1
0

Show trades while observing

This commit is contained in:
James Ketr 2025-10-14 10:53:06 -07:00
parent c6bb6c0ad5
commit c4985162ce
2 changed files with 261 additions and 110 deletions

View File

@ -1,18 +1,17 @@
import React, { useState, useCallback, useEffect, useContext, useMemo, useRef } from "react";
import equal from "fast-deep-equal";
import React, { useState, useCallback, useEffect, useContext, useMemo, useRef } from 'react';
import equal from 'fast-deep-equal';
import Paper from "@mui/material/Paper";
import Button from "@mui/material/Button";
import ArrowDownwardIcon from "@mui/icons-material/ArrowDownward";
import ArrowUpwardIcon from "@mui/icons-material/ArrowUpward";
import Paper from '@mui/material/Paper';
import Button from '@mui/material/Button';
import ArrowDownwardIcon from '@mui/icons-material/ArrowDownward';
import ArrowUpwardIcon from '@mui/icons-material/ArrowUpward';
import { Resource } from "./Resource";
import { PlayerColor } from "./PlayerColor";
import { GlobalContext } from "./GlobalContext";
import { Resource } from './Resource';
import { PlayerColor } from './PlayerColor';
import { GlobalContext } from './GlobalContext';
import { assetsPath } from './Common';
import "./Trade.css";
/* eslint-disable @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
import './Trade.css';
interface Resources {
wheat: number;
@ -51,7 +50,33 @@ const Trade: React.FC = () => {
const [players, setPlayers] = useState<any>(undefined);
const [color, setColor] = useState<string | undefined>(undefined);
const fields = useMemo(() => ["turn", "players", "private", "color"], []);
// Viewer context: either the player's private info or a read-only observer stub.
// Observers (no `private` data) will use a read-only view but should be able
// to see active offers. Use `observerViewMode` to adjust offer visibility rules.
const isPrivObserver = !priv || !priv.name;
const observerViewMode = isPrivObserver;
// Default color for observers until the full flow is implemented
const defaultObserverColor = observerViewMode ? 'R' : undefined;
const viewer: any = priv
? priv
: {
name: '',
color: undefined,
gives: [],
gets: [],
offerRejected: {},
banks: [],
resources: 0,
};
const isObserver = !viewer || !viewer.name;
// Prefer a viewer-specified color. If none, observers default to `defaultObserverColor`, otherwise fall back to server `color`.
const effectiveColor =
viewer && viewer.color ? viewer.color : defaultObserverColor ? defaultObserverColor : color;
const fields = useMemo(() => ['turn', 'players', 'private', 'color'], []);
useEffect(() => {
if (!lastJsonMessage) {
@ -59,18 +84,18 @@ const Trade: React.FC = () => {
}
const data = lastJsonMessage;
switch (data.type) {
case "game-update":
case 'game-update':
console.log(`trade - game-update: `, data.update);
if ("turn" in data.update && !equal(turn, data.update.turn)) {
if ('turn' in data.update && !equal(turn, data.update.turn)) {
setTurn(data.update.turn);
}
if ("players" in data.update && !equal(players, data.update.players)) {
if ('players' in data.update && !equal(players, data.update.players)) {
setPlayers(data.update.players);
}
if ("private" in data.update && !equal(priv, data.update.private)) {
if ('private' in data.update && !equal(priv, data.update.private)) {
setPriv(data.update.private);
}
if ("color" in data.update && color !== data.update.color) {
if ('color' in data.update && color !== data.update.color) {
setColor(data.update.color);
}
break;
@ -84,25 +109,30 @@ const Trade: React.FC = () => {
return;
}
sendJsonMessage({
type: "get",
type: 'get',
fields,
});
}, [sendJsonMessage, fields]);
const transfer = useCallback(
(type: string, direction: string) => {
if (direction === "give") {
if (direction === 'give') {
/* give clicked */
if (gets[type as keyof Resources]) {
gets[type as keyof Resources]--;
gives[type as keyof Resources] = 0;
} else {
if (gives[type as keyof Resources] < priv[type]) {
// Only allow incrementing gives if we have a priv viewer with that resource
if (
viewer &&
viewer[type] !== undefined &&
gives[type as keyof Resources] < viewer[type]
) {
gives[type as keyof Resources]++;
}
gets[type as keyof Resources] = 0;
}
} else if (direction === "get") {
