`,
left: `${road.left}px` left: `${road.left}px`
}} }}
/>; >{road.index}</div>;
}; };
const Corner = ({corner}) => { const Corner = ({corner}) => {
@ -74,7 +74,7 @@ const Board = ({ game }) => {
top: `${corner.top}px`, top: `${corner.top}px`,
left: `${corner.left}px` left: `${corner.left}px`
}} }}
/>; ></div>;
}; };
const generateRoads = () => { const generateRoads = () => {
@ -253,6 +253,7 @@ const Board = ({ game }) => {
let row = 0, rowCount = 0; let row = 0, rowCount = 0;
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth, let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -(rows[row] - 1) * 0.5 * tileHeight; x = -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
return game.tileOrder.map(order => { return game.tileOrder.map(order => {
const tile = game.tiles[order]; const tile = game.tiles[order];
let div = <div let div = <div
@ -266,7 +267,7 @@ const Board = ({ game }) => {
backgroundImage: `url(${assetsPath}/gfx/tiles-${tile.type}.png)`, backgroundImage: `url(${assetsPath}/gfx/tiles-${tile.type}.png)`,
backgroundPositionY: `-${tile.card*tileHeight}px` backgroundPositionY: `-${tile.card*tileHeight}px`
}} }}
/>; ></div>;
if (++rowCount === rows[row]) { if (++rowCount === rows[row]) {
row++; row++;

View File

@ -34,6 +34,206 @@ function shuffle(array) {
return array; return array;
} }
/* Board Tiles:
* 0 1 2
* 3 4 5 6
* 7 8 9 10 11
* 12 13 14 15
* 16 17 18
*/
/*
* c0
* /\
* r0 / \r1
* c6 / \ c1
* | |
* r6| p,a | r2
* c5| | c3
* \ /
* r5 \ / r3
* \/
* c4
*/
/*
* 1| 3| 5|
* / \ / \ / \
* 0/ 1\ 3/ 4\ 6/ 7\
* / \ / \ / \
* 0| 2| 4| |6
* 2| 0 5| 1 8| 2 |9
* 8| 10| 12| |14
* / \ / \ / \ / \
* 10/ 11\ 13/ 14\ 16/ 17\ 19/ 20\
* / \ / \ / \ / \
* 7| 9| 11| 13| |15
* 12| 3 15| 4 18| 5 21| 6 |22
* 17| 19| 21| 23| |25
* / \ / \ / \ / \ / \
* 23/ 24\ 26/ 27\ 29/ 30\ 32/ 33\ 35/ 36\
* / \ / \ / \ / \ / \
* 16| 18| 20| 22| 24| |26
* 25| 7 28| 8 31| 9 34| 10 37| 11 |38
* 27| 29| 31| 33| 35| |37
* \ / \ / \ / \ / \ /
* 39\ 40/ 41\ 43/ 44\ 46/ 47\ 49/ 50\ /53
* \ / \ / \ / \ / \ /
* 28| 30| 32| 34| |36
* 42| 12 45| 13 48| 14 51| 15 |52
* 38| 40| 42| 44| |46
* \ / \ / \ / \ /
* 54\ 55/ 56\ 58/ 59\ 61/ 62\ /65
* \ / \ / \ / \ /
* 39| 41| 43| |45
* 57| 16 60| 17 63| 18 |64
* 47| 49| 51| |53
* \ / \ / \ /
* 66\ 67/ 68\ 69/ 70\ /71
* \ / \ / \ /
* 48| 50| 52|
*
*/
const Tile = (corners, roads) => {
return {
corners: corners, /* 6 */
pip: -1,
roads: roads,
asset: -1
};
};
/* Borders have three sections each, so they are numbered
* 0-17 clockwise. Some corners share two borders. */
const Corner = (roads, banks) => {
return {
roads: roads, /* max of 3 */
