Updating to working state
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
parent
7de9b3ab64
commit
fd2795892f
@ -209,9 +209,7 @@ const Chat = ({ board, promoteGameState }) => {
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console.log(`Send: ${event.target.value}`);
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promoteGameState({
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chat: {
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player: board.game.activePlayer ?
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board.game.activePlayer :
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undefined,
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player: board.game.color ? board.game.color : undefined,
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message: event.target.value
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}
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});
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@ -246,7 +244,7 @@ const Chat = ({ board, promoteGameState }) => {
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{ messages }
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</List>
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<TextField className="chatInput"
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disabled={!board.game.activePlayerName}
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disabled={!board.game.name}
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onChange={chatInput}
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onKeyPress={chatKeyPress}
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label={(<Moment format="h:mm:ss" interval={1000}/>)} variant="outlined"/>
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@ -283,7 +281,7 @@ const Action = ({ board }) => {
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}
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const PlayerName = ({board}) => {
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const [name, setName] = useState((board && board.game && board.game.activePlayerName) ? board.game.activePlayerName : "");
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const [name, setName] = useState((board && board.game && board.game.name) ? board.game.name : "");
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const nameChange = (event) => {
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setName(event.target.value);
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@ -292,7 +290,7 @@ const PlayerName = ({board}) => {
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const nameKeyPress = (event) => {
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if (event.key === "Enter") {
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console.log(`Send: ${name}`);
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if (name != board.game.activePlayerName) {
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if (name != board.game.name) {
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board.setPlayerName(name);
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}
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}
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@ -312,38 +310,48 @@ const PlayerName = ({board}) => {
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);
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};
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const getPlayerName = (sessions, color) => {
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for (let i = 0; i < sessions.length; i++) {
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const session = sessions[i];
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if (session.color === color) {
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return session.name;
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}
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}
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return null;
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}
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/* This needs to take in a mechanism to declare the
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* player's active item in the game */
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const Players = ({ board }) => {
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const selected = board.game && board.game.activePlayer ? board.game.activePlayer : "";
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const toggleSelected = (key) => {
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board.setSelected(selected === key ? "" : key);
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board.setSelected(board.game.color === key ? "" : key);
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}
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const classes = useStyles();
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const players = [];
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for (let key in board.game.players) {
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const item = board.game.players[key];
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console.log(`Player ${board.game.name} is ${board.game.color}`);
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for (let color in board.game.players) {
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const item = board.game.players[color];
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if (board.game.state !== "lobby" && item.status === 'Not active') {
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continue;
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}
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const name = getPlayerName(board.game.sessions, color);
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item.lastActive = item.lastActive > Date.now() ? Date.now() : item.lastActive;
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players.push((
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<ListItem key={`player-${key}`}>
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<ListItem key={`player-${color}`}>
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<ListItemAvatar>
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<Avatar className={classes[key]}>{key}</Avatar>
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<Avatar className={classes[color]}>{color}</Avatar>
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</ListItemAvatar>
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<ListItemText primary={item.name} secondary={(
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<ListItemText primary={name} secondary={(
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<>
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{ item.status + ' ' }
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{ item.status != 'Not active' && <Moment fromNow date={item.lastActive}/>}
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</>)} />
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{ (item.status === 'Not active' || selected === key) &&
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{ (item.status === 'Not active' || board.game.color === color) &&
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<Switch edge="end"
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checked={selected === key}
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onChange={() => toggleSelected(key)}/>
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checked={board.game.color === color}
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onChange={() => toggleSelected(color)}/>
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}
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</ListItem>
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));
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@ -449,13 +457,7 @@ class Board extends React.Component {
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return res.json();
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}).then((game) => {
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let message;
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if (game.status == 'success') {
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if (key) {
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message = `Player selected ${key}!`;
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} else {
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message = `Player deselected ${game.activePlayer}!`;
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}
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} else {
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if (game.status !== 'success') {
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message = game.status;
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}
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@ -490,13 +492,7 @@ class Board extends React.Component {
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return res.json();
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}).then((game) => {
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let message;
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if (game.status == 'success') {
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if (name) {
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message = `Player name set to ${name}`;
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} else {
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message = `Player name cleared.`;
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}
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} else {
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if (game.status !== 'success') {
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message = game.status;
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}
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this.updateGame(game);
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@ -561,9 +557,10 @@ class Board extends React.Component {
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}
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return res.json();
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}).then((game) => {
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let message = game.status != "success" ? game.status : "Dice rolled!"
