857 lines
26 KiB
JavaScript
857 lines
26 KiB
JavaScript
import React, { useEffect, useState, useContext, useRef, useMemo } from "react";
|
|
import equal from "fast-deep-equal";
|
|
import { assetsPath } from "./Common.js";
|
|
import "./Board.css";
|
|
import { GlobalContext } from "./GlobalContext.js";
|
|
import { Flock } from "./Bird.js";
|
|
import { Herd } from "./Sheep.js";
|
|
|
|
const rows = [3, 4, 5, 4, 3, 2]; /* The final row of 2 is to place roads and corners */
|
|
|
|
const
|
|
hexRatio = 1.1547,
|
|
tileWidth = 67,
|
|
tileHalfWidth = tileWidth * 0.5,
|
|
tileHeight = tileWidth * hexRatio,
|
|
tileHalfHeight = tileHeight * 0.5,
|
|
radius = tileHeight * 2,
|
|
borderOffsetX = 86, /* ~1/10th border image width... hand tuned */
|
|
borderOffsetY = 3;
|
|
|
|
/* Actual sizing */
|
|
const
|
|
tileImageWidth = 90, /* Based on hand tuned and image width */
|
|
tileImageHeight = tileImageWidth/hexRatio,
|
|
borderImageWidth = (2 + 2/3) * tileImageWidth, /* 2.667 * .Tile.width */
|
|
borderImageHeight = borderImageWidth * 0.29; /* 0.29 * .Border.height */
|
|
|
|
const Board = () => {
|
|
const { ws } = useContext(GlobalContext);
|
|
const board = useRef();
|
|
const [transform, setTransform] = useState(1.);
|
|
const [pipElements, setPipElements] = useState(<></>);
|
|
const [borderElements, setBorderElements] = useState(<></>);
|
|
const [tileElements, setTileElements] = useState(<></>);
|
|
const [cornerElements, setCornerElements] = useState(<></>);
|
|
const [roadElements, setRoadElements] = useState(<></>);
|
|
const [ signature, setSignature ] = useState("");
|
|
const [ generated, setGenerated ] = useState("");
|
|
const [ robber, setRobber ] = useState(-1);
|
|
const [ robberName, setRobberName ] = useState([]);
|
|
const [ pips, setPips ] = useState();
|
|
const [ pipOrder, setPipOrder ] = useState();
|
|
const [ borders, setBorders ] = useState();
|
|
const [ borderOrder, setBorderOrder ] = useState();
|
|
const [animationSeeds, setAnimationSeeds] = useState();
|
|
const [ tiles, setTiles ] = useState();
|
|
const [ tileOrder, setTileOrder ] = useState([]);
|
|
const [ placements, setPlacements ] = useState(undefined);
|
|
const [ turn, setTurn ] = useState({});
|
|
const [ state, setState ] = useState("");
|
|
const [ color, setColor ] = useState("");
|
|
const [ rules, setRules ] = useState({});
|
|
const [ longestRoadLength, setLongestRoadLength ] = useState(0);
|
|
const fields = useMemo(() => [
|
|
'signature', 'robber', 'robberName',
|
|
'pips', 'pipOrder', 'borders', 'borderOrder', 'tiles', 'tileOrder',
|
|
'placements', 'turn', 'state', 'color', 'longestRoadLength',
|
|
'rules', 'animationSeeds'
|
|
], []);
|
|
|
|
console.log(`board - ws`, ws);
|
|
|
|
const onWsMessage = (event) => {
|
|
if (ws && ws !== event.target) {
|
|
console.error(`Disconnect occur?`);
|
|
}
|
|
const data = JSON.parse(event.data);
|
|
switch (data.type) {
|
|
case 'game-update':
|
|
console.log(`board - game update`, data.update);
|
|
if ('robber' in data.update && data.update.robber !== robber) {
|
|
setRobber(data.update.robber);
