Fix must-discard display when robber is rolled
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -392,9 +392,14 @@ const processRoll = (game, session, dice) => {
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} else {
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} else {
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mustDiscard.forEach(player => {
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mustDiscard.forEach(player => {
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addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`);
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addChatMessage(game, null, `The robber was rolled and ${player.name} must discard ${player.mustDiscard} resource cards!`);
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sendUpdateToPlayer(session, {
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for (let key in game.sessions) {
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private: player
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if (game.sessions[key].player === player) {
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});
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sendUpdateToPlayer(game.sessions[key].player, {
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private: player
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});
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break;
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}
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}
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});
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});
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}
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}
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@ -1327,7 +1332,7 @@ const calculateRoadLengths = (game, session) => {
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/* Do not reset the longest road! Current Longest is still longest! */
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/* Do not reset the longest road! Current Longest is still longest! */
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}
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}
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} else {
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} else {
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game.longestRoad = null;
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game.longestRoad = false;
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game.longestRoadLength = 0;
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game.longestRoadLength = 0;
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}
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}
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};
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};
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