Lost of fixes'
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -125,18 +125,13 @@
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.Option {
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cursor: pointer;
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pointer-events: all;
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}
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.Option .Pip-Shape,
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.Option .Tile-Shape,
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.Option .Corner-Shape,
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.Option .Road-Shape {
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background-color: rgba(255, 255, 255, 0.5);
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filter: brightness(150%);
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}
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.Robber .Pip-Shape,
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.Pip-Shape:hover {
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clip-path: circle(45%); /* show through the border */
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background-color:#e7c099;
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background-size: contain;
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background-position: center;
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background-image:url("./assets/woman-robber.png");
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@ -145,7 +140,9 @@
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.Tile-Shape:hover,
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.Corner-Shape:hover,
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.Road-Shape:hover {
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background-color: white;
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/* background-color: white;*/
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filter: brightness(150%);
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}
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.Board .Selected {
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@ -92,7 +92,7 @@ const Board = ({ table, game }) => {
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return;
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};
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return <div className={`Pip${pip.robber ? ' Robber' : ''}`}
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return <div className="Pip"
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onClick={onClick}
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data-roll={pip.roll}
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data-index={pip.index}
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@ -8,6 +8,11 @@
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background-image: url("./assets/tabletop.png");
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}
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.BottomBar {
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display: flex;
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margin-right: 40vw;
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justify-content: space-between;
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}
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.WaitingForPlayer {
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display: flex;
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@ -126,8 +131,33 @@
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transition: margin-left 1s ease-in-out 0.25s, margin-right 1s ease-in-out 0.25s;
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}
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.Stack > *:not(:first-child) {
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margin-left: -4.5em;
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}
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.Hand:hover .Stack:hover > *:not(:first-child) {
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/* margin-left: -2em; */
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}
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.Hand:hover .Stack:hover:not(:last-child) > *:last-child {
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/* margin-right: 3em; */
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}
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.Hand {
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display: flex;
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min-height: calc(7.2em + 0.5em);
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}
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.Hand > button {
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align-self: center;
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justify-self: center;
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}
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.Placard:hover {
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filter: brightness(105%);
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}
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.Development:hover,
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.Placard:hover,
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.Resource:hover {
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filter: brightness(150%);
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}
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@ -301,28 +331,6 @@
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flex-grow: 1;
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}
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.Stack > *:not(:first-child) {
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margin-left: -4.5em;
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}
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.Hand {
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display: flex;
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min-height: calc(7.2em + 0.5em);
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}
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.Hand > button {
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align-self: center;
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justify-self: center;
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}
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.Hand:hover .Stack:hover > *:not(:first-child) {
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margin-left: -2em;
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}
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.Hand:hover .Stack:hover:not(:last-child) > *:last-child {
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margin-right: 3em;
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}
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.Placard {
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position: relative;
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width: 9.4em;
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@ -93,14 +93,14 @@ const PlayerColor = ({ color }) => {
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);
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};
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class Placard extends React.Component {
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render() {
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const Placard = ({type}) => {
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return (
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<div className="Placard"
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style={{backgroundImage:`url(${assetsPath}/gfx/placard-${this.props.type}.png)`}}>
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</div>
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style={{
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backgroundImage:`url(${assetsPath}/gfx/placard-${type}.png)`
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}}
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/>
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);
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}
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};
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class Development extends React.Component {
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@ -947,18 +947,28 @@ class Table extends React.Component {
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render() {
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const game = this.state.game,
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player = game ? game.player : undefined
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let color;
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switch (game ? game.color : undefined) {
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case "O": color = "orange"; break;
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case "R": color = "red"; break;
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case "B": color = "blue"; break;
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case "W": color = "white"; break;
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}
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return (
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<div className="Table">
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<div style={{display: "inline-flex", flex: 1, flexDirection: "column"}}>
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<Board table={this} game={game}/>
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{ player !== undefined && <div className="Hand">
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{ player !== undefined &&
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<div className="BottomBar">
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<div className="Hand">
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<Resource type="wood" count={player.wood}/>
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<Resource type="wheat" count={player.wheat}/>
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<Resource type="stone" count={player.stone}/>
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<Resource type="brick" count={player.brick}/>
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<Resource type="sheep" count={player.sheep}/>
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</div>
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<Placard type={`${color}`}/>
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</div>}
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</div>
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@ -1004,19 +1014,8 @@ class Table extends React.Component {
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</div>
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</div>
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<div className="Hand">
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<Placard type="largest-army" count="1"/>
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<Placard type="longest-road" count="1"/>
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</div>
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<div className="Statistics">
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<div>Stats</div>
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<div>
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<div>Points: 7</div>
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<div>Cards: {this.state.total} </div>
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<div>Roads remaining: 4</div>
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<div>Longest road: 7</div>
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<div>Cities remaining: 4</div>
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<div>Settlements remaining: 5</div>
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</div>
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<Placard type="largest-army"/>
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<Placard type="longest-road"/>
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</div>
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</> }
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</div>
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@ -1139,7 +1139,7 @@ const sendGame = async (req, res, game, error) => {
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/* If the current turn is a robber placement, and everyone has
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* discarded, set the limits for where the robber can be placed */
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if (game.turn.roll === 7) {
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if (game.turn && game.turn.roll === 7) {
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let move = true;
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for (let color in game.players) {
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const discard = game.players[color].mustDiscard;
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@ -1157,6 +1157,7 @@ const sendGame = async (req, res, game, error) => {
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game.turn.limits.pips.push(i);
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}
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} else {
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game.turn.limits = {};
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game.turn.actions = [];
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}
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}
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