|
|
}
|
|
|
|
if ('robberName' in data.update
|
|
&& data.update.robberName !== robberName) {
|
|
setRobberName(data.update.robberName);
|
|
}
|
|
|
|
if ('state' in data.update && data.update.state !== state) {
|
|
setState(data.update.state);
|
|
}
|
|
|
|
if ('rules' in data.update
|
|
&& !equal(data.update.rules, rules)) {
|
|
setRules(data.update.rules);
|
|
}
|
|
|
|
if ('color' in data.update && data.update.color !== color) {
|
|
setColor(data.update.color);
|
|
}
|
|
|
|
if ('longestRoadLength' in data.update
|
|
&& data.update.longestRoadLength !== longestRoadLength) {
|
|
setLongestRoadLength(data.update.longestRoadLength);
|
|
}
|
|
|
|
if ('turn' in data.update) {
|
|
if (!equal(data.update.turn, turn)) {
|
|
console.log(`board - turn`, data.update.turn);
|
|
setTurn(data.update.turn);
|
|
}
|
|
}
|
|
|
|
if ('placements' in data.update && !equal(data.update.placements, placements)) {
|
|
console.log(`board - placements`, data.update.placements);
|
|
setPlacements(data.update.placements);
|
|
}
|
|
|
|
/* The following are only updated if there is a new game
|
|
* signature */
|
|
|
|
if ('pipOrder' in data.update && !equal(data.update.pipOrder, pipOrder)) {
|
|
console.log(`board - setting new pipOrder`);
|
|
setPipOrder(data.update.pipOrder);
|
|
}
|
|
|
|
if ('borderOrder' in data.update && !equal(data.update.borderOrder, borderOrder)) {
|
|
console.log(`board - setting new borderOrder`);
|
|
setBorderOrder(data.update.borderOrder);
|
|
}
|
|
|
|
if ('animationSeeds' in data.update && !equal(data.update.animationSeeds, animationSeeds)) {
|
|
console.log(`board - setting new animationSeeds`);
|
|
setAnimationSeeds(data.update.animationSeeds);
|
|
}
|
|
|
|
if ('tileOrder' in data.update && !equal(data.update.tileOrder, tileOrder)) {
|
|
console.log(`board - setting new tileOrder`);
|
|
setTileOrder(data.update.tileOrder);
|
|
}
|
|
|
|
if (data.update.signature !== signature) {
|
|
console.log(`board - setting new signature`);
|
|
setSignature(data.update.signature);
|
|
}
|
|
|
|
/* This is permanent static data from the server -- do not update
|
|
* once set */
|
|
if ('pips' in data.update && !pips) {
|
|
console.log(`board - setting new static pips`);
|
|
setPips(data.update.pips);
|
|
}
|
|
if ('tiles' in data.update && !tiles) {
|
|
console.log(`board - setting new static tiles`);
|
|
setTiles(data.update.tiles);
|
|
}
|
|
if ('borders' in data.update && !borders) {
|
|
console.log(`board - setting new static borders`);
|
|
setBorders(data.update.borders);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
};
|
|
const refWsMessage = useRef(onWsMessage);
|
|
useEffect(() => { refWsMessage.current = onWsMessage; });
|
|
useEffect(() => {
|
|
if (!ws) { return; }
|
|
console.log('board - bind');
|
|
const cbMessage = e => refWsMessage.current(e);
|
|
ws.addEventListener('message', cbMessage);
|
|
return () => {
|
|
console.log('board - unbind');
|
|
ws.removeEventListener('message', cbMessage);
|
|
}
|
|
}, [ws]);
|
|
useEffect(() => {
|
|
if (!ws) { return; }
|
|
ws.send(JSON.stringify({
|
|
type: 'get',
|
|
fields