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if (game.status != "success") {
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let message;
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if (game.status !== "success") {
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game.dice = [];
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message = game.status;
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}
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this.updateGame(game);
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this.setState({ game: { ...this.state.game, dice: game.dice }, message: message } );
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@ -1323,10 +1320,10 @@ class Board extends React.Component {
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<div className="Cards" ref={el => this.cards = el}>
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{ game &&
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<div className={'Game ' + game.state}>
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{game.activePlayer === "" && <PlayerName board={this}/> }
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{!game.color && <PlayerName board={this}/> }
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<Players board={this} promoteGameState={this.promoteGameState}/>
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<Chat board={this} promoteGameState={this.promoteGameState}/>
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{ game.activePlayer !== "" &&
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{ game.color &&
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<Action board={this}/>
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}
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{ this.state.message != "" && <Paper><div style={{align:"left",fontSize:"8pt"}}>{this.state.message}</div></Paper> }
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12
server/kick
12
server/kick
@ -1,15 +1,15 @@
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#!/bin/bash
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ADMIN=$(jq .admin config/local.json)
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ADMIN=$(jq -r .admin config/local.json)
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if [[ "${ADMIN}" == "" ]]; then
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echo "You need to set your { 'admin': 'secret' } in config/local.json"
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exit 1
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fi
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id=$1
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user=$2
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color=$2
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if [[ "${id}" == "" ]] || [[ "${user}" == "" ]]; then
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echo "Usage: kick GAME-ID USER-NAME"
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if [[ "${id}" == "" ]] || [[ "${color}" == "" ]]; then
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echo "Usage: kick GAME-ID red|white|blue|orange"
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exit 1
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fi
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@ -17,6 +17,6 @@ curl --noproxy '*' -s -L \
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--request PUT \
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--header "PRIVATE-TOKEN: ${ADMIN}" \
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--header "Content-Type: application/json" \
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http://localhost:8930/ketr.ketran/api/v1/games/${id}/kick/${user} |
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jq .status
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http://localhost:8930/ketr.ketran/api/v1/games/${id}/kick/${color} |
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jq -r .status
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@ -1,11 +1,7 @@
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"use strict";
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const express = require("express"),
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config = require("config"),
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moment = require("moment"),
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crypto = require("crypto"),
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util = require("util"),
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Promise = require("bluebird"),
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{ readFile, writeFile } = require("fs").promises;
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let gameDB;
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@ -100,34 +96,68 @@ for (let i = 0; i < 5; i++) {
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const games = {};
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const roll = (game, player) => {
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let error;
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if (!player) {
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error = "No player active; roll has no action";
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console.log(error);
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return error;
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}
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const roll = (game, session) => {
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let message;
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const name = player.name;
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const player = session.player,
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name = session.name ? session.name : "Unnamed";
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switch (game.state) {
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case "lobby":
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return `Rolling dice in the lobby is not allowed!`;
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case "game-order":
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if (player.order) {
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error = `Player ${name} already rolled for order.`;
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console.log(error);
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return error;
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retrun = `Player ${name} already rolled for order.`;
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}
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game.dice = [ Math.ceil(Math.random() * 6) ];
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player.order = game.dice[0];
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const message = `${name} rolled ${game.dice[0]} for play order.`;
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message = `${name} rolled ${game.dice[0]} for play order.`;
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game.chat.push({ date: Date.now(), message: message });
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break;
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case "in-game":
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game.dice = [ Math.ceil(Math.random() * 6), Math.ceil(Math.random() * 6) ];
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message = `${name} rolled ${game.dice[0] + game.dice[1]}.`;
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game.chat.push({ date: Date.now(), message: message });
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console.log(message);
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return;
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default:
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return `Invalid game state (${game.state}) in roll.`;
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}
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};
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const getPlayer = (game, color) => {
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if (!game) {
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return {
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roads: 15,
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cities: 4,
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settlements: 5,
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points: 0,
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status: "Not active",
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lastActive: 0,
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order: 0
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};
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}
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error = `Invalid game state (${game.state}) in roll.`;
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return error;
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}
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return game.players[color];
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};
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const getSession = (game, session) => {
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if (!game.sessions) {
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game.sessions = {};
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}
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/* If this session is not yet in the game,
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* add it and set the player's name */
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if (!(session in game.sessions)) {
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game.sessions[session] = {
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name: undefined,
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player: undefined
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};
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}
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return game.sessions[session];
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};
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const loadGame = async (id) => {
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if (/^\.|\//.exec(id)) {
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@ -138,27 +168,165 @@ const loadGame = async (id) => {
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return games[id];
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}
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const game = await readFile(`games/${id}`)
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let game = await readFile(`games/${id}`)
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.catch(() => {
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return;
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});
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if (!game) {