} else if (direction === 'get') {
/* get clicked */
if (gives[type as keyof Resources]) {
gives[type as keyof Resources]--;
@ -118,7 +148,7 @@ const Trade: React.FC = () => {
setGets({ ...gets });
setGives({ ...gives });
},
[setGets, setGives, gets, gives, priv]
[setGets, setGives, gets, gives, viewer]
);
const createTransfer = useCallback(
@ -126,7 +156,7 @@ const Trade: React.FC = () => {
return (
<div key={resource} className="Transfer">
<Resource
onClick={() => transfer(resource, "get")}
onClick={() => transfer(resource, 'get')}
label={true}
type={resource}
disabled
@ -134,7 +164,7 @@ const Trade: React.FC = () => {
/>
<div className="Direction">
{gets[resource as keyof Resources] === gives[resource as keyof Resources] ? (
""
''
) : gets[resource as keyof Resources] > gives[resource as keyof Resources] ? (
<ArrowDownwardIcon />
) : (
@ -142,24 +172,28 @@ const Trade: React.FC = () => {
)}
</div>
<Resource
onClick={() => transfer(resource, "give")}
onClick={() => transfer(resource, 'give')}
label={true}
type={resource}
disabled
available={priv ? priv[resource] - gives[resource as keyof Resources] : undefined}
available={
viewer && viewer[resource] !== undefined
? viewer[resource] - gives[resource as keyof Resources]
: undefined
}
count={gives[resource as keyof Resources]}
/>
</div>
);
},
[gives, gets, transfer, priv]
[gives, gets, transfer, viewer]
);
const sendTrade = useCallback(
(action: string, offer: any) => {
if (sendJsonMessage) {
sendJsonMessage({
type: "trade",
type: 'trade',
action,
offer,
});
@ -192,7 +226,7 @@ const Trade: React.FC = () => {
console.log(gives, gets);
trade.gives.forEach((give: any) => (_gives[give.type as keyof Resources] = give.count));
trade.gets.forEach((get: any) => (_gets[get.type as keyof Resources] = get.count));
sendTrade("offer", trade);
sendTrade('offer', trade);
console.log(_gives, _gets);
setGives(Object.assign({}, empty, _gives));
setGets(Object.assign({}, empty, _gets));
@ -200,15 +234,16 @@ const Trade: React.FC = () => {
[setGives, setGets, gives, gets, sendTrade]
);
if (!priv || !turn || !turn.actions || turn.actions.indexOf("trade") === -1) {
// Allow observers (no `private` data) to view trades in read-only mode.
if (!turn || !turn.actions || turn.actions.indexOf('trade') === -1) {
return <></>;
}
const transfers = ["brick", "wood", "wheat", "sheep", "stone"].map((resource) => {
const transfers = ['brick', 'wood', 'wheat', 'sheep', 'stone'].map(resource => {
return createTransfer(resource);
});
priv.offerRejected = priv.offerRejected ? priv.offerRejected : {};
const viewerOfferRejected = viewer.offerRejected ? viewer.offerRejected : {};
const canMeetOffer = (player: any, offer: any) => {
if (offer.gets.length === 0 || offer.gives.length === 0) {
@ -216,7 +251,7 @@ const Trade: React.FC = () => {
}
for (let i = 0; i < offer.gets.length; i++) {
const get = offer.gets[i];
if (offer.name === "The bank") {
if (offer.name === 'The bank') {
const _gives: any[] = [],
_gets: any[] = [];
for (const type in gives) {
@ -238,7 +273,7 @@ const Trade: React.FC = () => {
return false;
}
if (get.type !== "bank") {
if (get.type !== 'bank') {
if (gives[get.type as keyof Resources] < get.count) {
return false;
}
@ -273,8 +308,9 @@ const Trade: React.FC = () => {
return;
}
valid =
offer.gives.find((item: any) => (item.type === get.type || item.type === "*") && item.count === get.count) !==
undefined;
offer.gives.find(
(item: any) => (item.type === get.type || item.type === '*') && item.count === get.count
) !== undefined;
});
if (valid)
@ -284,13 +320,14 @@ const Trade: React.FC = () => {
}
valid =
offer.gets.find(
(item: any) => (item.type === give.type || item.type === "bank") && item.count === give.count
(item: any) =>
(item.type === give.type || item.type === 'bank') && item.count === give.count
) !== undefined;
});
return valid;
};
const isTurn = turn && turn.color === color ? true : false;
const isTurn = turn && turn.color === effectiveColor ? true : false;
const offerClicked = () => {
const trade = {
@ -307,20 +344,23 @@ const Trade: React.FC = () => {
trade.gets.push({ type: key, count: gets[key as keyof Resources] });
}
}
sendTrade("offer", trade);
sendTrade('offer', trade);
};