|
|
}));
|
|
}, [ws, fields]);
|
|
|
|
useEffect(() => {
|
|
const boardBox = board.current.querySelector('.BoardBox');
|
|
if (boardBox) {
|
|
console.log(`board - setting transform scale to ${transform}`);
|
|
boardBox.style.transform = `scale(${transform})`;
|
|
}
|
|
}, [transform]);
|
|
|
|
const onResize = () => {
|
|
if (!board.current) {
|
|
return;
|
|
}
|
|
|
|
/* Adjust the 'transform: scale' for the BoardBox
|
|
* so the board fills the Board
|
|
*
|
|
* The board is H tall, and H * hexRatio wide */
|
|
const width = board.current.offsetWidth,
|
|
height = board.current.offsetHeight;
|
|
let _transform;
|
|
if (height * hexRatio > width) {
|
|
_transform = width / (450. * hexRatio);
|
|
} else {
|
|
_transform = height / (450.);
|
|
}
|
|
|
|
if (transform !== _transform) {
|
|
setTransform(_transform);
|
|
}
|
|
};
|
|
|
|
const refOnResize = useRef(onResize);
|
|
useEffect(() => { refOnResize.current = onResize; });
|
|
useEffect(() => {
|
|
const cbOnResize = e => refOnResize.current(e);
|
|
window.addEventListener('resize', cbOnResize);
|
|
return () => {
|
|
window.removeEventListener('resize', cbOnResize);
|
|
}
|
|
}, [refOnResize]);
|
|
|
|
onResize();
|
|
|
|
useEffect(() => {
|
|
if (!ws) {
|
|
return;
|
|
}
|
|
|
|
console.log(`Generating static corner data... should only occur once per reload or socket reconnect.`);
|
|
const onCornerClicked = (event, corner) => {
|
|
let type;
|
|
if (event.currentTarget.getAttribute('data-type') === 'settlement') {
|
|
type = 'place-city';
|
|
} else {
|
|
type = 'place-settlement';
|
|
}
|
|
ws.send(JSON.stringify({
|
|
type, index: corner.index
|
|
}));
|
|
};
|
|
|
|
const Corner = ({corner}) => {
|
|
return <div className="Corner"
|
|
onClick={(event) => { onCornerClicked(event, corner) }}
|
|
data-index={corner.index}
|
|
style={{
|
|
top: `${corner.top}px`,
|
|
left: `${corner.left}px`
|
|
}}
|
|
><div className="Corner-Shape"/></div>;
|
|
};
|
|
|
|
const generateCorners = () => {
|
|
let row = 0, rowCount = 0;
|
|
let y = -8 + 0.5 * tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
|
|
x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
|
|
let index = 0;
|
|
const corners = [];
|
|
let corner;
|
|
|
|
for (let i = 0; i < 21; i++) {
|
|
if (row > 2 && rowCount === 0) {
|
|
corner = {
|
|
index: index++,
|
|
top: y-0.5*tileHalfHeight,
|
|
left: x-tileHalfHeight
|
|
};
|
|
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
|
|
}
|
|
|
|
corner = {
|
|
index: index++,
|
|
top: y,
|
|
left: x
|
|
};
|
|
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
|
|
|
|
corner = {
|
|
index: index++,
|
|
top: y-0.5*tileHalfHeight,
|
|
left: x+tileHalfHeight
|
|
};
|
|
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
|
|
|
|
if (++rowCount === rows[row]) {
|
|
corner = {
|
|
index: index++,
|
|
top: y,
|
|
left: x+2.*tileHalfHeight
|
|
};
|
|
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
|
|
|
|
if (row > 2) {
|
|
corner = {
|
|
index: index++,
|
|
top: y-0.5*tileHalfHeight,
|
|
left: x+3.*tileHalfHeight
|
|
};
|
|
corners.push(<Corner key={`corner-${index}}`} corner={corner}/>);
