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peddlers-of-ketran/client/src/HouseRules.js
James Ketrenos 0a789855d1 Started plumbing in house rules
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
2022-03-26 11:04:46 -07:00

127 lines
3.8 KiB
JavaScript

import React, { useState, useEffect, useContext, useRef, useMemo, useCallback } from "react";
import equal from "fast-deep-equal";
import Paper from '@material-ui/core/Paper';
import Button from '@material-ui/core/Button';
import Switch from '@material-ui/core/Switch';
import "./HouseRules.css";
import { GlobalContext } from "./GlobalContext.js";
const HouseRules = ({ houseRulesActive, setHouseRulesActive }) => {
const { ws } = useContext(GlobalContext);
const [houseRules, setHouseRules] = useState(undefined);
const [state, setState] = useState(undefined);
const fields = useMemo(() => [
'state', 'rules'
], []);
const onWsMessage = (event) => {
const data = JSON.parse(event.data);
switch (data.type) {
case 'game-update':
console.log(`house-rules - game update`, data.update);
if ('state' in data.update && data.update.state !== state) {
setState(data.update.state);
}
if ('rules' in data.update && !equal(data.update.rules, rules)) {
setHouseRules(data.update.rules);
}
break;
default:
break;
}
};
const refWsMessage = useRef(onWsMessage);
useEffect(() => { refWsMessage.current = onWsMessage; });
useEffect(() => {
if (!ws) { return; }
const cbMessage = e => refWsMessage.current(e);
ws.addEventListener('message', cbMessage);
return () => {
ws.removeEventListener('message', cbMessage);
}
}, [ws, refWsMessage]);
useEffect(() => {
if (!ws) { return; }
ws.send(JSON.stringify({
type: 'get',
fields
}));
}, [ws, fields]);
const dismissClicked = useCallback((event) => {
setHouseRulesActive(false);
/*
ws.send(JSON.stringify({
type: 'goto-lobby'
}));
}*/
}, [setHouseRulesActive]);//ws, HouseRulesDismissed, setHouseRulesDismissed]);
if (!houseRulesActive) {
return <></>;
}
const setRule = (event, key) => {
console.log(event, key);
};
const rules = [ {
title: `Tiles start facing down`,
description: `Flip resource tiles upside - down while placing starting settlements.`,
}, {
title: `Bribery`,
description: `Dissuade enemies from robbing you by offering resources voluntarily.`,
}, {
title: `King of the Hill`,
description: `Keep your lead for one full turn after you reach max victory points.`,
}, {
title: `Everyone gets one re-roll`,
description: `Each player gets one chance re - roll at any point.`,
}, {
title: `The Bridge`,
description: `Build a super-bridge across one resource tile.`,
}, {
title: `Discard desert`,
description: `Scrap the desert in favour of an additional resource tile.`,
}, {
title: `Roll double, roll again`,
description: `Roll again if you roll two of the same number.`,
}, {
title: `Robin Hood robber`,
description: `Robbers can't steal from players with fewer than two victory points.`,
}, {
title: `Crime and Punishment`,
description: `Change how the robber works to make Catan more or less competitive.`,
}, {
title: `Credit`,
description: `Trade with resources you don't have.`,
} ].map(item => {
item.key = item.title
.replace(/( +)|[,]/g, '-')
.toLowerCase();
const disabled = (state !== 'lobby'),
checked = houseRules && item.key in houseRules;
return <div className="HouseRule" key={item.key}>
<div><b>{item.title}</b>: {item.description}</div>
<Switch checked={checked}
onChange={(e) => setRule(e, item.key)}
{...{disabled}} />
</div>
});
return (
<div className="HouseRules">
<Paper>
<div className="Title">House Rules</div>
<div style={{display: 'flex', flexDirection: 'column'}}>
{ rules }
</div>
<Button onClick={dismissClicked}>Close</Button>
</Paper>
</div>
);
};
export { HouseRules };