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James Ketrenos f7e6d919e2 Video is working
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
2022-03-15 17:31:33 -07:00

149 lines
4.8 KiB
JavaScript

import React, { useState, useEffect, useContext, useRef, useMemo, useCallback } from "react";
import equal from "fast-deep-equal";
import Paper from '@material-ui/core/Paper';
import Button from '@material-ui/core/Button';
import "./Winner.css";
import {Resource} from './Resource.js';
import {PlayerColor} from './PlayerColor.js';
import { GlobalContext } from "./GlobalContext.js";
const Winner = ({ winnerDismissed, setWinnerDismissed }) => {
const { ws } = useContext(GlobalContext);
const [winner, setWinner] = useState(undefined);
const [state, setState] = useState(undefined);
const fields = useMemo(() => [
'winner', 'state'
], []);
const onWsMessage = (event) => {
const data = JSON.parse(event.data);
switch (data.type) {
case 'game-update':
console.log(`winner - game update`, data.update);
if ('winner' in data.update && !equal(data.update.winner, winner)) {
setWinner(data.update.winner);
}
if ('state' in data.update && data.update.state !== state) {
if (data.update.state !== 'winner') {
setWinner(undefined);
}
setWinnerDismissed(false);
setState(data.update.state);
}
break;
default:
break;
}
};
const refWsMessage = useRef(onWsMessage);
useEffect(() => { refWsMessage.current = onWsMessage; });
useEffect(() => {
if (!ws) { return; }
const cbMessage = e => refWsMessage.current(e);
ws.addEventListener('message', cbMessage);
return () => {
ws.removeEventListener('message', cbMessage);
}
}, [ws, refWsMessage]);
useEffect(() => {
if (!ws) { return; }
ws.send(JSON.stringify({
type: 'get',
fields
}));
}, [ws, fields]);
const quitClicked = useCallback((event) => {
if (!winnerDismissed) {
setWinnerDismissed(true);
ws.send(JSON.stringify({
type: 'goto-lobby'
}));
}
}, [ws, winnerDismissed, setWinnerDismissed]);
if (!winner || winnerDismissed) {
return <></>;
}
let losers = [];
for (let key in winner.players) {
if (key === winner.color || winner.players[key].status === 'Not active') {
continue;
}
losers.push(winner.players[key]);
}
const turnCount = Math.floor(winner.turns / (losers.length + 1));
losers = losers.map(player => {
const averageSeconds = Math.floor(player.totalTime / turnCount / 1000),
average = `${Math.floor(averageSeconds / 60)}m:${averageSeconds % 60}s`;
return <div key={player.color}>
<PlayerColor color={player.color}/> {player.name} finished with {player.points} victory points.
{ Number(player.potential) !== 0 && <>They had <b>{player.potential}</b> unplayed Victory Point card(s).</> }
Their average turn time was {average}.
</div>;
});
let robber = <></>;
if (winner.robberStole) {
let stolen = <></>;
for (let type in winner.stolen) {
const resource = winner.stolen[type];
if (typeof resource === 'object') { /* player colors are also in 'game.stolen' */
continue;
}
stolen = <>{stolen}
<Resource label={true} type={type} count={resource}/>
</>;
}
robber = <div>
Throughout the game, the robber stole <b>{winner.robberStole}</b> resources:
<div>{stolen}</div>
</div>;
} else {
robber = <div>The robber never stole any resources from anyone!</div>;
}
const averageSeconds = Math.floor(winner.totalTime / turnCount / 1000),
average = `${Math.floor(averageSeconds / 60)}m:${averageSeconds % 60}s`;
const seconds = winner.elapsedTime / 1000,
h = Math.floor(seconds / (60 * 60)),
m = Math.floor((seconds % (60 * 60)) / 60),
s = Math.floor((seconds % (60 * 60)) % 60);
const totalTime = `${h}h:${m}m:${s}s`;
let vpType = ['market', 'university', 'library', 'palace'];
vpType = vpType[Math.floor(vpType.length * Math.random())];
return (
<div className="Winner">
<Paper>
<div className="Title">{winner.name} has won with {winner.points} victory points!</div>
<div style={{display: 'flex', flexDirection: 'row'}}>
<Resource type={`vp-${vpType}`} disabled count={1}/>
<div className="Description">
<div>Congratulations, <b>{winner.name}</b>!</div>
<div>
<PlayerColor color={winner.color}/> {winner.name} won the game
with <b>{winner.points}</b> Victory Points after {turnCount} game turns.
{ Number(winner.potential) !== 0 && <>They had <b>{winner.potential}</b> unplayed Victory Point card(s).</>}
Their average turn time was {average}.
</div>
{ losers }
<div>The game took {totalTime}.</div>
{ robber }
</div>
</div>
<Button onClick={quitClicked}>Go back to Lobby</Button>
</Paper>
</div>
);
};
export { Winner };