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Fix must-discard display when robber is rolled

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-03-13 16:28:59 -07:00
parent b6bd8dfebf
commit bca1a15149

View File

@ -392,9 +392,14 @@ const processRoll = (game, session, dice) => {
} else { } else {
mustDiscard.forEach(player => { mustDiscard.forEach(player => {
addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`); addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`);
sendUpdateToPlayer(session, { for (let key in game.sessions) {
private: player if (game.sessions[key].player === player) {
}); sendUpdateToPlayer(game.sessions[key].player, {
private: player
});
break;
}
}
}); });
} }
@ -1327,7 +1332,7 @@ const calculateRoadLengths = (game, session) => {
/* Do not reset the longest road! Current Longest is still longest! */ /* Do not reset the longest road! Current Longest is still longest! */
} }
} else { } else {
game.longestRoad = null; game.longestRoad = false;
game.longestRoadLength = 0; game.longestRoadLength = 0;
} }
}; };