|
|
}
|
|
|
|
row++;
|
|
rowCount = 0;
|
|
y += tileHeight - 10.5;
|
|
x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
|
|
} else {
|
|
x += tileHeight;
|
|
}
|
|
}
|
|
return corners;
|
|
};
|
|
|
|
setCornerElements(generateCorners());
|
|
}, [ws, setCornerElements]);
|
|
|
|
useEffect(() => {
|
|
if (!ws) {
|
|
return;
|
|
}
|
|
|
|
console.log(`Generating static road data... should only occur once per reload or socket reconnect.`);
|
|
const Road = ({road}) => {
|
|
const onRoadClicked = (road) => {
|
|
console.log(`Road clicked: ${road.index}`);
|
|
if (!ws) { console.error(`board - onRoadClicked - ws is NULL`); return; }
|
|
ws.send(JSON.stringify({
|
|
type: 'place-road', index: road.index
|
|
}));
|
|
};
|
|
|
|
return <div className="Road"
|
|
onClick={() => { onRoadClicked(road) }}
|
|
data-index={road.index}
|
|
style={{
|
|
transform: `translate(-50%, -50%) rotate(${road.angle}deg)`,
|
|
top: `${road.top}px`,
|
|
left: `${road.left}px`
|
|
}}
|
|
><div className="Road-Shape"/></div>;
|
|
};
|
|
|
|
const generateRoads = () => {
|
|
let row = 0, rowCount = 0;
|
|
let y = -2.5 + tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
|
|
x = -tileHalfHeight -(rows[row] - 1) * 0.5 * tileHeight;
|
|
|
|
let index = 0;
|
|
let road;
|
|
|
|
const corners = [];
|
|
|
|
for (let i = 0; i < 21; i++) {
|
|
const lastRow = row === rows.length - 1;
|
|
if (row > 2 && rowCount === 0) {
|
|
road = {
|
|
index: index++,
|
|
angle: -60,
|
|
top: y-0.5*tileHalfHeight,
|
|
left: x-tileHalfHeight
|
|
};
|
|
corners.push(<Road key={`road-${index}}`} road={road}/>);
|
|
}
|
|
|
|
road = {
|
|
index: index++,
|
|
angle: 240,
|
|
top: y,
|
|
left: x
|
|
};
|
|
corners.push(<Road key={`road-${index}}`} road={road}/>);
|
|
|
|
road = {
|
|
index: index++,
|
|
angle: -60,
|
|
top: y-0.5*tileHalfHeight,
|
|
left: x+tileHalfHeight
|
|
};
|
|
corners.push(<Road key={`road-${index}}`} road={road}/>);
|
|
|
|
if (!lastRow) {
|
|
road = {
|
|
index: index++,
|
|
angle: 0,
|
|
top: y,
|
|
left: x
|
|
};
|
|
corners.push(<Road key={`road-${index}}`} road={road}/>);
|
|
}
|
|
|
|
if (++rowCount === rows[row]) {
|
|
if (!lastRow) {
|
|
road = {
|
|
index: index++,
|
|
angle: 0,
|
|
top: y,
|
|
left: x+2.*tileHalfHeight
|
|
};
|
|
corners.push(<Road key={`road-${index}}`} road={road}/>);
|
|
}
|
|
|
|
if (row > 2) {
|
|
road = {
|
|
index: index++,
|
|
angle: 60,
|
|
top: y-0.5*tileHalfHeight,
|
|
left: x+3.*tileHalfHeight
|
|
};
|
|
corners.push(<Road key={`road-${index}}`} road={road}/>);
|
|
}
|
|
|
|
row++;
|
|
rowCount = 0;
|
|
y += tileHeight - 10.5;
|
|
x = -tileHalfHeight - (rows[row] - 1) * 0.5 * tileHeight;
|
|
} else {
|
|
x += tileHeight;
|
|
}
|
|
}
|
|
return corners;
|
|
}
|
|
setRoadElements(generateRoads());
|
|
}, [ws, setRoadElements]);
|
|
|
|
/* Generate Pip, Tile, and Border elements */
|
|
useEffect(() => {
|
|
if (!ws) {
|
|
return;
|
|
}
|
|
console.log(`board - Generate pip, border, and tile elements`);
|
|
const Pip = ({pip, className}) => {
|
|
const onPipClicked = (pip) => {
|
|
