Selection of players working better
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
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b57e771679
commit
a403f38f1c
@ -72,6 +72,10 @@
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padding: 0.5em;
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}
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.PlayerName {
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padding: 0.5em;
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}
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#ChatList {
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scroll-behavior: smooth;
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}
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@ -225,7 +225,6 @@ const Chat = ({ board, promoteGameState }) => {
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})
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//const timeDelta = game.timestamp - Date.now();
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const messages = board.game.chat.map((item, index) => {
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return (
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<ListItem key={`msg-${index}`}>
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@ -237,10 +236,7 @@ const Chat = ({ board, promoteGameState }) => {
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);
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});
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useEffect(() => {
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document.querySelector(".chatInput").focus();
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});
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console.log(board.game);
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return (
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<Paper className="Chat">
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<List id="ChatList">
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@ -248,7 +244,6 @@ const Chat = ({ board, promoteGameState }) => {
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</List>
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<TextField className="chatInput"
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disabled={!board.game.activePlayer}
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inputRef={input => input && input.focus()}
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onChange={chatInput}
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onKeyPress={chatKeyPress}
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label={(<Moment format="h:mm:ss" interval={1000}/>)} variant="outlined"/>
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@ -284,58 +279,48 @@ const Action = ({ board }) => {
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);
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}
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/* This needs to take in a mechanism to declare the
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* player's active item in the game */
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const Players = ({ board, promoteGameState }) => {
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const [selected, setSelected] = useState("");
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const [name, setName] = useState("");
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const PlayerName = ({board}) => {
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const [name, setName] = useState((board && board.game && board.game.activePlayerName) ? board.game.activePlayerName : "");
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const nameInput = (event) => {
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console.log(event.target.value);
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};
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const nameChange = (event) => {
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setName(event.target.value);
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}
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const nameKeyPress = (event) => {
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if (event.key === "Enter") {
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console.log(`Send: ${event.target.value}`);
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setName(event.target.value);
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console.log(`Send: ${name}`);
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if (name && name != board.game.activePlayerName) {
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board.setPlayerName(name);
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}
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}
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}
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useEffect(() => {
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const change = { players: {} };
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return (
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<Paper className="PlayerName">
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<TextField className="nameInput"
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fullWidth
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onChange={nameChange}
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onKeyPress={nameKeyPress}
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label="Name"
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variant="outlined"
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value={name}
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/>
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</Paper>
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);
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};
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/* Joining: selected != "" and name != "" */
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if (selected && name && !board.game.activePlayer) {
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change.players[selected] = { name: name }
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promoteGameState(change)
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return;
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}
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/* Leaving: selected = "", name = "" */
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if (!selected && board.game.activePlayer) {
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change.players[board.game.activePlayer] = { name: "" }
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promoteGameState(change)
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return;
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}
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/* Updating name: selected != "", name != "", name != board.name*/
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if (selected &&
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board.player &&
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name &&
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board.game.players[board.game.activePlayer].name !== name) {
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change.players[board.game.activePlayer] = { name: name }
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promoteGameState(change)
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return;
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}
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});
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/* This needs to take in a mechanism to declare the
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* player's active item in the game */
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const Players = ({ board }) => {
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const [selected, setSelected] = useState(board.game && board.game.activePlayer ? board.game.activePlayer : "");
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const toggleSelected = (key) => {
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if (selected === key) {
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setSelected("");
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setName("");
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} else {
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setSelected(key);
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}
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board.setSelected(selected === key ? "" : key);
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}
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const classes = useStyles();
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@ -343,7 +328,6 @@ const Players = ({ board, promoteGameState }) => {
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const players = [];
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for (let key in board.game.players) {
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const item = board.game.players[key];
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console.log(item);
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if (board.game.state != "lobby" && item.status == 'Not active') {
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continue;
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}
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@ -352,23 +336,12 @@ const Players = ({ board, promoteGameState }) => {
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<ListItemAvatar>
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<Avatar className={classes[key]}>{key}</Avatar>
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</ListItemAvatar>
