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Resize and board view is working great!

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-03-11 10:19:52 -08:00
parent 6be7b26438
commit ffb9bfe524
7 changed files with 507 additions and 346 deletions

View File

@ -20,6 +20,26 @@ body {
background-image: url("./assets/tabletop.png");
}
.Table .Game {
display: flex;
flex-direction: column;
flex-grow: 1;
}
.Table .Board {
display: flex;
position: relative;
flex-grow: 1;
}
.Table .Pieces {
display: flex;
position: relative;
border: 1px solid orange;
margin: 1rem;
height: 11rem;
}
.Table .Sidebar {
display: flex;
flex-direction: column;

View File

@ -15,7 +15,8 @@ import { PingPong } from "./PingPong.js";
import { PlayerList } from "./PlayerList.js";
import { PlayerName } from "./PlayerName.js";
import { Chat } from "./Chat.js";
import { MediaAgent, MediaContext } from "./MediaControl.js";
import { MediaAgent } from "./MediaControl.js";
import { Board } from "./Board.js";
import "./App.css";
@ -27,6 +28,7 @@ const Table = () => {
const [ name, setName ] = useState(global.name);
const [ error, setError ] = useState(undefined);
const [ peers, setPeers ] = useState({});
const [loaded, setLoaded] = useState(false);
useEffect(() => {
console.log(peers);
@ -41,7 +43,10 @@ const Table = () => {
setWs(event.target);
/* Request a game-update */
event.target.send(JSON.stringify({ type: 'game-update' }));
event.target.send(JSON.stringify({
type: 'get',
fields: [ 'name', 'id' ]
}));
};
const onWsMessage = (event) => {
@ -52,6 +57,9 @@ const Table = () => {
window.alert(data.error);
break;
case 'game-update':
if (!loaded) {
setLoaded(true);
}
console.log(`ws: message - ${data.type}`, data.update);
if ('name' in data.update && data.update.name !== name) {
console.log(`Updating name to ${data.update.name}`);
@ -183,13 +191,18 @@ const Table = () => {
return <div>{ error }</div>;
}
console.log(`Loaded: ${loaded}`);
return <GlobalContext.Provider value={{ ws, name, gameId, peers, setPeers }}>
<MediaAgent/>
<PingPong/>
<div className="Table">
<div className="Board">board goes here</div>
<div className="Game">
<Board/>
<div className="Pieces"/>
</div>
<div className="Sidebar">
{ name === "" && <PlayerName/> }
{ loaded && name === "" && <PlayerName/> }
{ name !== "" && <PlayerList/> }
{ name !== "" && <Chat/> }
</div>

View File

@ -1,13 +1,8 @@
.Board {
display: flex;
align-self: stretch;
position: absolute;
flex: 1;
align-items: stretch;
right: 30rem;
left: 0;
top: 0;
bottom: 11rem;
}
/* Offset 'BorderBox' such that 0,0 is the center

