New game launching works!
Signed-off-by: James Ketrenos <james_git@ketrenos.com>
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@ -36,7 +36,7 @@ function shuffle(array) {
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}
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const assetData = {
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tiles: [
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tiles: [
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{ type: "wood", y: 0. / 4. },
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{ type: "wood", y: 1. / 4. },
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{ type: "wood", y: 2. / 4. },
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@ -124,7 +124,7 @@ const roll = (game, player) => {
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console.log(message);
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return;
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}
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error = `Invalid game state (${game.state}) in roll.`;
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return error;
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}
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@ -144,14 +144,14 @@ const loadGame = async (id) => {
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});
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if (!game) {
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return undefined;
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}
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try {
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games[id] = JSON.parse(game);
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} catch (error) {
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console.error(error, game);
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return null;
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games[id] = createGame(id);
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} else {
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try {
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games[id] = JSON.parse(game);
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} catch (error) {
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console.error(error, game);
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return null;
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}
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}
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return games[id];
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@ -172,7 +172,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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let player;
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let error;
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if ('private-token' in req.headers) {
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if (req.headers['private-token'] !== req.app.get('admin')) {
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error = `Invalid admin credentials.`;
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@ -201,8 +201,8 @@ router.put("/:id/:action/:value?", async (req, res) => {
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}
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return sendGame(res, req, game, error);
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}
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}
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if (action == "player-name") {
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const name = value ? value : "";
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if (color) {
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@ -267,7 +267,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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if (!name) {
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error = `You may only select a player when you have set your name.`;
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}
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/* Verify this player's name is not already active in the game */
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if (!error) {
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for (let key in game.players) {
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@ -278,7 +278,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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}
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}
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}
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/* Verify selection is valid */
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if (!error && !(selected in game.players)) {
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error = `An invalid player selection was attempted.`;
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@ -291,7 +291,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
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error = `${player.name} already has ${selected}`;
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}
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}
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/* All good -- set this player to requested selection */
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if (!error) {
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player.session = req.session.id;
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@ -351,20 +351,16 @@ router.put("/:id/:action/:value?", async (req, res) => {
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router.get("/:id", async (req, res/*, next*/) => {
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const { id } = req.params;
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console.log("GET games/" + id);
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let error;
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const game = await loadGame(id);
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let game = await loadGame(id);
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if (game) {
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return sendGame(res, req, game)
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}
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error = `Game ${id} not found -- returning invalid game state.`;
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const invalid = {
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id: id,
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players: {},
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state: 'invalid'
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};
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return sendGame(res, req, invalid, error);
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game = createGame(id);
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req.session.playerColor = null;
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return sendGame(res, req, game);
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});
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router.put("/:id", (req, res/*, next*/) => {
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@ -435,15 +431,8 @@ const sendGame = async (res, req, game, error) => {
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return res.status(200).send(playerGame);
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}
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router.post("/:id?", (req, res/*, next*/) => {
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console.log("POST games/");
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const { id } = req.params;
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if (id && id in games) {
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const error = `Can not create new game for ${id} -- it already exists.`
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console.error(error);
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return res.status(400).send(error);
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}
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const createGame = (id) => {
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id = id ? id : crypto.randomBytes(8).toString('hex');
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const game = {
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startTime: Date.now(),
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turns: 0,
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@ -467,14 +456,27 @@ router.post("/:id?", (req, res/*, next*/) => {
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wheat: 19,
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longestRoad: null,
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largestArmy: null,
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chat: [ { from: "R", date: Date.now(), message: "Server initialized!" } ],
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id: id ? id : crypto.randomBytes(8).toString('hex')
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chat: [ { date: Date.now(), message: `New game started for ${id}` } ],
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id: id
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};
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games[game.id] = game;
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req.session.playerColor = null;
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shuffleBoard(game);
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console.log(`New game created: ${game.id}`);
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return game;
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};
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router.post("/:id?", (req, res/*, next*/) => {
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console.log("POST games/");
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const { id } = req.params;
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if (id && id in games) {
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const error = `Can not create new game for ${id} -- it already exists.`
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console.error(error);
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return res.status(400).send(error);
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}
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const game = createGame(id);
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req.session.playerColor = null;
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return sendGame(res, req, game);
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});
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