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Claiming a game session via name assigns color and initialSettlement from old session

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-02-27 13:25:45 -08:00
parent b2574cc9d4
commit 6cd0852bd4

View File

@ -793,6 +793,8 @@ const setPlayerName = (game, session, name) => {
if (tmp.name && tmp.name.toLowerCase() === name.toLowerCase()) { if (tmp.name && tmp.name.toLowerCase() === name.toLowerCase()) {
if (!tmp.player || (Date.now() - tmp.player.lastActive) > 60000) { if (!tmp.player || (Date.now() - tmp.player.lastActive) > 60000) {
tmp.player = game.sessions[key]; tmp.player = game.sessions[key];
session.color = game.sessions[key].color;
session.initialSettlement = game.sessions[key].initialSettlement;
delete game.sessions[key]; delete game.sessions[key];
} else { } else {
return `${name} is already taken and has been active in the last minute.`; return `${name} is already taken and has been active in the last minute.`;