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games[id] = createGame(id);
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game = createGame(id);
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} else {
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try {
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games[id] = JSON.parse(game);
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game = JSON.parse(game);
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} catch (error) {
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console.error(error, game);
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return null;
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}
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}
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return games[id];
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/* Reconnect session player colors to the player objects */
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for (let id in game.sessions) {
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const session = game.sessions[id];
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if (session.color && session.color in game.players) {
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session.player = game.players[session.color];
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} else {
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session.color = undefined;
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session.player = undefined;
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}
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}
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games[id] = game;
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return game;
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};
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const adminActions = (game, action, value) => {
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switch (action) {
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case "kick":
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let color;
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switch (value) {
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case 'orange': color = 'O'; break;
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case 'red': color = 'R'; break;
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case 'blue': color = 'B'; break;
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case 'white': color = 'W'; break;
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}
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if (!color) {
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return `Unable to find player ${value}`
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}
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const player = game.players[color];
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for (let id in game.sessions) {
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const session = game.sessions[id];
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if (session.player !== player) {
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continue;
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}
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console.log(`Kicking ${value} from ${game.id}.`);
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const name = session.name ? `${session.name} (${color})` : color;
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game.chat.push({
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date: Date.now(),
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message: `${name} has been kicked from game.`
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});
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session.player = undefined;
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return;
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}
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return `Unable to find active session for ${color} (${value})`;
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default:
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return `Invalid admin action ${action}.`;
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}
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};
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const setPlayerName = (game, session, name) => {
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if (session.color) {
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return `You cannot change your name while you are in game.`;
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}
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/* Check to ensure name is not already in use */
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if (game && name) for (let key in game.sessions) {
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const tmp = game.sessions[key];
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if (tmp.name && tmp.name.toLowerCase() === name.toLowerCase()) {
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return `${name} is already taken.`;
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}
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}
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const old = session.name ? session.name : "Unknown";
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let message;
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session.name = name;
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if (name) {
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message = `${old} is now known as ${name}.`;
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} else {
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message = `${old} no longer has a name.`;
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}
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game.chat.push({
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date: Date.now(),
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message: message
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});
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}
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const setPlayerColor = (game, session, color) => {
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if (!game) {
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return `No game found`;
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}
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const name = session.name, player = session.player;
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/* Selecting the same color is a NO-OP */
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if (session.color === color) {
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return;
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}
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if (player) {
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/* Deselect currently active player for this session */
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player.status = 'Not active';
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player.lastActive = 0;
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game.chat.push({
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date: Date.now(),
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message: `${session.color} is no longer claimed.`
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});
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session.player = undefined;
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session.color = undefined;
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}
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/* Verify the player has a name set */
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if (!name) {
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return `You may only select a player when you have set your name.`;
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}
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/* If the player is not selecting a color, then return */
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if (!color) {
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return;
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}
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/* Verify selection is valid */
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if (!(color in game.players)) {
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return `An invalid player selection was attempted.`;
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}
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/* Verify selection is not already taken */
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for (let key in game.sessions) {
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const tmp = game.sessions[key].player;
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if (tmp && tmp.color === color) {
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return `${game.sessions[key].name} already has ${color}`;
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}
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}
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/* All good -- set this player to requested selection */
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session.player = getPlayer(game, color);
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session.player.status = `Active`;
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session.player.lastActive = Date.now();
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session.color = color;
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game.chat.push({
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date: Date.now(),
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message: `${color} is now '${session.name}'.`
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});
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};
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router.put("/:id/:action/:value?", async (req, res) => {
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const { action, id, value } = req.params;
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const { action, id } = req.params,
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value = req.params.value ? req.params.value : "";
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console.log(`PUT games/${id}/${action}/${value}`);
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const game = await loadGame(id);
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@ -167,159 +335,38 @@ router.put("/:id/:action/:value?", async (req, res) => {
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return res.status(404).send(error);
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}
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const color = req.session && req.session.playerColor in game.players ?
