House Rules almost done
13
.github/copilot-instructions.md
vendored
@ -10,8 +10,11 @@ Guidelines for contributors and automated assistants
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- Use the provided Docker and docker-compose workflows for development and
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building. The repository's `Dockerfile` and `docker-compose.yml` are the
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canonical way to install dependencies and run the app.
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- If you need to run a command locally for quick checks, prefer run commands in
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the project's container environment. Example (copy-paste):
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- For development mode (hot-reload), set `PRODUCTION=0` and run `./launch.sh`.
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- For production mode (static build), set `PRODUCTION=1` and run `./launch.sh`.
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- For manual building of the production image, run `docker-compose build`.
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- If you need to run a command for quick checks, use the project's container
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environment. Example (copy-paste):
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```bash
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docker compose run --rm peddlers-of-ketran bash
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@ -20,12 +23,6 @@ Guidelines for contributors and automated assistants
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npm run build
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```
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- For lightweight commands, you can run one-off containers:
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```bash
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docker run --rm -v "$PWD":/app -w /app node:20 bash -lc 'cd client && npm ci && npm run type-check'
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```
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- Do not suggest or perform `npm install` or `npm ci` on the host machine in
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repository files, PRs, or automated edits. If a change requires dependency
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updates, update package.json and lockfiles via a CI job or in-container run,
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@ -23,8 +23,22 @@ import TableRow from "@mui/material/TableRow";
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// import "./HouseRules.css";
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import boardImg from "./assets/category-board.png";
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import expansionImg from "./assets/category-expansion.png";
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import rollingImg from "./assets/category-rolling.png";
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import rulesImg from "./assets/category-rules.png";
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import volcanoTile from "./assets/single-volcano.png";
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import { GlobalContext } from "./GlobalContext";
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import { Placard } from "./Placard";
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import Box from "@mui/material/Box/Box";
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const categoryImages: { [key: string]: string } = {
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board: boardImg,
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expansion: expansionImg,
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rolling: rollingImg,
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rules: rulesImg,
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};
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/* eslint-disable @typescript-eslint/no-explicit-any */
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@ -111,13 +125,36 @@ const Volcano: React.FC<VolcanoProps> = ({ ws, rules, field, disabled }) => {
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};
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return (
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<div className="Volcano">
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<div>
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The Volcano replaces the Desert. When the Volcano erupts, roll a die to
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determine the direction the lava will flow. One of the six intersections
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on the Volcano tile will be affected. If there is a settlement on the
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selected intersection, it is destroyed!
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</div>
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<Box
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className="Volcano"
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sx={{
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display: "flex",
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flexDirection: "column",
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alignItems: "center",
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gap: 2,
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marginTop: 2,
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}}
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>
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<Box
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sx={{
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display: "flex",
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flexDirection: "row",
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alignItems: "center",
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gap: 2,
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}}
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>
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<img
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src={volcanoTile}
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alt={"Volcano"}
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style={{ width: "100px", height: "100px" }}
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/>
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<div>
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The Volcano replaces the Desert. When the Volcano erupts, roll a die
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to determine the direction the lava will flow. One of the six
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intersections on the Volcano tile will be affected. If there is a
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settlement on the selected intersection, it is destroyed!
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</div>
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</Box>
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<div>
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Remove it from the board (its owner may rebuild it later). If a city is
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located there, it is reduced to a settlement! Replace the city with a
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@ -129,38 +166,53 @@ const Volcano: React.FC<VolcanoProps> = ({ ws, rules, field, disabled }) => {
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from erupting.
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</div>
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<div>
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Roll {number} and the Volcano erupts!
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<button onClick={() => update(+1)}>up</button> /
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<button onClick={() => update(-1)}> down</button>
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Roll <b>{number}</b> and the Volcano erupts!
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<Button onClick={() => update(+1)}>up</Button> /
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<Button onClick={() => update(-1)}> down</Button>
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</div>
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<div className="HouseSelector">
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<div>
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<b>Volcanoes have gold!</b>: Volcano can produce resources when its
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number is rolled.
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</div>
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<div>
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<Switch
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size={"small"}
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className="RuleSwitch"
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checked={gold}
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onChange={() => toggleGold()}
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{...{ disabled }}
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/>
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</div>
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</div>
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<div>
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Volcanoes tend to be rich in valuable minerals such as gold or gems.
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Each settlement that is adjacent to the Volcano when it erupts may
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produce any one of the five resources it's owner desires.
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</div>
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<div>
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Each city adjacent to the Volcano may produce any two resources. This
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resource production is taken before the results of the volcano eruption
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are resolved. Note that while the Robber can not prevent the Volcano
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from erupting, he does prevent any player from producing resources from
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the Volcano hex if he has been placed there.
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</div>
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</div>
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<Paper sx={{ flexGrow: 1, width: "100%" }}>
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<Table>
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<TableRow>
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<TableCell>
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<b>Volcanoes have gold!</b>
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<br />
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Volcano can produce resources when its number is rolled.
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</TableCell>
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<TableCell>
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<Switch
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size={"small"}
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className="RuleSwitch"
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checked={gold}
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onChange={() => toggleGold()}
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{...{ disabled }}
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/>
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</TableCell>
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</TableRow>
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{gold && (
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<TableRow>
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<TableCell colSpan={3}>
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<Box sx={{ display: "flex", flexDirection: "column", gap: 2 }}>
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<div>
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Volcanoes tend to be rich in valuable minerals such as gold
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or gems. Each settlement that is adjacent to the Volcano
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when it erupts may produce any one of the five resources
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it's owner desires.
