Robber is always on the Desert
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -1252,17 +1252,13 @@ class Board extends React.Component {
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let angle,
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radius = this.radius,
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index = 1, pip; //, roll = dice[0].pips + dice[1].pips;
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index = 0, pip; //, roll = dice[0].pips + dice[1].pips;
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/* Outer row */
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angle = 0;
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for (let i = 0; i < 12; i++) {
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angle -= Math.PI * 2. / 12.;
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if (this.tiles[i].type === "robber") {
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pip = this.pips.pips[0]
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} else {
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pip = this.pips.pips[index++];
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}
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pip = this.pips.pips[index++];
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this.tiles[i].pip = pip;
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drawTile(this.tiles[i], angle, radius - (i % 2) * 0.04);
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drawPip(pip, angle, radius - (i % 2) * 0.04, this.tiles[i].jitter);
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@ -1273,11 +1269,7 @@ class Board extends React.Component {
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radius = this.radius * 0.5;
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for (let i = 12; i < 18; i++) {
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angle -= Math.PI * 2. / 6.;
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if (this.tiles[i].type === "robber") {
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pip = this.pips.pips[0]
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} else {
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pip = this.pips.pips[index++];
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}
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pip = this.pips.pips[index++];
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this.tiles[i].pip = pip;
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drawTile(this.tiles[i], angle, radius);
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drawPip(pip, angle, radius, this.tiles[i].jitter);
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@ -1285,11 +1277,7 @@ class Board extends React.Component {
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/* Center */
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let i = 18;
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if (this.tiles[i].type === "robber") {
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pip = this.pips.pips[0]
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} else {
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pip = this.pips.pips[index++];
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}
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pip = this.pips.pips[index++];
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this.tiles[i].pip = pip;
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drawTile(this.tiles[i], 0, 0);
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drawPip(pip, 0, 0, this.tiles[i].jitter);
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@ -646,6 +646,18 @@ const shuffleBoard = (game) => {
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}
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});
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/* Walk through the board looking for the robber and
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* if it isn't on the desert, swap with the desert to
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* be under the robber */
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const robberIndex = game.pips.findIndex((pip) => pip.roll === 7),
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desertIndex = game.tiles.findIndex((tile) => tile.type === 'robber');
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if (robberIndex !== desertIndex) {
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let tmp = game.tiles[desertIndex];
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game.tiles[desertIndex] = game.tiles[robberIndex];
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game.tiles[robberIndex] = tmp;
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}
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shuffle(game.developmentCards)
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}
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