banks: banks, /* max of 2 */
data: undefined
};
};
const Road = (corners) => {
return {
corners: corners, /* 2 */
data: undefined
}
}
const layout = {
tiles: [
Tile([ 0, 1, 2, 10, 9, 8], [ 0, 1, 5, 13, 11, 2]),
Tile([ 2, 3, 4, 12, 11, 10], [ 3, 4, 8, 16, 14, 5]),
Tile([ 4, 5, 6, 14, 13, 12], [ 6, 7, 9, 19, 17, 8]),
Tile([ 7, 8, 9, 19, 18, 17], [ 10, 11, 15, 26, 24, 12]),
Tile([ 9, 10, 11, 21, 20, 19], [ 13, 14, 18, 29, 27, 15]),
Tile([ 11, 12, 13, 23, 22, 21], [ 16, 17, 21, 32, 30, 18]),
Tile([ 13, 14, 15, 25, 24, 23], [ 19, 20, 22, 35, 33, 21]),
Tile([ 16, 17, 18, 29, 28, 27], [ 23, 24, 18, 40, 39, 25]),
Tile([ 18, 19, 20, 31, 30, 29], [ 26, 27, 31, 43, 41, 28]),
Tile([ 20, 21, 22, 33, 32, 31], [ 29, 30, 34, 46, 44, 31]),
Tile([ 22, 23, 24, 35, 34, 33], [ 32, 33, 37, 49, 47, 34]),
Tile([ 24, 25, 26, 37, 36, 35], [ 35, 36, 38, 53, 50, 37]),
Tile([ 28, 29, 30, 40, 39, 38], [ 40, 41, 45, 55, 54, 42]),
Tile([ 30, 31, 32, 42, 41, 40], [ 43, 44, 48, 58, 56, 45]),
Tile([ 32, 33, 34, 44, 43, 42], [ 46, 47, 51, 61, 59, 48]),
Tile([ 34, 35, 36, 46, 45, 44], [ 49, 50, 52, 65, 62, 51]),
Tile([ 39, 40, 41, 49, 48, 47], [ 55, 56, 60, 67, 66, 57]),
Tile([ 41, 42, 43, 51, 50, 49], [ 58, 59, 63, 69, 68, 60]),
Tile([ 43, 44, 45, 53, 52, 51], [ 61, 62, 64, 71, 70, 63])
],
roads: [
/* 0 */
Road([0, 1]),
Road([1, 2]),
Road([0, 8]),
Road([2, 3]),
Road([3, 4]),
Road([2, 10]),
Road([4, 5]),
Road([5, 6]),
Road([4, 12]),
Road([6, 14]),
/* 10 */
Road([8, 7]),
Road([8, 9]),
Road([7, 17]),
Road([9, 10]),
Road([10, 11]),
Road([9, 19]),
Road([12, 11]),
Road([12, 13]),
Road([11, 21]),
Road([14, 13]),
/* 20 */
Road([14, 15]),
Road([13,23 ]),
Road([15, 25]),
Road([17, 16]),
Road([17, 18]),
Road([16, 27]),
Road([19, 18]),
Road([19, 20]),
Road([18, 29]),
Road([21, 20]),
/* 30 */
Road([21, 22]),
Road([20, 31]),
Road([23, 22]),
Road([23, 24]),
Road([22,33]),
Road([25,24]),
Road([25,26]),
Road([24, 35]),
Road([26,37]),
Road([27,28]),
/* 40 */
Road([29,28]),
Road([29,30]),
Road([28,38]),
Road([31,30]),
Road([31,32]),
Road([30,40]),
Road([33,32]),
Road([33,34]),
Road([32,42]),
Road([35,34]),
/* 50 */
Road([35,36]),
Road([34,44]),
Road([36,46]),
Road([37,36]),
Road([38,39]),
Road([40,39]),
Road([40,41]),
Road([39,47]),
Road([41,42]),
Road([42,43]),
/* 60 */
Road([41,49]),
Road([44,43]),
Road([44,45]),
Road([43,51]),
Road([45,53]),
Road([46,45]),
Road([47,48]),
Road([49,48]),
Road([49,50]),
Road([51,50]),
/* 70 */
Road([51,52]),
Road([53,52]),
],
corners: [
]
}
const assetData = { const assetData = {
tiles: [ tiles: [
{ type: "desert", card: 0 }, { type: "desert", card: 0 },