View File

@ -1,19 +1,153 @@
import React, { useState } from "react";
import React, { useEffect, useState, useContext, useRef, useMemo } from "react";
import { assetsPath, debounce } from "./Common.js";
import "./Board.css";
import { GlobalContext } from "./GlobalContext.js";
const base = process.env.PUBLIC_URL;
const assetsPath = `${base}/assets`;
const Board = () => {
const { ws } = useContext(GlobalContext);
const board = useRef();
const [pipElements, setPipElements] = useState(<></>);
const [borderElements, setBorderElements] = useState(<></>);
const [tileElements, setTileElements] = useState(<></>);
const [cornerElements, setCornerElements] = useState(<></>);
const [roadElements, setRoadElements] = useState(<></>);
const [ signature, setSignature ] = useState("");
const [ robber, setRobber ] = useState(-1);
const [ robberName, setRobberName ] = useState([]);
const [ pips, setPips ] = useState([]);
const [ pipOrder, setPipOrder ] = useState([]);
const [ borders, setBorders ] = useState([]);
const [ borderOrder, setBorderOrder ] = useState([]);
const [ tiles, setTiles ] = useState([]);
const [ tileOrder, setTileOrder ] = useState([]);
const [ placements, setPlacements ] = useState(undefined);
const [ turn, setTurn ] = useState({});
const [ state, setState ] = useState("");
const [ color, setColor ] = useState("");
const [ longestRoadLength, setLongestRoadLength ] = useState(0);
const fields = useMemo(() => [
'signature', 'robber', 'robberName',
'pips', 'pipsOrder', 'borders', 'borderOrder', 'tiles', 'tileOrder',
'placements', 'turn', 'state', 'color', 'longestRoadLength'
], []);
const onWsMessage = (event) => {
const data = JSON.parse(event.data);
switch (data.type) {
case 'game-update':
if (data.update.signature && data.update.signature !== signature) {
setSignature(data.update.signature);
}
const Board = ({ table, game }) => {
const rows = [3, 4, 5, 4, 3, 2]; /* The final row of 2 is to place roads and corners */
const [signature, setSignature] = useState("");
const [pips, setPips] = useState(<></>);
const [borders, setBorders] = useState(<></>);
const [tiles, setTiles] = useState(<></>);
const [corners, setCorners] = useState(<></>);
const [roads, setRoads] = useState(<></>);
if (data.update.robber && data.update.robber !== robber) {
setRobber(data.update.robber);
}
if (data.update.robberName && data.update.robberName !== robberName) {
setRobberName(data.update.robberName);
}
const [transform, setTransform] = useState(1);
if (data.update.pips) {
setPips(data.update.pips);
}
if (data.update.pipOrder) {
setPipOrder(data.update.pipOrder);
}
if (data.update.borders) {
setBorders(data.update.borders);
}
if (data.update.borderOrder) {
setBorderOrder(data.update.borderOrder);
}
if (data.update.tiles) {
setTiles(data.update.tiles);
}
if (data.update.tileOrder) {
setTileOrder(data.update.tileOrder);
}
if (data.update.state && data.update.state !== state) {
setState(data.update.state);
}
if (data.update.color && data.update.color !== color) {
setColor(data.update.color);
}
if (data.update.longestRoadLength
&& data.update.longestRoadLength !== longestRoadLength) {
setLongestRoadLength(data.update.longestRoadLength);
}
if (data.update.turn) {
setTurn(data.update.turn);
}
if (data.update.placements) {
console.log(`placements`, data.update.placements);
setPlacements(data.update.placements);
}
break;
default:
break;
}
};
const refWsMessage = useRef(onWsMessage);
useEffect(() => { refWsMessage.current = onWsMessage; });
useEffect(() => {
if (!board.current) {
return;
}
const onResize = debounce(() => {
/* Adjust the 'transform: scale' for the BoardBox
* so the board fills the Board
*
* The board is H tall, and H * hexRatio wide */
const width = board.current.offsetWidth,
height = board.current.offsetHeight;
let _transform;
if (height * hexRatio > width) {
_transform = width / (450. * hexRatio);
} else {
_transform = height / (450.);
}
const boardBox = board.current.querySelector('.BoardBox');
if (boardBox) {
console.log(`Setting transofrm scale to ${_transform}`);
boardBox.style.transform = `scale(${_transform})`;
