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2 Commits

Author SHA1 Message Date
888688a019 Full game worked! 2025-10-04 16:50:04 -07:00
3d5b6836ed Fixing asset location problems 2025-10-04 15:30:13 -07:00
25 changed files with 28 additions and 21 deletions

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@ -27,18 +27,32 @@ import { assetsPath } from "./Common";
import "./App.css";
import equal from "fast-deep-equal";
import itsYourTurnAudio from './assets/its-your-turn.mp3';
import robberAudio from './assets/robber.mp3';
import knightsAudio from './assets/the-knights-who-say-ni.mp3';
import volcanoAudio from './assets/volcano-eruption.mp3';
const audioFiles: Record<string, string> = {
'its-your-turn.mp3': itsYourTurnAudio,
'robber.mp3': robberAudio,
'the-knights-who-say-ni.mp3': knightsAudio,
'volcano-eruption.mp3': volcanoAudio,
};
type AudioEffect = HTMLAudioElement & { hasPlayed?: boolean };
const audioEffects: Record<string, AudioEffect | undefined> = {};
const loadAudio = (src: string) => {
const audio = document.createElement("audio") as AudioEffect;
audio.src = `${assetsPath}/assets/${src}`;
audio.src = audioFiles[src];
console.log("Loading audio:", audio.src);
audio.setAttribute("preload", "auto");
audio.setAttribute("controls", "none");
audio.style.display = "none";
document.body.appendChild(audio);
void audio.play();
audio.hasPlayed = true;
audio.load();
audio.addEventListener('error', (e) => console.error("Audio load error:", e, audio.src));
audio.addEventListener('canplay', () => console.log("Audio can play:", audio.src));
return audio;
};
@ -322,9 +336,9 @@ const Table: React.FC = () => {
audioEffects.volcano = loadAudio("volcano-eruption.mp3");
audioEffects.volcano.volume = volume * volume;
} else {
if (!audioEffects.volcano.hasPlayed) {
if (!audioEffects.volcano.hasPlayed && audioEffects.volcano.readyState >= 2) {
audioEffects.volcano.hasPlayed = true;
audioEffects.volcano.play();
audioEffects.volcano.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else {
@ -340,9 +354,9 @@ const Table: React.FC = () => {
audioEffects.yourTurn = loadAudio("its-your-turn.mp3");
audioEffects.yourTurn.volume = volume * volume;
} else {
if (!audioEffects.yourTurn.hasPlayed) {
if (!audioEffects.yourTurn.hasPlayed && audioEffects.yourTurn.readyState >= 2) {
audioEffects.yourTurn.hasPlayed = true;
audioEffects.yourTurn.play();
audioEffects.yourTurn.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn) {
@ -356,9 +370,9 @@ const Table: React.FC = () => {
audioEffects.robber = loadAudio("robber.mp3");
audioEffects.robber.volume = volume * volume;
} else {
if (!audioEffects.robber.hasPlayed) {
if (!audioEffects.robber.hasPlayed && audioEffects.robber.readyState >= 2) {
audioEffects.robber.hasPlayed = true;
audioEffects.robber.play();
audioEffects.robber.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn) {
@ -372,9 +386,9 @@ const Table: React.FC = () => {
audioEffects.knights = loadAudio("the-knights-who-say-ni.mp3");
audioEffects.knights.volume = volume * volume;
} else {
if (!audioEffects.knights.hasPlayed) {
if (!audioEffects.knights.hasPlayed && audioEffects.knights.readyState >= 2) {
audioEffects.knights.hasPlayed = true;
audioEffects.knights.play();
audioEffects.knights.play().catch((e) => console.error("Audio play failed:", e));
}
}
} else if (turn && turn.actions && turn.actions.indexOf("playing-knight") === -1) {

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@ -29,7 +29,7 @@ const Dice: React.FC<DiceProps> = ({ pips }) => {
name = "six";
break;
}
return <img alt={name} className="Dice" src={`${assetsPath}/assets/dice-six-faces-${name}.svg`} />;
return <img alt={name} className="Dice" src={`${assetsPath}/gfx/dice-six-faces-${name}.svg`} />;
};
export { Dice };

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client/src/assets/robber.mp3 Executable file

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@ -20,7 +20,7 @@ services:
volumes:
- ./db:/db:rw
- ./server/routes:/server/routes:ro
- ./client/dist:/server/public/ketr.ketran:ro
- ./client/build:/server/public/ketr.ketran:ro
working_dir: /server
environment:
- VITE_BASEPATH=/ketr.ketran

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@ -1,3 +1,3 @@
{
"frontendPath": "/client/build"
"frontendPath": "/server/public/ketr.ketran"
}

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@ -273,7 +273,6 @@ const roll = (game, session, dice) => {
return `You already rolled this turn.`;
}
processRoll(game, session, dice);
sendUpdateToPlayers(game, { chat: game.chat });
return;
case 'volcano':