if (!ws) { console.error(`board - sendPlacement - ws is NULL`); return; }
|
|
ws.send(JSON.stringify({
|
|
type: 'place-robber', index: pip.index
|
|
}));
|
|
};
|
|
|
|
return <div className={`Pip ${className}`}
|
|
onClick={() => { onPipClicked(pip) }}
|
|
data-roll={pip.roll}
|
|
data-index={pip.index}
|
|
style={{
|
|
top: `${pip.top}px`,
|
|
left: `${pip.left}px`,
|
|
backgroundImage: `url(${assetsPath}/gfx/pip-numbers.png)`,
|
|
backgroundPositionX: `${ 100. * (pip.order % 6) / 5.}%`,
|
|
backgroundPositionY: `${ 100 * Math.floor(pip.order / 6) / 5. }%`
|
|
}}
|
|
><div className="Pip-Shape"/></div>;
|
|
}
|
|
|
|
const generatePips = function (pipOrder) {
|
|
let row = 0, rowCount = 0;
|
|
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
|
|
x = -(rows[row] - 1) * 0.5 * tileHeight;
|
|
let index = 0;
|
|
let pip;
|
|
return pipOrder.map(order => {
|
|
let volcano = false;
|
|
pip = {
|
|
roll: pips[order].roll,
|
|
index: index++,
|
|
top: y,
|
|
left: x,
|
|
order: order
|
|
};
|
|
if ('volcano' in rules
|
|
&& rules[`volcano`].enabled
|
|
&& pip.roll === 7) {
|
|
pip.order = pips.findIndex(
|
|
pip => pip.roll === rules[`volcano`].number);
|
|
pip.roll = rules[`volcano`].number;
|
|
volcano = true;
|
|
}
|
|
const div = <Pip className={volcano ? "Volcano" : ""}
|
|
pip={pip}
|
|
key={`pip-${order}`}
|
|
/>;
|
|
|
|
if (++rowCount === rows[row]) {
|
|
row++;
|
|
rowCount = 0;
|
|
y += tileWidth;
|
|
x = - (rows[row] - 1) * 0.5 * tileHeight;
|
|
} else {
|
|
x += tileHeight;
|
|
}
|
|
|
|
return div;
|
|
});
|
|
};
|
|
|
|
const Tile = ({tile}) => {
|
|
const style = {
|
|
top: `${tile.top}px`,
|
|
left: `${tile.left}px`,
|
|
width: `${tileImageWidth}px`,
|
|
height: `${tileImageHeight}px`,
|
|
backgroundImage: `url(${assetsPath}/gfx/tiles-${tile.type}.png)`,
|
|
backgroundPositionY: `-${tile.card * tileHeight}px`
|
|
};
|
|
|
|
if (tile.type === 'volcano') {
|
|
style.transform = `rotate(-90deg)`;
|
|
style.top = `${tile.top + 6}px`;
|
|
style.transformOrigin = '0% 50%';
|
|
}
|
|
|
|
return <div className="Tile"
|
|
data-index={tile.index}
|
|
style={{...style}}
|
|
><div className="Tile-Shape"/></div>;
|
|
};
|
|
|
|
const generateTiles = function (tileOrder, animationSeeds) {
|
|
let row = 0, rowCount = 0;
|
|
let y = tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,
|
|
x = -(rows[row] - 1) * 0.5 * tileHeight;
|
|
let index = 0;
|
|
return tileOrder.map(order => {
|
|
const tile = Object.assign({},
|
|
tiles[order],
|
|
{ index: index++, left: x, top: y});
|
|
const volcanoActive = 'volcano' in rules
|
|
&& rules[`volcano`].enabled;
|
|
|
|
if ('tiles-start-facing-down' in rules
|
|
&& rules[`tiles-start-facing-down`].enabled
|
|
&& state !== 'normal'
|
|
&& state !== 'volcano'
|
|
&& state !== 'winner'
|
|
&& (!volcanoActive || tile.type !== 'desert')) {
|
|
tile.type = 'jungle';
|
|
tile.card = 0;
|
|
}
|
|
if (volcanoActive
|
|
&& tile.type === 'desert') {
|
|
tile.type = 'volcano';
|
|
tile.card = 0;
|
|
}
|
|
let div;
|
|
|
|
if (tile.type === 'wheat') {
|
|
div = <div key={`tile-${order}`}>
|
|
<Flock count={Math.floor(1 + animationSeeds[index] * 4)}