}
}, 250);
window.addEventListener('resize', onResize);
onResize();
return () => {
window.removeEventListener('resize', onResize);
}
}, [board]);
useEffect(() => {
if (!ws) {
return;
}
const cbMessage = e => refWsMessage.current(e);
ws.addEventListener('message', cbMessage);
return () => {
ws.removeEventListener('message', cbMessage);
}
}, [ws, refWsMessage]);
useEffect(() => {
if (!ws) {
return;
}
ws.send(JSON.stringify({
type: 'get',
fields
}));
}, [ws, fields]);
const
hexRatio = 1.1547,
@ -51,10 +185,16 @@ const Board = ({ table, game }) => {
><div className="Tile-Shape"/></div>;
};
const sendPlacement = (type, index) => {
ws.send(JSON.stringify({
type, index
}));
};
const Road = ({road}) => {
const onClick = (event) => {
console.log(`Road clicked: ${road.index}`);
table.placeRoad(road.index);
sendPlacement('place-road', road.index);
};
return <div className="Road"
@ -70,13 +210,13 @@ const Board = ({ table, game }) => {
const Corner = ({corner}) => {
const onClick = (event) => {
// console.log(`Corner ${corner.index}:`, game.layout.corners[corner.index]);
let type;
if (event.currentTarget.getAttribute('data-type') === 'settlement') {
table.placeCity(corner.index);
type = 'place-city';
} else {
table.placeSettlement(corner.index);
type = 'place-settlement';
}
return;
sendPlacement(type, corner.index);
};
return <div className="Corner"
@ -91,9 +231,7 @@ const Board = ({ table, game }) => {
const Pip = ({pip}) => {
const onClick = (event) => {
// console.log(`Pip ${pip.index}:`, game.layout.corners[pip.index]);
table.placeRobber(pip.index);
return;
sendPlacement('place-robber', pip.index);
};
return <div className="Pip"
@ -110,280 +248,259 @@ const Board = ({ table, game }) => {
><div className="Pip-Shape"/></div>;
};
const generateRoads = () => {
let row = 0, rowCount = 0;
let y = -2.5 + tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
useEffect(() => {
if (!signature) {
return;
}
const rows = [3, 4, 5, 4, 3, 2]; /* The final row of 2 is to place roads and corners */
let index = 0;
let road;
const generateRoads = () => {
let row = 0, rowCount = 0;
let y = -2.5 + tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
let road;
const corners = [];
for (let i = 0; i < 21; i++) {
const lastRow = row === rows.length - 1;
if (row > 2 && rowCount === 0) {
road = {
index: index++,
angle: -60,
top: y-0.5*tileHalfHeight,
left: x-tileHalfHeight
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
}
const corners = [];
for (let i = 0; i < 21; i++) {
const lastRow = row === rows.length - 1;
if (row > 2 && rowCount === 0) {
road = {
index: index++,
angle: -60,
top: y-0.5*tileHalfHeight,
left: x-tileHalfHeight
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
}
road = {
index: index++,
angle: 240,
top: y,
left: x
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
road = {
index: index++,
angle: -60,
top: y-0.5*tileHalfHeight,
left: x+tileHalfHeight
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
if (!lastRow) {
road = {
index: index++,
angle: 0,
angle: 240,
top: y,
left: x
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
}
if (++rowCount === rows[row]) {
road = {
index: index++,
angle: -60,
top: y-0.5*tileHalfHeight,
left: x+tileHalfHeight
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
if (!lastRow) {
road = {
index: index++,
angle: 0,
top: y,
left: x+2.*tileHalfHeight
left: x
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
}
if (row > 2) {
road = {
index: index++,
angle: 60,
top: y-0.5*tileHalfHeight,
left: x+3.*tileHalfHeight
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
if (++rowCount === rows[row]) {
if (!lastRow) {
road = {
index: index++,
angle: 0,
top: y,
left: x+2.*tileHalfHeight
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
}
if (row > 2) {
road = {
index: index++,
angle: 60,
top: y-0.5*tileHalfHeight,
left: x+3.*tileHalfHeight
};
corners.push(<Road key={`road-${index}}`} road={road}/>);
}
row++;
rowCount = 0;
y += tileHeight - 10.5;
x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
row++;
rowCount = 0;
y += tileHeight - 10.5;