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req.session.playerColor : undefined;
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let player;
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let error;
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if ('private-token' in req.headers) {
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if (req.headers['private-token'] !== req.app.get('admin')) {
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error = `Invalid admin credentials.`;
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} else {
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error = adminActions(game, action, value);
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}
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return sendGame(req, res, game, error);
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}
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const session = getSession(game, req.session.id);
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switch (action) {
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case "kick":
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error = `Unable to find player ${value}`
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for (let color in game.players) {
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player = game.players[color];
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if (player.name.toLowerCase() === value.toLowerCase()) {
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console.log(`Kicking ${value} from ${id}.`);
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game.chat.push({
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date: Date.now(),
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message: `${player.name} has been kicked from game.`
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});
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player.session = '';
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player.name = '';
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player.status = 'Not active';
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player.lastActive = 0;
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error = undefined;
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break;
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}
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}
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break;
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case 'player-name':
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error = setPlayerName(game, session, value);
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return sendGame(req, res, game, error);
|
||||
case 'player-selected':
|
||||
error = setPlayerColor(game, session, value);
|
||||
return sendGame(req, res, game, error);
|
||||
}
|
||||
|
||||
return sendGame(res, req, game, error);
|
||||
if (!session.player) {
|
||||
error = `Player must have an active color.`;
|
||||
return sendGame(req, res, game, error);
|
||||
}
|
||||
|
||||
if (action == "player-name") {
|
||||
const name = value ? value : "";
|
||||
if (color) {
|
||||
error = `You cannot change your name while you are in game.`;
|
||||
} else {
|
||||
if (game) for (let key in game.players) {
|
||||
player = game.players[key];
|
||||
if (player.name && player.name.toLowerCase() === name.toLowerCase()) {
|
||||
error = `${name} is already taken by ${key}`;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!error) {
|
||||
const old = req.session.playerName ? req.session.PlayerName : "Unknown";
|
||||
let message;
|
||||
req.session.playerName = name;
|
||||
if (name) {
|
||||
message = `${old} is now known as ${name}.`;
|
||||
} else {
|
||||
message = `${old} no longer has a name.`;
|
||||
}
|
||||
game.chat.push({
|
||||
date: Date.now(),
|
||||
message: message
|
||||
});
|
||||
}
|
||||
|
||||
return sendGame(res, req, game, error);
|
||||
}
|
||||
|
||||
if (action == "player-selected") {
|
||||
if (!game) {
|
||||
error = `No game found`;
|
||||
return sendGame(res, req, game, error);
|
||||
}
|
||||
|
||||
const selected = req.params.value,
|
||||
name = req.session.playerName;