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<> { /* so flex-grow works we put in a fragment */ }
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{ selected === key && item.name === "" &&
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<TextField className="nameInput"
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onChange={nameInput}
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onKeyPress={nameKeyPress}
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inputRef={input => input && input.focus()}
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disabled={(name !== item.name) ? true: false}
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label="Name"
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variant="outlined" autoFocus/>
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}
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{ (selected !== key || item.name !== "") &&
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<ListItemText primary={item.name} secondary={item.status} />
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}
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</>
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<Switch edge="end"
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disabled={(selected && selected !== key) ? true : false} checked={selected === key}
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onChange={() => toggleSelected(key)}/>
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<ListItemText primary={item.name} secondary={item.status} />
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{ (!selected || selected === key) &&
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<Switch edge="end"
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checked={selected === key}
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onChange={() => toggleSelected(key)}/>
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}
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</ListItem>
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));
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}
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@ -413,6 +386,8 @@ class Board extends React.Component {
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this.updateGame = this.updateGame.bind(this);
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this.imageLoadError = this.imageLoadError.bind(this);
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this.imageLoaded = this.imageLoaded.bind(this);
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this.setPlayerName = this.setPlayerName.bind(this);
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this.setSelected = this.setSelected.bind(this);
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this.mouse = { x: 0, y: 0 };
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this.radius = 0.317;
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@ -443,7 +418,75 @@ class Board extends React.Component {
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imageLoadError(event) {
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this.setState({message: `Error loading ${event.target.src}`});
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}
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setSelected(key) {
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if (this.loadTimer) {
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window.clearTimeout(this.loadTimer);
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this.loadTimer = null;
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}
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return window.fetch(`${base}/api/v1/games/${this.state.game.id}/player-selected/${key}`, {
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method: "PUT",
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cache: 'no-cache',
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credentials: 'same-origin',
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headers: {
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'Content-Type': 'application/json'
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}
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}).then((res) => {
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if (res.status >= 400) {
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throw new Error(`Unable to set selected player!`);
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}
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return res.json();
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}).then((game) => {
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let message;
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if (key) {
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message = `Player selected ${key}!`;
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} else {
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message = `Player deselected ${game.activePlayer}!`;
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}
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console.log (message);
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this.updateGame(game);
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this.setState({ game: game, message: message });
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}).catch((error) => {
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console.error(error);
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this.setState({message: error.message});
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}).then(() => {
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this.resetGameLoad();
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window.requestAnimationFrame(this.drawFrame);
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});
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}
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setPlayerName(name) {
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if (this.loadTimer) {
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window.clearTimeout(this.loadTimer);
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this.loadTimer = null;
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}
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return window.fetch(`${base}/api/v1/games/${this.state.game.id}/player-name/${name}`, {
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method: "PUT",
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cache: 'no-cache',
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credentials: 'same-origin',
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headers: {
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'Content-Type': 'application/json'
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}
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}).then((res) => {
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if (res.status >= 400) {
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throw new Error(`Unable to set player name!`);
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}
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return res.json();
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}).then((game) => {
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console.log (`Player name set to ${name}!`);
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this.updateGame(game);
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this.setState({ game: game, message: `Player name set to ${name}!`});
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}).catch((error) => {
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console.error(error);
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this.setState({message: error.message});
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}).then(() => {
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this.resetGameLoad();
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window.requestAnimationFrame(this.drawFrame);
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});
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}
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shuffleBoard() {
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if (this.loadTimer) {
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window.clearTimeout(this.loadTimer);
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@ -1244,8 +1287,8 @@ class Board extends React.Component {
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}
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for (let image in images) {
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image.removeEventListener("load", this.imageLoaded);
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image.removeEventListener("error", this.imageLoadError);
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images[image].removeEventListener("load", this.imageLoaded);
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images[image].removeEventListener("error", this.imageLoadError);
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delete images[image];
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}
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@ -1263,6 +1306,7 @@ class Board extends React.Component {
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<div className="Cards" ref={el => this.cards = el}>
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{ game &&
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<div className="Game">
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<PlayerName board={this}/>
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<Players board={this} promoteGameState={this.promoteGameState}/>
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<Chat board={this} promoteGameState={this.promoteGameState}/>
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<Action board={this}/>