const cancelOffer = (offer: any) => {
sendTrade("cancel", offer);
sendTrade('cancel', offer);
};
const acceptClicked = (offer: any) => {
if (offer.name === "The bank") {
sendTrade("accept", Object.assign({}, { name: offer.name, gives: trade.gets, gets: trade.gives }));
if (offer.name === 'The bank') {
sendTrade(
'accept',
Object.assign({}, { name: offer.name, gives: trade.gets, gets: trade.gives })
);
} else if (offer.self) {
sendTrade("accept", offer);
sendTrade('accept', offer);
} else {
sendTrade("accept", Object.assign({}, offer, { gives: offer.gets, gets: offer.gives }));
sendTrade('accept', Object.assign({}, offer, { gives: offer.gets, gets: offer.gives }));
}
};
@ -329,16 +369,18 @@ const Trade: React.FC = () => {
/* Player has rejected the active player's bid or active player rejected
* the other player's bid */
const rejectClicked = (trade: any) => {
sendTrade("reject", trade);
sendTrade('reject', trade);
};
/* Create list of active trades */
const activeTrades: any[] = [];
console.log('trade - building activeTrades', { turn, players, viewer, color });
for (const colorKey in players) {
const item = players[colorKey],
name = item.name;
console.log(`trade - processing player ${colorKey}`, { item, name, colorKey });
item.offerRejected = item.offerRejected ? item.offerRejected : {};
if (item.status !== "Active") {
if (item.status !== 'Active') {
continue;
}
/* Only list players with an offer, unless it is the active player (see
@ -346,8 +388,8 @@ const Trade: React.FC = () => {
* or the player explicitly rejected the player's offer */
if (
turn.name !== name &&
priv.name !== name &&
!(colorKey in priv.offerRejected) &&
viewer.name !== name &&
!(colorKey in (viewer.offerRejected || {})) &&
(!item.gets || item.gets.length === 0 || !item.gives || item.gives.length === 0)
) {
continue;
@ -355,7 +397,7 @@ const Trade: React.FC = () => {
const tmp: TradeItem = {
negotiator: turn.name === name,
self: priv.name === name,
self: viewer.name === name,
name: name,
color: colorKey,
valid: false,
@ -363,6 +405,24 @@ const Trade: React.FC = () => {
gives: item.gives ? item.gives : [],
offerRejected: item.offerRejected,
};
console.log('trade - tmp before fallback', { tmp });
// If this is the active (negotiating) player but their gets/gives
// are not present in the players map (e.g. observers where private
// data isn't available), fall back to the offer on `turn` so the
// trade line shows the active player's current offer.
if (tmp.negotiator && turn && turn.offer) {
console.log('trade - negotiator detected; turn.offer present', { turnOffer: turn.offer });
if ((!tmp.gets || tmp.gets.length === 0) && turn.offer.gets) {
console.log('trade - applying turn.offer.gets fallback', { gets: turn.offer.gets });
tmp.gets = turn.offer.gets.slice();
}
if ((!tmp.gives || tmp.gives.length === 0) && turn.offer.gives) {
console.log('trade - applying turn.offer.gives fallback', { gives: turn.offer.gives });
tmp.gives = turn.offer.gives.slice();
}
}
console.log('trade - tmp after fallback', { tmp });
tmp.canSubmit = !!(tmp.gets.length && tmp.gives.length);
@ -397,17 +457,17 @@ const Trade: React.FC = () => {
}
}
const isOfferSubmitted = isCompatibleOffer(priv, trade),
isNegiatorSubmitted = turn && turn.offer && isCompatibleOffer(priv, turn.offer),
const isOfferSubmitted = isCompatibleOffer(viewer, trade),
isNegiatorSubmitted = turn && turn.offer && isCompatibleOffer(viewer, turn.offer),
isOfferValid = trade.gives.length && trade.gets.length ? true : false;
if (isTurn && priv && priv.banks) {
priv.banks.forEach((bank: string) => {
const count = bank === "bank" ? 3 : 2;
if (isTurn && viewer && viewer.banks) {
viewer.banks.forEach((bank: string) => {
const count = bank === 'bank' ? 3 : 2;
activeTrades.push({
name: `The bank`,
color: undefined,
gives: [{ count: 1, type: "*" }],
gives: [{ count: 1, type: '*' }],
gets: [{ count: count, type: bank }],
valid: false,
offerRejected: {},
@ -417,8 +477,8 @@ const Trade: React.FC = () => {
activeTrades.push({
name: `The bank`,
color: undefined,
gives: [{ count: 1, type: "*" }],
gets: [{ count: 4, type: "bank" }],
gives: [{ count: 1, type: '*' }],
gets: [{ count: 4, type: 'bank' }],
valid: false,
offerRejected: {},
});