|
||||
|
||||
console.log(`player-selected requested for ${selected} by ${name}`);
|
||||
|
||||
/* Deselect currently active player for this session */
|
||||
for (let key in game.players) {
|
||||
if (key === color && selected !== key) {
|
||||
player = game.players[key];
|
||||
if (player.session === req.session.id) {
|
||||
player.session = '';
|
||||
player.name = '';
|
||||
player.status = 'Not active';
|
||||
req.session.playerColor = '';
|
||||
game.chat.push({
|
||||
date: Date.now(),
|
||||
message: `${key} is no longer claimed.`
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Verify the player has a name set */
|
||||
if (!name) {
|
||||
error = `You may only select a player when you have set your name.`;
|
||||
}
|
||||
|
||||
/* Verify this player's name is not already active in the game */
|
||||
if (!error) {
|
||||
for (let key in game.players) {
|
||||
player = game.players[key];
|
||||
if (key === color && selected !== key && player.name == name) {
|
||||
error = `This name is already taken by ${key}`;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Verify selection is valid */
|
||||
if (!error && !(selected in game.players)) {
|
||||
error = `An invalid player selection was attempted.`;
|
||||
}
|
||||
|
||||
/* Verify selection is not already taken */
|
||||
if (!error) {
|
||||
player = game.players[selected];
|
||||
if (player.session) {
|
||||
error = `${player.name} already has ${selected}`;
|
||||
}
|
||||
}
|
||||
|
||||
/* All good -- set this player to requested selection */
|
||||
if (!error) {
|
||||
player.session = req.session.id;
|
||||
player.name = req.session.playerName;
|
||||
player.status = `Active`;
|
||||
player.lastActive = Date.now();
|
||||
req.session.playerColor = selected;
|
||||
game.chat.push({
|
||||
date: Date.now(),
|
||||
message: `${selected} is now '${player.name}'.`
|
||||
});
|
||||
}
|
||||
|
||||
return sendGame(res, req, game, error);
|
||||
}
|
||||
|
||||
if (!req.session.playerColor ||
|
||||
!(req.session.playerColor in game.players)) {
|
||||
error = `Invalid player: ${req.session.playerColor}`;
|
||||
return sendGame(res, req, game, error);
|
||||
}
|
||||
|
||||
player = game.players[req.session.playerColor];
|
||||
const name = player.name;
|
||||
const name = session.name;
|
||||
|
||||
switch (action) {
|
||||
case "roll":
|
||||
error = roll(game, player);
|
||||
error = roll(game, session);
|
||||
break;
|
||||
case "shuffle":
|
||||
if (game.state !== "lobby") {
|
||||
@ -336,8 +383,10 @@ router.put("/:id/:action/:value?", async (req, res) => {
|
||||
}
|
||||
break
|
||||
case "state":
|
||||
const state = req.params.value ? req.params.value : "active";
|
||||
if (state != game.state) {
|
||||
const state = value;
|
||||
if (!state) {
|
||||
error = `Invalid state.`;
|
||||
} else if (state != game.state) {
|
||||
game.state = state;
|
||||
const message = `${name} set game state to ${state}.`;
|
||||
game.chat.push({ date: Date.now(), message: message });
|
||||
@ -345,7 +394,7 @@ router.put("/:id/:action/:value?", async (req, res) => {
|
||||
break;
|
||||
}
|
||||
|
||||
return sendGame(res, req, game, error);
|
||||
return sendGame(req, res, game, error);
|
||||
})
|
||||
|
||||
router.get("/:id", async (req, res/*, next*/) => {
|
||||
@ -354,28 +403,28 @@ router.get("/:id", async (req, res/*, next*/) => {
|
||||
|
||||
let game = await loadGame(id);
|
||||
if (game) {
|
||||
return sendGame(res, req, game)
|
||||
return sendGame(req, res, game)
|
||||
}
|
||||
|
||||
game = createGame(id);
|
||||
req.session.playerColor = null;
|
||||
|
||||
return sendGame(res, req, game);
|
||||
return sendGame(req, res, game);
|
||||
});
|
||||
|
||||
router.put("/:id", (req, res/*, next*/) => {
|
||||
console.log("PUT games/" + req.params.id);
|
||||
if (req.params.id in games) {
|
||||
const game = games[req.params.id],
|
||||
changes = req.body;
|
||||
const { id } = req.params;
|
||||
|
||||
console.log(req.session.id, req.session.playerColor);
|
||||
console.log(JSON.stringify(changes, null, 2));
|
||||
console.log("PUT games/" + id);
|
||||
if (!(id in games)) {
|
||||
const error = `Game not found: ${req.params.id}`;
|
||||
return res.status(404).send(error);
|
||||
}
