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Building but users still not listing

This commit is contained in:
James Ketr 2025-10-07 18:32:12 -07:00
parent 1e16bb0ef6
commit 9d2c5f2516
2 changed files with 14 additions and 4 deletions

View File

@ -35,6 +35,7 @@ import {
setForRoadPlacement,
setForCityPlacement,
setForSettlementPlacement,
adjustResources,
} from "./games/helpers";
import type { GameDB } from "./games/store";
@ -2328,10 +2329,9 @@ const stealResource = (game: Game, session: Session, color: string): string | un
return undefined;
}
const t = String(type);
(victimPlayer as any)[t] = ((victimPlayer as any)[t] || 0) - 1;
(victimPlayer as any)["resources"] = ((victimPlayer as any)["resources"] || 0) - 1;
(sessionPlayer as any)[t] = ((sessionPlayer as any)[t] || 0) + 1;
(sessionPlayer as any)["resources"] = ((sessionPlayer as any)["resources"] || 0) + 1;
// adjust typed resource counts via helper
adjustResources(victimPlayer as Player, { [t]: -1 });
adjustResources(sessionPlayer as Player, { [t]: 1 });
game.turn.actions = [];
game.turn.limits = {} as any;
trackTheft(game, (victimSession as any).color || "", session.color, type, 1);

View File

@ -137,6 +137,16 @@ export interface Game {
turns?: number;
longestRoad?: string | false;
longestRoadLength?: number;
borderOrder?: number[];
largestArmy?: string | false;
largestArmySize?: number;
mostPorts?: string | false;
mostDeveloped?: string | false;
private?: boolean;
created?: number;
lastActivity?: number;
signature?: string;
animationSeeds?: number[];
[key: string]: any;
}