@ -426,38 +486,45 @@ const Trade: React.FC = () => {
if (isTurn) {
activeTrades.forEach((offer: any) => {
if (offer.name === "The bank") {
if (offer.name === 'The bank') {
/* offer has to be the second parameter for the bank to match */
offer.valid = isCompatibleOffer({ gives: trade.gets, gets: trade.gives }, offer);
} else {
offer.valid = !(turn.color in offer.offerRejected) && canMeetOffer(priv, offer);
// For observers, ignore the offerRejected map so the read-only viewer can
// see the active player's offer details.
offer.valid =
(observerViewMode ? true : !(turn.color in offer.offerRejected)) &&
canMeetOffer(viewer, offer);
}
});
} else {
const found = activeTrades.find((item: any) => item.name === turn.name);
if (found) {
found.valid = !(color! in found.offerRejected) && canMeetOffer(priv, found);
found.valid =
(observerViewMode ? true : !(effectiveColor! in found.offerRejected)) &&
canMeetOffer(viewer, found);
}
}
const tradeElements = activeTrades.map((item: any, index: number) => {
const youRejectedOffer = color! in item.offerRejected;
console.log(`trade - rendering trade element ${index}`, { item, index });
const youRejectedOffer = observerViewMode ? false : effectiveColor! in item.offerRejected;
let youWereRejected;
if (isTurn) {
youWereRejected = item.color && item.color in priv.offerRejected;
youWereRejected = item.color && item.color in (viewer.offerRejected || {});
} else {
youWereRejected = Object.getOwnPropertyNames(priv.offerRejected).length !== 0;
youWereRejected = Object.getOwnPropertyNames(viewer.offerRejected || {}).length !== 0;
}
const isNewOffer = item.self && !isOfferSubmitted;
let isSameOffer;
const isBank = item.name === "The bank";
const isBank = item.name === 'The bank';
if (isTurn) {
isSameOffer = isCompatibleOffer(trade, { gets: item.gives, gives: item.gets });
} else {
isSameOffer = turn.offer && isCompatibleOffer(priv, turn.offer);
isSameOffer = turn.offer && isCompatibleOffer(viewer, turn.offer);
}
let source;
@ -472,46 +539,84 @@ const Trade: React.FC = () => {
} else {
source = item;
}
const _gets = source.gets.length
// Ensure arrays exist so .length checks are safe
source.gets = source.gets || [];
source.gives = source.gives || [];
// Build display elements and also capture snapshots for logging
const computed_gets = source.gets.length
? source.gets.map((get: any, index: number) => {
if (get.type === "bank") {
if (get.type === 'bank') {
return (
<span key={`get-bank-${index}`}>
<b>{get.count}</b> of any resource{" "}
<b>{get.count}</b> of any resource{' '}
</span>
);
}
return <Resource key={`get-${get.type}-${index}`} disabled label type={get.type} count={get.count} />;
return (
<Resource
key={`get-${get.type}-${index}`}
disabled
label
type={get.type}
count={get.count}
/>
);
})
: "nothing";
const _gives = source.gives.length
: 'nothing';
const computed_gives = source.gives.length
? source.gives.map((give: any, index: number) => {
if (give.type === "*") {
if (give.type === '*') {
return (
<span key={`give-bank-${index}`}>
<b>1</b> of any resource{" "}
<b>1</b> of any resource{' '}
</span>
);
}
return <Resource key={`give-${give.type}-${index}`} disabled label type={give.type} count={give.count} />;
return (
<Resource
key={`give-${give.type}-${index}`}
disabled
label
type={give.type}
count={give.count}
/>
);
})
: "nothing";
: 'nothing';
// Log JSON snapshots so the console shows values at log time (not live objects)
try {
console.log(`trade - computed for render ${index}`, {
item: JSON.parse(JSON.stringify(item)),
source: JSON.parse(JSON.stringify(source)),
computed_gets: source.gets.length ? JSON.parse(JSON.stringify(source.gets)) : 'nothing',
computed_gives: source.gives.length ? JSON.parse(JSON.stringify(source.gives)) : 'nothing',
});
} catch (e) {
// Fallback if stringify fails
console.log(`trade - computed for render ${index}`, { item, source });
}
return (
<div className="TradeLine" key={`player-${item.name}-${index}`}>
<PlayerColor color={item.color} />
<div className="TradeText">
{item.self && (
{item.self && !isObserver && (
<>
{(_gets !== "nothing" || _gives !== "nothing") && (
{(computed_gets !== 'nothing' || computed_gives !== 'nothing') && (
<span>
You want {_gets} and will give {_gives}.