|
||||
|
||||
const game = games[id],
|
||||
changes = req.body;
|
||||
|
||||
for (let change in changes) {
|
||||
switch (change) {
|
||||
case "players":
|
||||
break;
|
||||
case "chat":
|
||||
console.log("Chat change.");
|
||||
game.chat.push({
|
||||
@ -389,17 +438,13 @@ router.put("/:id", (req, res/*, next*/) => {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return sendGame(res, req, game);
|
||||
} else {
|
||||
const error = `Game not found: ${req.params.id}`;
|
||||
return res.status(404).send(error);
|
||||
}
|
||||
return sendGame(req, res, game);
|
||||
});
|
||||
|
||||
const sendGame = async (res, req, game, error) => {
|
||||
const sendGame = async (req, res, game, error) => {
|
||||
let active = 0;
|
||||
for (let player in game.players) {
|
||||
player = game.players[player];
|
||||
for (let color in game.players) {
|
||||
const player = game.players[color];
|
||||
active += ((player.status && player.status != 'Not active') ? 1 : 0);
|
||||
}
|
||||
if (active < 2 && game.state != 'lobby' && game.state != 'invalid') {
|
||||
@ -408,26 +453,49 @@ const sendGame = async (res, req, game, error) => {
|
||||
console.log(message);
|
||||
game.state = 'lobby';
|
||||
}
|
||||
const playerColor = (req.session && req.session.playerColor) ? req.session.playerColor : "",
|
||||
playerName = (req.session && req.session.playerName) ? req.session.playerName : "";
|
||||
if (playerColor in game.players) {
|
||||
game.players[playerColor].lastActive = Date.now();
|
||||
|
||||
let session;
|
||||
if (req.session) {
|
||||
session = getSession(game, req.session.id);
|
||||
session.lastActive = Date.now();
|
||||
} else {
|
||||
session = {
|
||||
name: "command line"
|
||||
};
|
||||
}
|
||||
|
||||
await writeFile(`games/${game.id}`, JSON.stringify(game, null, 2))
|
||||
/* Shallow copy game, filling its sessions with a shallow copy of sessions so we can then
|
||||
* delete the player field from them */
|
||||
const reducedGame = Object.assign({}, game, { sessions: {} });
|
||||
for (let id in game.sessions) {
|
||||
const reduced = Object.assign({}, game.sessions[id]);
|
||||
if (reduced.player) {
|
||||
delete reduced.player;
|
||||
}
|
||||
reducedGame.sessions[id] = reduced;
|
||||
}
|
||||
|
||||
await writeFile(`games/${game.id}`, JSON.stringify(reducedGame, null, 2))
|
||||
.catch((error) => {
|
||||
console.error(`Unable to write to games/${game.id}`);
|
||||
console.error(error);
|
||||
});
|
||||
const playerGame = Object.assign({}, game, {
|
||||
|
||||
/* Do not send session-id as those are secrets */
|
||||
const sessions = [];
|
||||
for (let id in reducedGame.sessions) {
|
||||
const reduced = reducedGame.sessions[id];
|
||||
sessions.push(reduced);
|
||||
}
|
||||
|
||||
const playerGame = Object.assign({}, reducedGame, {
|
||||
timestamp: Date.now(),
|
||||
status: error ? error : "success",
|
||||
activePlayerName: playerName,
|
||||
activePlayer: playerColor
|
||||
name: session.name,
|
||||
color: session.color,
|
||||
sessions: sessions
|
||||
});
|
||||
if (game.id == 'b3c4bd15efe212a2') {
|
||||
// console.log(req.session);
|
||||
}
|
||||
|
||||
return res.status(200).send(playerGame);
|
||||
}
|
||||
|
||||
@ -442,10 +510,10 @@ const createGame = (id) => {
|
||||
borders: [],
|
||||
tokens: [],
|
||||
players: {
|
||||
R: { roads: 15, cities: 4, settlements: 5, points: 0, name: "", status: "Not active" },
|
||||
O: { roads: 15, cities: 4, settlements: 5, points: 0, name: "", status: "Not active" },
|
||||
B: { roads: 15, cities: 4, settlements: 5, points: 0, name: "", status: "Not active" },
|
||||
W: { roads: 15, cities: 4, settlements: 5, points: 0, name: "", status: "Not active" }
|
||||
R: getPlayer(),
|
||||
O: getPlayer(),
|
||||
B: getPlayer(),
|
||||
W: getPlayer()
|
||||
},
|
||||
developmentCards: assetData.developmentCards.slice(),
|
||||
dice: [ 0, 0 ],
|
||||
@ -475,9 +543,8 @@ router.post("/:id?", (req, res/*, next*/) => {
|
||||
}
|
||||
|
||||
const game = createGame(id);
|
||||
req.session.playerColor = null;
|
||||
|
||||
return sendGame(res, req, game);
|
||||
return sendGame(req, res, game);
|
||||
});
|
||||
|
||||
const shuffleBoard = (game) => {
|
||||
|
Loading…
x
Reference in New Issue
Block a user