|
|
style={{
|
|
top: `${tile.top - tileImageHeight * 0.5}px`,
|
|
left: `${tile.left - tileImageWidth * 0.5}px`,
|
|
width: `${tileImageWidth}px`,
|
|
height: `${tileImageHeight}px`
|
|
}}/><Tile
|
|
tile={tile}
|
|
/></div>;
|
|
} else if (tile.type === 'sheep') {
|
|
div = <div key={`tile-${order}`}>
|
|
<Herd count={Math.floor(1 + animationSeeds[index] * 4)}
|
|
style={{
|
|
top: `${tile.top - tileImageHeight * 0.5}px`,
|
|
left: `${tile.left - tileImageWidth * 0.5}px`,
|
|
width: `${tileImageWidth}px`,
|
|
height: `${tileImageHeight}px`
|
|
}} /><Tile
|
|
tile={tile}
|
|
/></div>;
|
|
} else {
|
|
div = <Tile
|
|
key={`tile-${order}`}
|
|
tile={tile}
|
|
/>;
|
|
};
|
|
|
|
if (++rowCount === rows[row]) {
|
|
row++;
|
|
rowCount = 0;
|
|
y += tileWidth;
|
|
x = - (rows[row] - 1) * 0.5 * tileHeight;
|
|
} else {
|
|
x += tileHeight;
|
|
}
|
|
return div;
|
|
});
|
|
};
|
|
|
|
const showTooltip = () => {
|
|
document.querySelector('.Board .Tooltip').style.display = 'flex';
|
|
}
|
|
|
|
const clearTooltip = () => {
|
|
document.querySelector('.Board .Tooltip').style.display = 'none';
|
|
}
|
|
|
|
const calculateBorderSlot = (side, e) => {
|
|
const borderBox = document.querySelector('.Borders').getBoundingClientRect();
|
|
let angle = (360 + Math.floor(90 + Math.atan2(e.pageY - borderBox.top, e.pageX - borderBox.left) * 180 / Math.PI)) % 360 - (side * 60);
|
|
if (angle > 180) {
|
|
angle = angle - 360;
|
|
}
|
|
let slot = 0;
|
|
if (angle > -20 && angle < 5) {
|
|
slot = 1;
|
|
} else if (angle > 5) {
|
|
slot = 2;
|
|
}
|
|
return slot;
|
|
}
|
|
|
|
const mouseEnter = (border, side, e) => {
|
|
const slot = calculateBorderSlot(side, e);
|
|
if (!border[slot]) {
|
|
clearTooltip();
|
|
return;
|
|
}
|
|
const tooltip = document.querySelector('.Board .Tooltip');
|
|
tooltip.textContent = border[slot] === 'bank'
|
|
? '3 of one kind for 1 resource' :
|
|
`2 ${border[slot]} for 1 resource`;
|
|
tooltip.style.top = `${e.pageY}px`;
|
|
tooltip.style.left = `${e.pageX + 16}px`;
|
|
showTooltip();
|
|
};
|
|
|
|
const mouseMove = (border, side, e) => {
|
|
const slot = calculateBorderSlot(side, e);
|
|
if (!border[slot]) {
|
|
clearTooltip();
|
|
return;
|
|
}
|
|
const tooltip = document.querySelector('.Board .Tooltip');
|
|
tooltip.textContent = border[slot] === 'bank'
|
|
? '3 of one kind for 1 resource' :
|
|
`2 ${border[slot]} for 1 resource`;
|
|
tooltip.style.top = `${e.pageY}px`;
|
|
tooltip.style.left = `${e.pageX + 16}px`;
|
|
showTooltip();
|
|
}
|
|
|
|
const mouseLeave = (border, e) => {
|
|
clearTooltip();
|
|
};
|
|
|
|
const generateBorders = function(borderOrder) {
|
|
const sides = 6;
|
|
let side = -1;
|
|
return borderOrder.map(order => {
|
|
const border = borders[order];
|
|
side++;
|
|
let x = + Math.sin(Math.PI - side / sides * 2. * Math.PI) * radius,
|
|
y = Math.cos(Math.PI - side / sides * 2. * Math.PI) * radius;
|
|
let prev = (order === 0) ? 6 : order;
|
|
const file = `borders-${order+1}.${prev}.png`;
|
|
const value = side;
|
|
return <div
|
|
key={`border-${order}`}
|
|
className="Border"