x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
return corners;
}
return corners;
}
const generateCorners = () => {
let row = 0, rowCount = 0;
let y = -8 + 0.5 * tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
const corners = [];
let corner;
const generateCorners = () => {
let row = 0, rowCount = 0;
let y = -8 + 0.5 * tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
const corners = [];
let corner;
for (let i = 0; i < 21; i++) {
if (row > 2 && rowCount === 0) {
corner = {
index: index++,
top: y-0.5*tileHalfHeight,
left: x-tileHalfHeight
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
}
corner = {
index: index++,
top: y,
left: x
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
corner = {
index: index++,
top: y-0.5*tileHalfHeight,
left: x+tileHalfHeight
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
if (++rowCount === rows[row]) {
corner = {
index: index++,
top: y,
left: x+2.*tileHalfHeight
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
if (row > 2) {
for (let i = 0; i < 21; i++) {
if (row > 2 && rowCount === 0) {
corner = {
index: index++,
top: y-0.5*tileHalfHeight,
left: x+3.*tileHalfHeight
left: x-tileHalfHeight
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
}
row++;
rowCount = 0;
y += tileHeight - 10.5;
x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
}
return corners;
}
const generatePips = () => {
let row = 0, rowCount = 0;
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
let pip;
return game.pipOrder.map(order => {
pip = {
roll: game.pips[order].roll,
robber: index === game.robber,
index: index++,
top: y,
left: x,
order: order
};
const div = <Pip
pip={pip}
key={`pip-${order}`}
/>;
if (++rowCount === rows[row]) {
row++;
rowCount = 0;
y += tileWidth;
x = - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
corner = {
index: index++,
top: y,
left: x
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
return div;
});
};
const generateTiles = () => {
let row = 0, rowCount = 0;
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
return game.tileOrder.map(order => {
const tile = Object.assign({},
game.tiles[order],
{ index: index++, left: x, top: y});
let div = <Tile
key={`${tile.type}-${tile.card}`}
tile={tile}
/>;
if (++rowCount === rows[row]) {
row++;
rowCount = 0;
y += tileWidth;
x = - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
corner = {
index: index++,
top: y-0.5*tileHalfHeight,
left: x+tileHalfHeight
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
if (++rowCount === rows[row]) {
corner = {
index: index++,
top: y,
left: x+2.*tileHalfHeight
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
if (row > 2) {
corner = {
index: index++,
top: y-0.5*tileHalfHeight,
left: x+3.*tileHalfHeight
};
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
}
return div;
});
};
const generateBorders = () => {
const sides = 6;
let side = -1;
return game.borderOrder.map(order => {
const border = game.borders[order];
side++;
let x = + Math.sin(Math.PI - side / sides * 2. * Math.PI) * radius,
y = Math.cos(Math.PI - side / sides * 2. * Math.PI) * radius;
let prev = (order === 0) ? 6 : order;
const file = `borders-${order+1}.${prev}.png`;
return <div
key={`border-${order}`}
className="Border"
border={border}
style={{
width: `${borderImageWidth}px`,
height: `${borderImageHeight}px`,
top: `${y}px`,
left: `${x}px`,
transform: `rotate(${side*(360/sides)}deg) translate(${borderOffsetX}px, ${borderOffsetY}px) scale(-1, -1)`,
backgroundImage: `url(${assetsPath}/gfx/${file} )`
}}
/>;
});
};
/* If the game is loaded, and the signature is different,
* regenerate everything */
if (game && game.signature !== signature) {
console.log(`Generate for ${game.signature}`);
setPips(generatePips);
setBorders(generateBorders);
setTiles(generateTiles);
setCorners(generateCorners);
setRoads(generateRoads);
setSignature(game.signature);
} else {
if (!game) {
console.log(`No game in Board`);
}
}
/* Adjust the 'transform: scale' for the BoardBox
* so the board fills the Board
*
* The board is H tall, and H * hexRatio wide */
const board = document.querySelector('.Board');
