table => tabletop
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -188,8 +188,8 @@ const Border = (board, border) => {
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return border;
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};
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const Table = (board) => {
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const file = "table.png",
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const Tabletop = (board) => {
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const file = "tabletop.png",
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image = loadImage(board, file);
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return image;
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@ -492,7 +492,7 @@ class Board extends React.Component {
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this.pips = [];
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this.tiles = [];
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this.borders = [];
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this.table = null;
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this.tabletop = null;
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this.closest = {
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info: {},
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tile: null,
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@ -937,7 +937,7 @@ class Board extends React.Component {
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}
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drawFrame() {
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if (!this.canvas || !this.table) {
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if (!this.canvas || !this.tabletop) {
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return;
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}
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@ -954,55 +954,55 @@ class Board extends React.Component {
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this.minSize = Math.min(this.canvas.height, this.canvas.width);
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/*
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* Table tiling:
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* Tabletop tiling:
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* Image width: 1080
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* Left start: 32
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* Right edge: 1010 (1010 - 32 = 978)
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*
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* If the view is wider than taller, then
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*/
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const tableLeft = 32 * this.table.width / 1080,
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tableRight = 1010 * this.table.width / 1080,
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tableLeaf = 978 * this.table.width / 1080;
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const tabletopLeft = 32 * this.tabletop.width / 1080,
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tabletopRight = 1010 * this.tabletop.width / 1080,
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tabletopLeaf = 978 * this.tabletop.width / 1080;
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/* If view is taller than wide, tile the table vertically */
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/* If view is taller than wide, tile the tabletop vertically */
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ctx.save();
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if (this.canvas.height > this.canvas.width) {
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const tableHeight = this.canvas.width * this.table.height / this.table.width;
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for (let top = 0, step = 0; top < this.canvas.height; top += tableHeight, step++) {
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const tabletopHeight = this.canvas.width * this.tabletop.height / this.tabletop.width;
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for (let top = 0, step = 0; top < this.canvas.height; top += tabletopHeight, step++) {
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if (step % 2) {
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ctx.save();
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ctx.translate(0, tableHeight - 1);
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ctx.translate(0, tabletopHeight - 1);
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ctx.transform(1, 0, 0, -1, 0, 0);
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ctx.drawImage(this.table,
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ctx.drawImage(this.tabletop,
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0, 0,
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this.table.width, this.table.height,
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0, 0, this.canvas.width, this.canvas.width * this.table.height / this.table.width);
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this.tabletop.width, this.tabletop.height,
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0, 0, this.canvas.width, this.canvas.width * this.tabletop.height / this.tabletop.width);
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ctx.restore();
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} else {
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ctx.drawImage(this.table,
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ctx.drawImage(this.tabletop,
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0, 0,
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this.table.width, this.table.height,
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this.tabletop.width, this.tabletop.height,
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0, 0,
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this.canvas.width, this.canvas.width * this.table.height / this.table.width);
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this.canvas.width, this.canvas.width * this.tabletop.height / this.tabletop.width);
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}
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ctx.translate(0, tableHeight);
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ctx.translate(0, tabletopHeight);
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}
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} else {
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//const tableWidth = this.canvas.height * this.table.width / this.table.height;
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ctx.drawImage(this.table,
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//const tabletopWidth = this.canvas.height * this.tabletop.width / this.tabletop.height;
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ctx.drawImage(this.tabletop,
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0, 0,
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tableRight, this.table.height,
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tabletopRight, this.tabletop.height,
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0, 0,
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this.canvas.height * tableRight / this.table.height, this.canvas.height);
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let left = this.canvas.height * tableRight / this.table.height;
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this.canvas.height * tabletopRight / this.tabletop.height, this.canvas.height);
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let left = this.canvas.height * tabletopRight / this.tabletop.height;
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while (left < this.canvas.width) {
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ctx.drawImage(this.table,
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tableLeft, 0,
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tableLeaf, this.table.height,
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ctx.drawImage(this.tabletop,
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tabletopLeft, 0,
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tabletopLeaf, this.tabletop.height,
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left, 0,
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this.canvas.height * tableLeaf / this.table.height, this.canvas.height);
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left += this.canvas.height * tableLeaf / this.table.height;
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this.canvas.height * tabletopLeaf / this.tabletop.height, this.canvas.height);
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left += this.canvas.height * tabletopLeaf / this.tabletop.height;
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}
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}
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ctx.restore();
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@ -1307,7 +1307,7 @@ class Board extends React.Component {
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this.pips = Pips(this);
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this.tiles = Tiles(this);
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this.table = Table(this);
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this.tabletop = Tabletop(this);
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this.borders = this.game.borders.map((file) => {
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return Border(this, file);
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