|
|
border={border}
|
|
onMouseEnter={(e) => { mouseEnter(border, value, e) }}
|
|
onMouseMove={(e) => { mouseMove(border, value, e) }}
|
|
onMouseLeave={mouseLeave}
|
|
style={{
|
|
width: `${borderImageWidth}px`,
|
|
height: `${borderImageHeight}px`,
|
|
top: `${y}px`,
|
|
left: `${x}px`,
|
|
transform: `rotate(${side*(360/sides)}deg) translate(${borderOffsetX}px, ${borderOffsetY}px) scale(-1, -1)`,
|
|
backgroundImage: `url(${assetsPath}/gfx/${file} )`
|
|
}}
|
|
/>;
|
|
});
|
|
};
|
|
|
|
if (borders && borderOrder) {
|
|
console.log(`board - Generate board - borders`);
|
|
setBorderElements(generateBorders(borderOrder));
|
|
}
|
|
|
|
if (tiles && tileOrder && animationSeeds) {
|
|
console.log(`board - Generate board - tiles`);
|
|
setTileElements(generateTiles(tileOrder, animationSeeds));
|
|
}
|
|
|
|
/* Regenerate pips every time; it uses ws */
|
|
if (pips && pipOrder) {
|
|
console.log(`board - Generate board - pips`);
|
|
setPipElements(generatePips(pipOrder));
|
|
}
|
|
|
|
if (signature && signature !== generated) {
|
|
console.log(`board - Regnerating for ${signature}`);
|
|
setGenerated(signature);
|
|
}
|
|
}, [
|
|
signature, generated,
|
|
pips, pipOrder, borders, borderOrder, tiles, tileOrder,
|
|
animationSeeds,
|
|
ws, state, rules
|
|
]);
|
|
|
|
/* Re-render turn info after every render */
|
|
useEffect(() => {
|
|
if (!turn) { return; }
|
|
let nodes = document.querySelectorAll('.Active');
|
|
for (let i = 0; i < nodes.length; i++) {
|
|
nodes[i].classList.remove('Active');
|
|
}
|
|
if (turn.roll) {
|
|
nodes = document.querySelectorAll(`.Pip[data-roll="${turn.roll}"]`);
|
|
for (let i = 0; i < nodes.length; i++) {
|
|
const index = nodes[i].getAttribute('data-index');
|
|
if (index !== null) {
|
|
const tile = document.querySelector(`.Tile[data-index="${index}"]`);
|
|
if (tile) {
|
|
tile.classList.add('Active');
|
|
}
|
|
}
|
|
nodes[i].classList.add('Active');
|
|
}
|
|
}
|
|
});
|
|
|
|
/* Re-render placements after every render */
|
|
useEffect(() => {
|
|
if (!placements) { return; }
|
|
/* Set color and type based on placement data from the server */
|
|
placements.corners.forEach((corner, index) => {
|
|
const el = document.querySelector(`.Corner[data-index="${index}"]`);
|
|
if (!el) { return; }
|
|
if (turn.volcano === index) {
|
|
el.classList.add('Lava');
|
|
} else {
|
|
el.classList.remove('Lava');
|
|
}
|
|
if (!corner.color) {
|
|
el.removeAttribute('data-color');
|
|
el.removeAttribute('data-type');
|
|
} else {
|
|
el.setAttribute('data-color', corner.color);
|
|
el.setAttribute('data-type', corner.type);
|
|
}
|
|
});
|
|
placements.roads.forEach((road, index) => {
|
|
const el = document.querySelector(`.Road[data-index="${index}"]`);
|
|
if (!el) { return; }
|
|
if (!road.color) {
|
|
el.removeAttribute('data-color');
|
|
} else {
|
|
if (road.longestRoad) {
|
|
if (road.longestRoad === longestRoadLength) {
|
|
el.classList.add('LongestRoad');
|
|
} else {
|
|
el.classList.remove('LongestRoad');
|
|
}
|
|
el.setAttribute('data-longest', road.longestRoad);
|
|
} else {
|
|