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</div>
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<div>
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Each city adjacent to the Volcano may produce any two
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resources. This resource production is taken before the
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results of the volcano eruption are resolved. Note that
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while the Robber can not prevent the Volcano from erupting,
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he does prevent any player from producing resources from the
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Volcano hex if he has been placed there.
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</div>
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</Box>
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</TableCell>
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</TableRow>
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)}
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</Table>
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</Paper>
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</Box>
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);
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};
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@ -205,9 +257,9 @@ const VictoryPoints: React.FC<VictoryPointsProps> = ({ ws, rules, field }) => {
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return (
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<div className="VictoryPoints">
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{points} points.
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<button onClick={() => update(+1)}>up</button> /
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<button onClick={() => update(-1)}> down</button>
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<b>{points}</b> points.
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<Button onClick={() => update(+1)}>up</Button> /
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<Button onClick={() => update(-1)}> down</Button>
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</div>
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);
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};
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@ -336,7 +388,7 @@ const HouseRules: React.FC<HouseRulesProps> = ({ houseRulesActive }) => {
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},
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{
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key: "most-developed",
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label: "You are so developed",
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label: "You are so developed!",
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description:
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"The player with the most development cards (more than 4) receives 2VP.",
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category: "expansion",
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@ -345,7 +397,7 @@ const HouseRules: React.FC<HouseRulesProps> = ({ houseRulesActive }) => {
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},
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{
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key: "port-of-call",
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label: "Another round of port",
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label: "Another round of port?",
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description:
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"The player with the most harbor ports (more than 2) receives 2VP.",
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category: "expansion",
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@ -354,7 +406,7 @@ const HouseRules: React.FC<HouseRulesProps> = ({ houseRulesActive }) => {
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},
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{
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key: "slowest-turn",
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label: "Why you play so slowf",
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label: "Why you play so slow?",
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description:
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"The player with the longest turn idle time (longer than 2 minutes) so far loses 2VP.",
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category: "expansion",
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@ -395,7 +447,7 @@ const HouseRules: React.FC<HouseRulesProps> = ({ houseRulesActive }) => {
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defaultChecked: false,
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element: <></>,
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},
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],
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].sort((a, b) => a.category.localeCompare(b.category)),
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[rules, setRules, state, ws, setRule, name, gameState]
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);
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@ -404,12 +456,21 @@ const HouseRules: React.FC<HouseRulesProps> = ({ houseRulesActive }) => {
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}
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return (
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<Paper sx={{ p: 1, maxWidth: 600, margin: "1rem auto", flexDirection: "column", display: "flex" }} className="HouseRules" elevation={3}>
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<Paper
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sx={{
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p: 1,
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maxWidth: 600,
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margin: "1rem auto",
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flexDirection: "column",
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display: "flex",
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}}
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className="HouseRules"
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elevation={3}
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>
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<DialogTitle>House Rules</DialogTitle>
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<DialogContent>
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<TableContainer>
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<Table>
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<Table sx={{ tableLayout: "fixed" }}>
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<TableBody>
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{ruleList.map((item) => {
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const defaultChecked = item.defaultChecked;
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@ -426,11 +487,20 @@ const HouseRules: React.FC<HouseRulesProps> = ({ houseRulesActive }) => {
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||||
return (
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||||
<React.Fragment key={item.key}>
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<TableRow>
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<TableCell>
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<b>{item.label}</b>
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<TableCell sx={{ width: "50px" }}>
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{/* Fixed width for image */}
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<img
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src={categoryImages[item.category]}
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alt={item.category}
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||||
style={{ width: "50px", height: "68px" }}
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/>
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</TableCell>
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||||
<TableCell>{item.description}</TableCell>
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||||
<TableCell>
|
||||
<TableCell sx={{ width: "auto" }}>
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||||
<b>{item.label}</b>
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||||
<br />
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||||
{item.description}
|
||||
</TableCell>
|
||||
<TableCell sx={{ width: "100px" }}>
|
||||
<Switch
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||||
size={"small"}
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||||
className="RuleSwitch"
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||||
|
BIN
client/src/assets/category-board.png
Executable file
After Width: | Height: | Size: 631 KiB |
BIN
client/src/assets/category-expansion.png
Executable file
After Width: | Height: | Size: 646 KiB |
BIN
client/src/assets/category-rolling.png
Executable file
After Width: | Height: | Size: 668 KiB |
BIN
client/src/assets/category-rules.png
Executable file
After Width: | Height: | Size: 638 KiB |
BIN
client/src/assets/single-volcano.png
Executable file
After Width: | Height: | Size: 716 KiB |
BIN
client/src/assets/tiles-brick.png
Normal file
After Width: | Height: | Size: 539 KiB |
BIN
client/src/assets/tiles-desert.png
Normal file
After Width: | Height: | Size: 144 KiB |
BIN
client/src/assets/tiles-jungle.png
Executable file
After Width: | Height: | Size: 156 KiB |
BIN
client/src/assets/tiles-sheep.png
Normal file
After Width: | Height: | Size: 607 KiB |
BIN
client/src/assets/tiles-stone.png
Normal file
After Width: | Height: | Size: 576 KiB |
BIN
client/src/assets/tiles-volcano.png
Executable file
After Width: | Height: | Size: 144 KiB |
BIN
client/src/assets/tiles-wheat.png
Normal file
After Width: | Height: | Size: 721 KiB |
BIN
client/src/assets/tiles-wood.png
Normal file
After Width: | Height: | Size: 723 KiB |
2
client/src/global.d.ts
vendored
@ -7,6 +7,8 @@ declare module 'Trade' {
|
||||
|
||||
declare module '*.svg';
|
||||
|
||||
declare module '*.png';
|
||||
|
||||
declare module "./Trade" {
|
||||
const Trade: unknown;
|
||||
export default Trade;
|
||||
|