You want {computed_gets} and will give {computed_gives}.
</span>
)}
{youWereRejected && !isNewOffer && <span>{turn.name} rejected your offer.</span>}
{youWereRejected && !isNewOffer && !isObserver && (
<span>{turn.name} rejected your offer.</span>
)}
{!youWereRejected && _gets === "nothing" && _gives === "nothing" && (
{!youWereRejected && computed_gets === 'nothing' && computed_gives === 'nothing' && (
<span>You have not made a trade offer.</span>
)}
@ -519,9 +624,11 @@ const Trade: React.FC = () => {
isSameOffer &&
!youWereRejected &&
isOfferValid &&
_gets !== "nothing" &&
_gives !== "nothing" && (
<span style={{ fontWeight: "bold" }}>Your submitted offer agrees with {turn.name}&apos;s terms.</span>
computed_gets !== 'nothing' &&
computed_gives !== 'nothing' && (
<span style={{ fontWeight: 'bold' }}>
Your submitted offer agrees with {turn.name}&apos;s terms.
</span>
)}
</>
)}
@ -530,10 +637,10 @@ const Trade: React.FC = () => {
<>
{(!isTurn || !isSameOffer || isBank) &&
!youRejectedOffer &&
_gets !== "nothing" &&
_gives !== "nothing" && (
computed_gets !== 'nothing' &&
computed_gives !== 'nothing' && (
<span>
{item.name} wants {_gets} and will give {_gives}.
{item.name} wants {computed_gets} and will give {computed_gives}.
</span>
)}
@ -543,20 +650,29 @@ const Trade: React.FC = () => {
!isSameOffer &&
isOfferValid &&
!youRejectedOffer &&
_gets !== "nothing" &&
_gives !== "nothing" && <span style={{ fontWeight: "bold" }}>This is a counter offer.</span>}
{isTurn && isSameOffer && !youRejectedOffer && _gets !== "nothing" && _gives !== "nothing" && (
<span>{item.name} will meet your terms.</span>
computed_gets !== 'nothing' &&
computed_gives !== 'nothing' && (
<span style={{ fontWeight: 'bold' }}>This is a counter offer.</span>
)}
{(!isTurn || !youWereRejected) && (_gets === "nothing" || _gives === "nothing") && (
{isTurn &&
isSameOffer &&
!youRejectedOffer &&
computed_gets !== 'nothing' &&
computed_gives !== 'nothing' && <span>{item.name} will meet your terms.</span>}
{(!isTurn || !youWereRejected) &&
(computed_gets === 'nothing' || computed_gives === 'nothing') && (
<span>{item.name} has not submitted a trade offer.</span>
)}
{youRejectedOffer && <span>You rejected {item.name}&apos;s offer.</span>}
{youRejectedOffer && !isObserver && (
<span>You rejected {item.name}&apos;s offer.</span>
)}
{isTurn && youWereRejected && <span>{item.name} rejected your offer.</span>}
{isTurn && youWereRejected && !isObserver && (
<span>{item.name} rejected your offer.</span>
)}
</>
)}
</>
@ -570,27 +686,32 @@ const Trade: React.FC = () => {
)}
{!isTurn && item.color === turn.color && (
<Button disabled={!item.valid || isNegiatorSubmitted} onClick={() => agreeClicked(item)}>
<Button
disabled={!item.valid || isNegiatorSubmitted || observerViewMode}
onClick={() => agreeClicked(item)}
>
agree
</Button>
)}
{item.name !== "The bank" && !item.self && (isTurn || item.name === turn.name) && (
{item.name !== 'The bank' && !item.self && (isTurn || item.name === turn.name) && (
<Button
disabled={!item.gets.length || !item.gives.length || youRejectedOffer}
disabled={
!item.gets.length || !item.gives.length || youRejectedOffer || observerViewMode
}
onClick={() => rejectClicked(item)}
>
reject
</Button>
)}
{item.self && (
{item.self && !isObserver && (
<Button disabled={isOfferSubmitted || !isOfferValid} onClick={offerClicked}>
Offer
</Button>
)}
{item.self && (
{item.self && !isObserver && (
<Button disabled onClick={() => cancelOffer(item)}>