if (board) {
const width = board.offsetWidth,
height = board.offsetHeight;
let _transform;
if (height * hexRatio > width) {
_transform = width / (450. * hexRatio);
} else {
_transform = height / (450.);
}
if (_transform !== transform) {
const boardBox = board.querySelector('.BoardBox');
if (boardBox) {
console.log(`Setting transofrm scale to ${_transform}`);
boardBox.style.transform = `scale(${_transform})`;
row++;
rowCount = 0;
y += tileHeight - 10.5;
x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
}
setTransform(_transform);
return corners;
}
}
if (game && game.turn) {
const generatePips = () => {
let row = 0, rowCount = 0;
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
let pip;
return pipOrder.map(order => {
pip = {
roll: pips[order].roll,
robber: index === robber,
index: index++,
top: y,
left: x,
order: order
};
const div = <Pip
pip={pip}
key={`pip-${order}`}
/>;
if (++rowCount === rows[row]) {
row++;
rowCount = 0;
y += tileWidth;
x = - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
return div;
});
};
const generateTiles = () => {
let row = 0, rowCount = 0;
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
x = -(rows[row] - 1) * 0.5 * tileHeight;
let index = 0;
return tileOrder.map(order => {
const tile = Object.assign({},
tiles[order],
{ index: index++, left: x, top: y});
let div = <Tile
key={`${tile.type}-${tile.card}`}
tile={tile}
/>;
if (++rowCount === rows[row]) {
row++;
rowCount = 0;
y += tileWidth;
x = - (rows[row] - 1) * 0.5 * tileHeight;
} else {
x += tileHeight;
}
return div;
});
};
const generateBorders = () => {
const sides = 6;
let side = -1;
return borderOrder.map(order => {
const border = borders[order];
side++;
let x = + Math.sin(Math.PI - side / sides * 2. * Math.PI) * radius,
y = Math.cos(Math.PI - side / sides * 2. * Math.PI) * radius;
let prev = (order === 0) ? 6 : order;
const file = `borders-${order+1}.${prev}.png`;
return <div
key={`border-${order}`}
className="Border"
border={border}
style={{
width: `${borderImageWidth}px`,
height: `${borderImageHeight}px`,
top: `${y}px`,
left: `${x}px`,
transform: `rotate(${side*(360/sides)}deg) translate(${borderOffsetX}px, ${borderOffsetY}px) scale(-1, -1)`,
backgroundImage: `url(${assetsPath}/gfx/${file} )`
}}
/>;
});
};
console.log(`Generate for ${signature}`);
setPipElements(generatePips());
setBorderElements(generateBorders());
setTileElements(generateTiles());
setCornerElements(generateCorners());
setRoadElements(generateRoads());
}, [signature,
setPipElements, setBorderElements, setTileElements,
setCornerElements, setRoadElements,
borderImageWidth, radius, tileHalfHeight, tileHalfWidth,
borderImageHeight, borderOrder, borders, pipOrder, pips, robber, tileOrder, tiles,
tileHeight]);
if (turn) {
let nodes = document.querySelectorAll('.Active');
for (let i = 0; i < nodes.length; i++) {
nodes[i].classList.remove('Active');
}
if (game.turn.roll) {
nodes = document.querySelectorAll(`.Pip[data-roll="${game.turn.roll}"]`);
if (turn.roll) {
nodes = document.querySelectorAll(`.Pip[data-roll="${turn.roll}"]`);
for (let i = 0; i < nodes.length; i++) {
const index = nodes[i].getAttribute('data-index');
if (index !== null) {
@ -397,9 +514,9 @@ const Board = ({ table, game }) => {
}
}
if (game && game.placements) {
if (placements) {
/* Set color and type based on placement data from the server */
game.placements.corners.forEach((corner, index) => {
placements.corners.forEach((corner, index) => {
const el = document.querySelector(`.Corner[data-index="${index}"]`);
if (!el) {
return;
@ -412,7 +529,7 @@ const Board = ({ table, game }) => {
el.setAttribute('data-type', corner.type);
}
});
game.placements.roads.forEach((road, index) => {
placements.roads.forEach((road, index) => {
const el = document.querySelector(`.Road[data-index="${index}"]`);
if (!el) {
return;
@ -421,7 +538,7 @@ const Board = ({ table, game }) => {
el.removeAttribute('data-color');
} else {
if (road.longestRoad) {
if (road.longestRoad === game.longestRoadLength) {
if (road.longestRoad === longestRoadLength) {
el.classList.add('LongestRoad');
} else {