el.removeAttribute('data-longest');
|
|
}
|
|
el.setAttribute('data-color', road.color);
|
|
}
|
|
});
|
|
|
|
/* Clear all 'Option' targets */
|
|
let nodes = document.querySelectorAll(`.Option`);
|
|
for (let i = 0; i < nodes.length; i++) {
|
|
nodes[i].classList.remove('Option');
|
|
}
|
|
|
|
/* Add 'Option' based on turn.limits */
|
|
if (turn && turn.limits) {
|
|
if (turn.limits['roads']) {
|
|
turn.limits['roads'].forEach(index => {
|
|
const el = document.querySelector(`.Road[data-index="${index}"]`);
|
|
if (!el) { return; }
|
|
el.classList.add('Option');
|
|
el.setAttribute('data-color', turn.color);
|
|
});
|
|
}
|
|
if (turn.limits['corners']) {
|
|
turn.limits['corners'].forEach(index => {
|
|
const el = document.querySelector(`.Corner[data-index="${index}"]`);
|
|
if (!el) { return; }
|
|
el.classList.add('Option');
|
|
el.setAttribute('data-color', turn.color);
|
|
});
|
|
}
|
|
if (turn.limits['tiles']) {
|
|
turn.limits['tiles'].forEach(index => {
|
|
const el = document.querySelector(`.Tile[data-index="${index}"]`);
|
|
if (!el) { return; }
|
|
el.classList.add('Option');
|
|
});
|
|
}
|
|
if (turn.limits['pips']) {
|
|
turn.limits['pips'].forEach(index => {
|
|
const el = document.querySelector(`.Pip[data-index="${index}"]`);
|
|
if (!el) { return; }
|
|
el.classList.add('Option');
|
|
});
|
|
}
|
|
}
|
|
|
|
/* Clear the robber */
|
|
nodes = document.querySelectorAll(`.Pip.Robber`);
|
|
for (let i = 0; i < nodes.length; i++) {
|
|
nodes[i].classList.remove('Robber');
|
|
[ 'Robert', 'Roberta', 'Velocirobber' ].forEach(robberName =>
|
|
nodes[i].classList.remove(robberName)
|
|
);
|
|
}
|
|
|
|
/* Place the robber */
|
|
if (robber !== undefined) {
|
|
const el = document.querySelector(`.Pip[data-index="${robber}"]`);
|
|
if (el) {
|
|
el.classList.add('Robber');
|
|
el.classList.add(robberName);
|
|
}
|
|
}
|
|
});
|
|
|
|
const canAction = (action) => {
|
|
return (turn && Array.isArray(turn.actions) && turn.actions.indexOf(action) !== -1);
|
|
};
|
|
|
|
const canRoad = (canAction('place-road')
|
|
&& turn.color === color
|
|
&& (state === 'initial-placement' || state === 'normal'));
|
|
|
|
const canCorner = ((canAction('place-settlement') || canAction('place-city'))
|
|
&& turn.color === color
|
|
&& (state === 'initial-placement' || state === 'normal'));
|
|
|
|
const canPip = (canAction('place-robber')
|
|
&& turn.color === color
|
|
&& (state === 'initial-placement' || state === 'normal'));
|
|
|
|
console.log(`board - tile elements`, tileElements);
|
|
return (
|
|
<div className="Board" ref={board}>
|
|
<div className="Tooltip">tooltip</div>
|
|
<div className="BoardBox">
|
|
<div className="Borders" disabled>
|
|
{ borderElements }
|
|
</div>
|
|
<div className="Tiles" disabled>
|
|
{ tileElements }
|
|
</div>
|
|
<div className="Pips" disabled={!canPip}>
|
|
{ pipElements }
|
|
</div>
|
|
<div className="Corners" disabled={!canCorner}>
|
|
{ cornerElements }
|
|
</div>
|
|
<div className="Roads" disabled={!canRoad}>
|
|
{ roadElements }
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
};
|
|
|
|
export { Board };
|