cancel
</Button>
@ -603,12 +724,17 @@ const Trade: React.FC = () => {
return (
<Paper className="Trade">
<div className="PlayerList">{tradeElements}</div>
{priv.resources === 0 && (
{!priv && (
<div style={{ padding: '0.5rem' }}>
<b>Read-only: observers can view offers but cannot participate in trades.</b>
</div>
)}
{priv && priv.resources === 0 && (
<div>
<b>You have no resources to participate in this trade.</b>
</div>
)}
{priv.resources !== 0 && (
{priv && priv.resources !== 0 && (
<div className="Transfers">
<div className="GiveGet">
<div>Get</div>

View File

@ -663,8 +663,18 @@ const processDiscard = async (_received?: any): Promise<any> => {
return waitingFor;
}
let mustDiscard = game.players[game.color].mustDiscard;
// The server may send the per-player `private` update with mustDiscard
// before the aggregated `players` snapshot is delivered (sendUpdateToPlayer
// is issued prior to sendUpdateToPlayers). Prefer the value found in
// `game.players[...]` when present, otherwise fall back to `game.private`.
let mustDiscard: any = undefined;
if (game.players && game.players[game.color] && typeof game.players[game.color].mustDiscard !== 'undefined') {
mustDiscard = game.players[game.color].mustDiscard;
} else if (game.private && typeof game.private.mustDiscard !== 'undefined') {
mustDiscard = game.private.mustDiscard;
}
// No discards required or information not present yet
if (!mustDiscard) {
return;
}
@ -922,8 +932,14 @@ const processTrade = async (received?: any): Promise<any> => {
offer
});
// Wait not only for our private.offerRejected flag but also for any players
// updates (other players posting counter-offers or accept/rejects). This
// reduces a race where the proposing AI proceeds before opponents have
// had a chance to respond.
return {
private: { offerRejected: anyValue }
private: { offerRejected: anyValue },
players: anyValue,
turn: { offer: anyValue }
};
}
@ -1012,9 +1028,18 @@ const processNormal = async (received?: any): Promise<any> => {
const privateTotal = types.reduce((s, t) => s + (Number(game.private && game.private[t]) || 0), 0);
const totalResources = (typeof playerResources !== 'undefined') ? playerResources : privateTotal;
if (typeof game.players[game.color].mustDiscard === 'undefined') {
// No discard required (totalResources <= 7); proceed with turn actions.
console.log(`${name} - robber in action but no discard required (totalResources=${totalResources}); proceeding`);
const playerMustDiscard = game.players[game.color] && typeof game.players[game.color].mustDiscard !== 'undefined' ? game.players[game.color].mustDiscard : undefined;
if (typeof playerMustDiscard === 'undefined') {
// If our total resources indicate a discard should be required (>7) but the
// server hasn't provided the `mustDiscard` field yet, explicitly request
// the players payload so we get the information. Otherwise, if total
// resources are <=7, no discard is needed and we can proceed.
if (totalResources > 7) {
console.log(`${name} - robber in action but mustDiscard missing (totalResources=${totalResources}); requesting players`);
return { players: anyValue };
} else {
console.log(`${name} - robber in action and no discard required (totalResources=${totalResources}); proceeding`);
}
}
}
@ -1088,7 +1113,7 @@ const processNormal = async (received?: any): Promise<any> => {
}
if (game.turn.robberInAction) {
console.log({ turn: game.turn });
console.log({ "turn.name": game.turn.name });
return;
}