el.classList.remove('LongestRoad');
@ -439,10 +556,10 @@ const Board = ({ table, game }) => {
nodes[i].classList.remove('Option');
}
/* Add 'Option' based on game.turn.limits */
if (game.turn && game.turn.limits) {
if (game.turn.limits['roads']) {
game.turn.limits['roads'].forEach(index => {
/* Add 'Option' based on turn.limits */
if (turn && turn.limits) {
if (turn.limits['roads']) {
turn.limits['roads'].forEach(index => {
const el = document.querySelector(`.Road[data-index="${index}"]`);
if (!el) {
return;
@ -450,8 +567,8 @@ const Board = ({ table, game }) => {
el.classList.add('Option');
});
}
if (game.turn.limits['corners']) {
game.turn.limits['corners'].forEach(index => {
if (turn.limits['corners']) {
turn.limits['corners'].forEach(index => {
const el = document.querySelector(`.Corner[data-index="${index}"]`);
if (!el) {
return;
@ -459,8 +576,8 @@ const Board = ({ table, game }) => {
el.classList.add('Option');
});
}
if (game.turn.limits['tiles']) {
game.turn.limits['tiles'].forEach(index => {
if (turn.limits['tiles']) {
turn.limits['tiles'].forEach(index => {
const el = document.querySelector(`.Tile[data-index="${index}"]`);
if (!el) {
return;
@ -468,8 +585,8 @@ const Board = ({ table, game }) => {
el.classList.add('Option');
});
}
if (game.turn.limits['pips']) {
game.turn.limits['pips'].forEach(index => {
if (turn.limits['pips']) {
turn.limits['pips'].forEach(index => {
const el = document.querySelector(`.Pip[data-index="${index}"]`);
if (!el) {
return;
@ -480,63 +597,59 @@ const Board = ({ table, game }) => {
}
}
if (game) {
let nodes = document.querySelectorAll(`.Pip.Robber`);
for (let i = 0; i < nodes.length; i++) {
nodes[i].classList.remove('Robber');
[ 'Robert', 'Roberta', 'Velocirobber' ].forEach(robberName =>
nodes[i].classList.remove(robberName)
);
}
let nodes = document.querySelectorAll(`.Pip.Robber`);
for (let i = 0; i < nodes.length; i++) {
nodes[i].classList.remove('Robber');
[ 'Robert', 'Roberta', 'Velocirobber' ].forEach(robberName =>
nodes[i].classList.remove(robberName)
);
}
if (game.robber !== undefined) {
const el = document.querySelector(`.Pip[data-index="${game.robber}"]`);
if (el) {
el.classList.add('Robber');
el.classList.add(game.robberName);
}
}
if (robber !== undefined) {
const el = document.querySelector(`.Pip[data-index="${robber}"]`);
if (el) {
el.classList.add('Robber');
el.classList.add(robberName);
}
}
const canAction = (action) => {
return (game && game.turn && Array.isArray(game.turn.actions) && game.turn.actions.indexOf(action) !== -1);
return (turn && Array.isArray(turn.actions) && turn.actions.indexOf(action) !== -1);
};
const canRoad = (canAction('place-road')
&& game.turn.color === game.color
&& (game.state === 'initial-placement' || game.state === 'normal'));
&& turn.color === color
&& (state === 'initial-placement' || state === 'normal'));
const canCorner = ((canAction('place-settlement') || canAction('place-city'))
&& game.turn.color === game.color
&& (game.state === 'initial-placement' || game.state === 'normal'));
&& turn.color === color
&& (state === 'initial-placement' || state === 'normal'));
const canPip = (canAction('place-robber')
&& game.turn.color === game.color
&& (game.state === 'initial-placement' || game.state === 'normal'));
&& turn.color === color
&& (state === 'initial-placement' || state === 'normal'));
return (
<div className="Board">
<div className="Board" ref={board}>
<div className="BoardBox">
<div className="Borders" disabled>
{ borders }
{ borderElements }
</div>
{ game && <>
<div className="Tiles" disabled>
{ tiles }
</div>
<div className="Pips" disabled={!canPip}>
{ pips }
</div>
<div className="Corners" disabled={!canCorner}>
{ corners }
</div>
<div className="Roads" disabled={!canRoad}>
{ roads }
</div>
</> }
</div>
<div className="Tiles" disabled>
{ tileElements }
</div>
<div className="Pips" disabled={!canPip}>
{ pipElements }
</div>
<div className="Corners" disabled={!canCorner}>
{ cornerElements }
</div>
<div className="Roads" disabled={!canRoad}>
{ roadElements }
</div>
</div>
</div>
);
};
export default Board;
export { Board };

