Robber is always on the Desert
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
parent
c3e15b986b
commit
be6fc22534
@ -1252,17 +1252,13 @@ class Board extends React.Component {
|
|||||||
|
|
||||||
let angle,
|
let angle,
|
||||||
radius = this.radius,
|
radius = this.radius,
|
||||||
index = 1, pip; //, roll = dice[0].pips + dice[1].pips;
|
index = 0, pip; //, roll = dice[0].pips + dice[1].pips;
|
||||||
|
|
||||||
/* Outer row */
|
/* Outer row */
|
||||||
angle = 0;
|
angle = 0;
|
||||||
for (let i = 0; i < 12; i++) {
|
for (let i = 0; i < 12; i++) {
|
||||||
angle -= Math.PI * 2. / 12.;
|
angle -= Math.PI * 2. / 12.;
|
||||||
if (this.tiles[i].type === "robber") {
|
pip = this.pips.pips[index++];
|
||||||
pip = this.pips.pips[0]
|
|
||||||
} else {
|
|
||||||
pip = this.pips.pips[index++];
|
|
||||||
}
|
|
||||||
this.tiles[i].pip = pip;
|
this.tiles[i].pip = pip;
|
||||||
drawTile(this.tiles[i], angle, radius - (i % 2) * 0.04);
|
drawTile(this.tiles[i], angle, radius - (i % 2) * 0.04);
|
||||||
drawPip(pip, angle, radius - (i % 2) * 0.04, this.tiles[i].jitter);
|
drawPip(pip, angle, radius - (i % 2) * 0.04, this.tiles[i].jitter);
|
||||||
@ -1273,11 +1269,7 @@ class Board extends React.Component {
|
|||||||
radius = this.radius * 0.5;
|
radius = this.radius * 0.5;
|
||||||
for (let i = 12; i < 18; i++) {
|
for (let i = 12; i < 18; i++) {
|
||||||
angle -= Math.PI * 2. / 6.;
|
angle -= Math.PI * 2. / 6.;
|
||||||
if (this.tiles[i].type === "robber") {
|
pip = this.pips.pips[index++];
|
||||||
pip = this.pips.pips[0]
|
|
||||||
} else {
|
|
||||||
pip = this.pips.pips[index++];
|
|
||||||
}
|
|
||||||
this.tiles[i].pip = pip;
|
this.tiles[i].pip = pip;
|
||||||
drawTile(this.tiles[i], angle, radius);
|
drawTile(this.tiles[i], angle, radius);
|
||||||
drawPip(pip, angle, radius, this.tiles[i].jitter);
|
drawPip(pip, angle, radius, this.tiles[i].jitter);
|
||||||
@ -1285,11 +1277,7 @@ class Board extends React.Component {
|
|||||||
|
|
||||||
/* Center */
|
/* Center */
|
||||||
let i = 18;
|
let i = 18;
|
||||||
if (this.tiles[i].type === "robber") {
|
pip = this.pips.pips[index++];
|
||||||
pip = this.pips.pips[0]
|
|
||||||
} else {
|
|
||||||
pip = this.pips.pips[index++];
|
|
||||||
}
|
|
||||||
this.tiles[i].pip = pip;
|
this.tiles[i].pip = pip;
|
||||||
drawTile(this.tiles[i], 0, 0);
|
drawTile(this.tiles[i], 0, 0);
|
||||||
drawPip(pip, 0, 0, this.tiles[i].jitter);
|
drawPip(pip, 0, 0, this.tiles[i].jitter);
|
||||||
|
@ -646,6 +646,18 @@ const shuffleBoard = (game) => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/* Walk through the board looking for the robber and
|
||||||
|
* if it isn't on the desert, swap with the desert to
|
||||||
|
* be under the robber */
|
||||||
|
const robberIndex = game.pips.findIndex((pip) => pip.roll === 7),
|
||||||
|
desertIndex = game.tiles.findIndex((tile) => tile.type === 'robber');
|
||||||
|
|
||||||
|
if (robberIndex !== desertIndex) {
|
||||||
|
let tmp = game.tiles[desertIndex];
|
||||||
|
game.tiles[desertIndex] = game.tiles[robberIndex];
|
||||||
|
game.tiles[robberIndex] = tmp;
|
||||||
|
}
|
||||||
|
|
||||||
shuffle(game.developmentCards)
|
shuffle(game.developmentCards)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user