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Continuing...

This commit is contained in:
James Ketr 2025-10-06 11:34:21 -07:00
parent 7df6a9a75c
commit 873c229275
2 changed files with 75 additions and 2 deletions

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@ -31,10 +31,13 @@ const debug = {
// normalizeIncoming imported from './games/utils.ts'
let gameDB;
import { initGameDB } from './games/store.js';
require("../db/games").then(function(db) {
let gameDB: any;
initGameDB().then((db) => {
gameDB = db;
}).catch((e) => {
console.error('Failed to initialize game DB', e);
});
// shuffleArray imported from './games/utils.ts'

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@ -0,0 +1,70 @@
import type { GameState } from './state.js';
/**
* Thin game DB initializer / accessor.
* This currently returns the underlying db module (for runtime compatibility)
* and is the single place to add typed helper methods for game persistence.
*/
export async function initGameDB(): Promise<any> {
// dynamic import to preserve original runtime ordering
// path is relative to this file (routes/games)
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore - dynamic import of runtime DB module; resolved at runtime inside container
const mod = await import('../db/games');
// If the module uses default export, prefer it
const db = (mod && (mod.default || mod));
// attach typed helper placeholders (will be implemented incrementally)
if (!db.getGameById) {
db.getGameById = async (id: string | number): Promise<GameState | null> => {
// fallback: try to query by id using raw SQL if sequelize is available
if (db && db.sequelize) {
try {
const rows = await db.sequelize.query('SELECT state FROM games WHERE id=:id', {
replacements: { id },
type: db.Sequelize.QueryTypes.SELECT
});
if (rows && rows.length) {
const r = rows[0] as any;
// state may be stored as text or JSON
if (typeof r.state === 'string') {
try {
return JSON.parse(r.state) as GameState;
} catch (e) {
return null;
}
}
return r.state as GameState;
}
} catch (e) {
// ignore and fallthrough
}
}
return null;
};
}
if (!db.saveGameState) {
db.saveGameState = async (id: string | number, state: GameState): Promise<void> => {
if (db && db.sequelize) {
const payload = JSON.stringify(state);
try {
await db.sequelize.query('UPDATE games SET state=:state WHERE id=:id', {
replacements: { id, state: payload }
});
} catch (e) {
// if update failed, attempt insert
try {
await db.sequelize.query('INSERT INTO games (id, state) VALUES(:id, :state)', {
replacements: { id, state: payload }
});
} catch (err) {
// swallow; callers should handle missing persistence
}
}
}
};
}
return db;
}