Update board on transition from nameless -> named
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
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03b34f6677
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@ -94,42 +94,46 @@ const Board = () => {
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}
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}
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if ('placements' in data.update) {
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if (!equal(data.update.placements, placements)) {
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console.log(`board - placements`, data.update.placements);
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setPlacements(data.update.placements);
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}
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if ('placements' in data.update && !equal(data.update.placements, placements)) {
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console.log(`board - placements`, data.update.placements);
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setPlacements(data.update.placements);
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}
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if ('signature' in data.update && data.update.signature !== signature) {
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/* The following are only updated if there is a new game
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* signature */
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/* The following are only updated if there is a new game
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* signature */
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if ('pipOrder' in data.update) {
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setPipOrder(data.update.pipOrder);
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}
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if ('pipOrder' in data.update && !equal(data.update.pipOrder, pipOrder)) {
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console.log(`board - setting new pipOrder`);
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setPipOrder(data.update.pipOrder);
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}
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if ('borderOrder' in data.update) {
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setBorderOrder(data.update.borderOrder);
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}
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if ('borderOrder' in data.update && !equal(data.update.borderOrder, borderOrder)) {
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console.log(`board - setting new borderOrder`);
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setBorderOrder(data.update.borderOrder);
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}
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if ('tileOrder' in data.update) {
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setTileOrder(data.update.tileOrder);
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}
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if ('tileOrder' in data.update && !equal(data.update.tileOrder, tileOrder)) {
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console.log(`board - setting new tileOrder`);
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setTileOrder(data.update.tileOrder);
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}
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console.log(`Triggering new board layout`);
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if (data.update.signature !== signature) {
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console.log(`board - setting new signature`);
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setSignature(data.update.signature);
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}
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/* This is permanent static data from the server -- do not update
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* once set */
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if ('pips' in data.update && !pips) {
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console.log(`board - setting new static pips`);
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setPips(data.update.pips);
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}
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if ('tiles' in data.update && !tiles) {
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console.log(`board - setting new static tiles`);
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setTiles(data.update.tiles);
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}
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if ('borders' in data.update && !borders) {
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console.log(`board - setting new static borders`);
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setBorders(data.update.borders);
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}
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break;
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@ -205,96 +209,104 @@ const Board = () => {
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onResize();
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useEffect(() => {
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console.log(`Generating static corner data... should only occur once per reload.`);
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const onCornerClicked = (event, corner) => {
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let type;
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if (event.currentTarget.getAttribute('data-type') === 'settlement') {
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type = 'place-city';
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} else {
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type = 'place-settlement';
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if (!ws) {
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return;
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}
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if (!hack) { console.error(`board - onCornerClicked - ws is NULL`); return; }
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ws.send(JSON.stringify({
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type, index: corner.index
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}));
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};
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const Corner = ({corner}) => {
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return <div className="Corner"
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onClick={(event) => { onCornerClicked(event, corner) }}
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data-index={corner.index}
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style={{
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top: `${corner.top}px`,
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left: `${corner.left}px`
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}}
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><div className="Corner-Shape"/></div>;
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};
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const generateCorners = () => {
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let row = 0, rowCount = 0;
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let y = -8 + 0.5 * tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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const corners = [];
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let corner;
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for (let i = 0; i < 21; i++) {
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if (row > 2 && rowCount === 0) {
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x-tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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console.log(`Generating static corner data... should only occur once per reload or socket reconnect.`);
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const onCornerClicked = (event, corner) => {
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let type;
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if (event.currentTarget.getAttribute('data-type') === 'settlement') {
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type = 'place-city';
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} else {
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type = 'place-settlement';
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}
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if (!hack) { console.error(`board - onCornerClicked - ws is NULL`); return; }
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ws.send(JSON.stringify({
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type, index: corner.index
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}));
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};
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corner = {
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index: index++,
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top: y,
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left: x
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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const Corner = ({corner}) => {
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return <div className="Corner"
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onClick={(event) => { onCornerClicked(event, corner) }}
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data-index={corner.index}
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style={{
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top: `${corner.top}px`,
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left: `${corner.left}px`
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}}
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><div className="Corner-Shape"/></div>;
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};
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x+tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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const generateCorners = () => {
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let row = 0, rowCount = 0;
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let y = -8 + 0.5 * tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
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x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
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let index = 0;
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const corners = [];
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let corner;
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if (++rowCount === rows[row]) {
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corner = {
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index: index++,
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top: y,
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left: x+2.*tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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if (row > 2) {
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for (let i = 0; i < 21; i++) {
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if (row > 2 && rowCount === 0) {
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x+3.*tileHalfHeight
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left: x-tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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}
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row++;
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rowCount = 0;
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y += tileHeight - 10.5;
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x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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}
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return corners;
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};
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corner = {
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index: index++,
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top: y,
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left: x
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x+tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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if (++rowCount === rows[row]) {
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corner = {
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index: index++,
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top: y,
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left: x+2.*tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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if (row > 2) {
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corner = {
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index: index++,
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top: y-0.5*tileHalfHeight,
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left: x+3.*tileHalfHeight
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};
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corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
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}
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row++;
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rowCount = 0;
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y += tileHeight - 10.5;
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x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
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} else {
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x += tileHeight;
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}
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}
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return corners;
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};
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setCornerElements(generateCorners());
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}, [ws, setCornerElements]);
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useEffect(() => {
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if (!ws) {
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return;
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}
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console.log(`Generating static road data... should only occur once per reload or socket reconnect.`);
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const Road = ({road}) => {
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const onRoadClicked = (road) => {
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console.log(`Road clicked: ${road.index}`);
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@ -399,6 +411,10 @@ const Board = () => {
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/* Generate Pip, Tile, and Border elements */
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useEffect(() => {
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if (!ws) {
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return;
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}
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console.log(`board - Generate pip, border, and tile elements`);
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const Pip = ({pip}) => {
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const onPipClicked = (pip) => {
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if (!ws) { console.error(`board - sendPlacement - ws is NULL`); return; }
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@ -676,6 +692,7 @@ const Board = () => {
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&& turn.color === color
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&& (state === 'initial-placement' || state === 'normal'));
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console.log(`board - tile elements`, tileElements);
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return (
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<div className="Board" ref={board}>
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<div className="BoardBox">
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@ -883,6 +883,8 @@ const setPlayerName = (game, session, name) => {
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unselected: getFilteredUnselected(game),
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chat: game.chat
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});
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/* Now that a name is set, send the full game to the player */
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sendGameToPlayer(game, session);
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}
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const colorToWord = (color) => {
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