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@ -140,13 +140,66 @@ router.put("/:id/:action/:value?", (req, res) => {
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let error;
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if (!req.session.activePlayer || !(req.session.activePlayer in game.players)) {
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error = `Invalid player: ${req.session.activePlayer}`;
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if (req.params.action == "player-name") {
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if (!req.params.value) {
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error = `No name provided`;
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} else {
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req.session.playerName = req.params.value;
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const color = req.session.playerColor;
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if (color && game && color in game.players) {
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game.players[color].name = req.session.playerName;
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game.chat.push({ date: Date.now(), message: `${color} is no known as ${req.session.playerName}.` });
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}
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}
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return sendGame(res, req, game, error);
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}
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const player = game.players[req.session.activePlayer],
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name = player.name;
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if (req.params.action == "player-selected") {
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if (!game) {
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error = `No game found`;
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return sendGame(res, req, game, error);
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}
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const selected = req.params.value;
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let player;
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console.log(`player-selected: ${selected}`);
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/* Deselect currentlyi active player for this session */
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for (let key in game.players) {
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if (key == req.session.playerColor && selected != key) {
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player = game.players[key];
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if (player.session == req.session.id) {
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player.session = '';
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player.name = '';
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player.status = 'Not active';
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req.session.playerColor = '';
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game.chat.push({ date: Date.now(), message: `${key} is no longer claimed.` });
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break;
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}
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}
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}
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if (selected in game.players) {
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player = game.players[selected];
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player.session = req.session.id;
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player.name = req.session.playerName;
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player.status = `Just joined`;
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req.session.playerColor = selected;
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game.chat.push({ date: Date.now(), message: `${selected} is now '${player.name}'.` });
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}
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return sendGame(res, req, game, error);
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}
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if (!req.session.playerColor || !(req.session.playerColor in game.players)) {
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error = `Invalid player: ${req.session.playerColor}`;
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return sendGame(res, req, game, error);
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}
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player = game.players[req.session.playerColor];
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const name = player.name;
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switch (req.params.action) {
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case "roll":
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@ -212,26 +265,12 @@ router.put("/:id", (req, res/*, next*/) => {
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const game = games[req.params.id],
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changes = req.body;
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console.log(req.session.id, req.session.activePlayer);
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console.log(req.session.id, req.session.playerColor);
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console.log(JSON.stringify(changes, null, 2));
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for (let change in changes) {
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switch (change) {
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case "players":
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console.log("Player change.");
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for (let player in changes.players) {
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const playerChange = changes.players[player];
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if (playerChange.name != "") {
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game.chat.push({ from: player, date: Date.now(), message: `${player} is now '${playerChange.name}'.` });
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req.session.activePlayer = player;
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game.players[player].status = `Just joined`;
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} else {
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game.chat.push({ from: player, date: Date.now(), message: `${player} is no longer claimed.` });
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req.session.activePlayer = "";
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game.players[player].status = `Not active`;
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}
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game.players[player].name = playerChange.name;
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}
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break;
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case "chat":
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console.log("Chat change.");
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@ -271,12 +310,18 @@ const sendGame = async (res, req, game, error) => {
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console.error(error);
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});
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return res.status(200).send(Object.assign({}, game, {
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const playerGame = Object.assign({}, game, {
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timestamp: Date.now(),
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status: error ? error : "success",
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activePlayer: (req.session && req.session.activePlayer) ?
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req.session.activePlayer : null
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}));
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activePlayerName: (req.session && req.session.playerName) ?
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req.session.playerName : "",
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activePlayer: (req.session && req.session.playerColor) ?
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req.session.playerColor : null
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});
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if (game.id == 'b3c4bd15efe212a2') {
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// console.log(req.session);
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}
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return res.status(200).send(playerGame);
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}
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router.post("/:id?", (req, res/*, next*/) => {
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@ -315,7 +360,7 @@ router.post("/:id?", (req, res/*, next*/) => {
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};
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games[game.id] = game;
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req.session.activePlayer = null;
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req.session.playerColor = null;
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shuffleBoard(game);
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console.log(`New game created: ${game.id}`);
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return sendGame(res, req, game);
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