View File

@ -9,9 +9,21 @@ const getPlayerName = (sessions, color) => {
return null;
}
function debounce(fn, ms) {
let timer
return _ => {
clearTimeout(timer)
timer = setTimeout(_ => {
timer = null
fn.apply(this, arguments)
}, ms)
};
}
const base = process.env.PUBLIC_URL;
const assetsPath = `${base}/assets`;
const gamesPath = `${base}/games`;
export { base, assetsPath, gamesPath, getPlayerName };
export { base, debounce, assetsPath, gamesPath, getPlayerName };

View File

@ -7,6 +7,7 @@ import VolumeUp from '@mui/icons-material/VolumeUp';
import MicOff from '@mui/icons-material/MicOff';
import Mic from '@mui/icons-material/Mic';
import { GlobalContext } from "./GlobalContext.js";
const debug = false;
/* Proxy object so we can pass in srcObject to <audio> */
const Audio = ({ srcObject, ...props }) => {
@ -15,12 +16,13 @@ const Audio = ({ srcObject, ...props }) => {
if (!refAudio.current) {
return;
}
console.log('<audio> bind');
refAudio.current.srcObject = srcObject;
const ref = refAudio.current;
if (debug) console.log('<audio> bind');
ref.srcObject = srcObject;
return () => {
console.log('<audio> unbind');
if (refAudio.current) {
refAudio.current.srcObject = undefined;
if (debug) console.log('<audio> unbind');
if (ref) {
ref.srcObject = undefined;
}
};
}, [srcObject]);
@ -35,7 +37,7 @@ const MediaAgent = () => {
const onTrack = useCallback((event) => {
const connection = event.target;
console.log("ontrack", event);
if (debug) console.log("ontrack", event);
let isLocal = true;
for (let key in peers) {
if (peers[key].connection === connection) {
@ -50,14 +52,14 @@ const MediaAgent = () => {
throw new Error('Should not be local!');
}
console.log(`MediaAgent - ontrack - remote`, peers);
if (debug) console.log(`MediaAgent - ontrack - remote`, peers);
setPeers(Object.assign({}, peers));
}, [peers, setPeers]);
const refOnTrack = useRef(onTrack);
const onWsMessage = useCallback((event) => {
const data = JSON.parse(event.data);
console.log(`MediaAgent - onWsMessage`, peers);
if (debug) console.log(`MediaAgent - onWsMessage`, peers);
const addPeer = (config) => {
console.log('Signaling server said to add peer:', config);
@ -89,7 +91,7 @@ const MediaAgent = () => {
attributes: {
}
};
console.log(`MediaAgent - addPeer - remote`, peers);
if (debug) console.log(`MediaAgent - addPeer - remote`, peers);
setPeers(Object.assign({}, peers));
connection.onicecandidate = (event) => {
@ -120,10 +122,10 @@ const MediaAgent = () => {
* to us
*/
if (config.should_create_offer) {
console.log("MediaAgent - Creating RTC offer to ", peer_id);
if (debug) console.log("MediaAgent - Creating RTC offer to ", peer_id);
return connection.createOffer()
.then((local_description) => {
console.log("Local offer description is: ", local_description);
if (debug) console.log("Local offer description is: ", local_description);
return connection.setLocalDescription(local_description)
.then(() => {
ws.send(JSON.stringify({
@ -133,7 +135,7 @@ const MediaAgent = () => {
'session_description': local_description
}
}));
console.log("Offer setLocalDescription succeeded");
if (debug) console.log("Offer setLocalDescription succeeded");
})
.catch((error) => {
console.error("Offer setLocalDescription failed!");
@ -162,11 +164,11 @@ const MediaAgent = () => {
const { connection } = peer;
const desc = new RTCSessionDescription(session_description);
return connection.setRemoteDescription(desc, () => {
console.log("setRemoteDescription succeeded");
if (debug) console.log("setRemoteDescription succeeded");
if (session_description.type === "offer") {
console.log("Creating answer");
if (debug) console.log("Creating answer");
connection.createAnswer((local_description) => {
console.log("Answer description is: ", local_description);
if (debug) console.log("Answer description is: ", local_description);
connection.setLocalDescription(local_description, () => {
ws.send(JSON.stringify({
type: 'relaySessionDescription',
@ -175,7 +177,7 @@ const MediaAgent = () => {
session_description: local_description
}
}));
console.log("Answer setLocalDescription succeeded");
if (debug) console.log("Answer setLocalDescription succeeded");
}, () => {
console.error("Answer setLocalDescription failed!");
});
@ -200,7 +202,7 @@ const MediaAgent = () => {
}
delete peers[peer_id];
console.log(`MediaAgent - removePeer - remote or local?`, peers);
if (debug) console.log(`MediaAgent - removePeer - remote or local?`, peers);
setPeers(Object.assign({}, peers));
};
@ -217,7 +219,7 @@ const MediaAgent = () => {
}
peer.connection.addIceCandidate(new RTCIceCandidate(ice_candidate))
.then(() => {
console.log(`Successfully added Ice Candidate for ${peer_id}`);
if (debug) console.log(`Successfully added Ice Candidate for ${peer_id}`);
})
.catch((error) => {
console.error(error, peer, ice_candidate);
@ -248,7 +250,7 @@ const MediaAgent = () => {
for (let id in peers) {
delete peers[id];
}
console.log(`MediaAgent - close - local or remote?`, peers);
if (debug) console.log(`MediaAgent - close - local or remote?`, peers);
setPeers(Object.assign({}, peers));
}
const refWsClose = useRef(onWsClose);
@ -296,12 +298,12 @@ const MediaAgent = () => {
}
}
if (update) {
console.log(`MediaAgent - Adding local`, peers);
if (debug) console.log(`MediaAgent - Adding local`, peers);
setPeers(Object.assign({}, peers));
}
}, [peers, name, setPeers, stream]);
useEffect(async () => {
useEffect(() => {
if (!ws) {
return;
}
@ -327,8 +329,8 @@ const MediaAgent = () => {
ws.send(JSON.stringify({ type: 'join' }));
}
console.log(`MediaAgent - WebSocket open request. Attempting to create local media.`)
await setup_local_media().then(() => {
if (debug) console.log(`MediaAgent - WebSocket open request. Attempting to create local media.`)
setup_local_media().then(() => {
/* once the user has given us access to their
* microphone/camcorder, join the channel and start peering up */
join();
@ -342,7 +344,7 @@ const MediaAgent = () => {
return <></>;
}
console.log(`MediaAgent`, peers);
if (debug) console.log(`MediaAgent`, peers);
const audioPeers = [];
for (let id in peers) {
@ -406,7 +408,7 @@ const MediaControl = ({isSelf, peer}) => {
}
const update = Object.assign({}, peers);
update[peer].muted = control.muted;
console.log(`MediaControl - toggleMute`, update);
if (debug) console.log(`MediaControl - toggleMute`, update);
setPeers(update);
event.stopPropagation();
}

View File

@ -3131,11 +3131,15 @@ router.ws("/ws/:id", async (ws, req) => {
update = {};
data.fields.forEach((field) => {
switch (field) {
case 'id':
case 'chat':
case 'startTime':
case 'state':
update[field] = game[field];
break;
case 'name':
update.name = session.name;
break;
case 'unselected':
update[field] = getFilteredUnselected(game);
break;
@ -3149,9 +3153,11 @@ router.ws("/ws/:id", async (ws, req) => {
}
break;
default:
console.warn(`WARNING: Requested GET unsupported field: ${field}`);
if (field in game) {
console.warn(`WARNING: Requested GET not-privatized field: ${field}`);
update[field] = game.field;
} else {
console.warn(`WARNING: Requested GET unsupported field: ${field}`);
}
break;
}