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TypeScript

import React, { useContext, useState, useMemo, useRef, useEffect } from "react";
import equal from "fast-deep-equal";
import { Resource } from "./Resource";
import { Placard } from "./Placard";
import { GlobalContext } from "./GlobalContext";
import { assetsPath } from "./Common";
import "./Hand.css";
/* eslint-disable @typescript-eslint/no-explicit-any */
interface DevelopmentProps {
type: string;
card: any;
onClick: () => void;
}
const Development: React.FC<DevelopmentProps> = ({ type, card, onClick }) => {
return (
<div
className={`Development ${card.played ? "Selected" : ""}`}
onClick={onClick}
style={{
backgroundImage: `url(${assetsPath}/gfx/card-${type}.png)`,
}}
/>
);
};
interface HandProps {
buildActive: boolean;
setBuildActive: (active: boolean) => void;
setCardActive: (card: any) => void;
}
const Hand: React.FC<HandProps> = ({ buildActive, setBuildActive, setCardActive }) => {
const { ws, sendJsonMessage } = useContext(GlobalContext);
const [priv, setPriv] = useState<any>(undefined);
const [color, setColor] = useState<string | undefined>(undefined);
const [turn, setTurn] = useState<any>(undefined);
const [longestRoad, setLongestRoad] = useState<string | undefined>(undefined);
const [largestArmy, setLargestArmy] = useState<string | undefined>(undefined);
const [development, setDevelopment] = useState<React.ReactElement[]>([]);
const [mostPorts, setMostPorts] = useState<string | undefined>(undefined);
const [mostDeveloped, setMostDeveloped] = useState<string | undefined>(undefined);
const [selected, setSelected] = useState<number>(0);
const fields = useMemo(
() => ["private", "turn", "color", "longestRoad", "largestArmy", "mostPorts", "mostDeveloped"],
[]
);
const onWsMessage = (event: MessageEvent) => {
const data = JSON.parse(event.data);
switch (data.type) {
case "game-update":
console.log(`hand - game-update: `, data.update);
if ("private" in data.update && !equal(priv, data.update.private)) {
setPriv(data.update.private);
}
if ("turn" in data.update && !equal(turn, data.update.turn)) {
setTurn(data.update.turn);
}
if ("color" in data.update && color !== data.update.color) {
setColor(data.update.color);
}
if ("longestRoad" in data.update && longestRoad !== data.update.longestRoad) {
setLongestRoad(data.update.longestRoad);
}
if ("largestArmy" in data.update && largestArmy !== data.update.largestArmy) {
setLargestArmy(data.update.largestArmy);
}
if ("mostDeveloped" in data.update && data.update.mostDeveloped !== mostDeveloped) {
setMostDeveloped(data.update.mostDeveloped);
}
if ("mostPorts" in data.update && data.update.mostPorts !== mostPorts) {
setMostPorts(data.update.mostPorts);
}
break;
default:
break;
}
};
const refWsMessage = useRef(onWsMessage);
useEffect(() => {
refWsMessage.current = onWsMessage;
});
useEffect(() => {
if (!ws) {
return;
}
const cbMessage = (e: MessageEvent) => refWsMessage.current(e);
ws.addEventListener("message", cbMessage);
return () => {
ws.removeEventListener("message", cbMessage);
};
}, [ws, refWsMessage]);
useEffect(() => {
if (!sendJsonMessage) {
return;
}
sendJsonMessage({
type: "get",
fields,
});
}, [sendJsonMessage, fields]);
useEffect(() => {
if (!priv) {
return;
}
const cardClicked = (card: any) => {
setCardActive(card);
};
const stacks: { [key: string]: any[] } = {};
priv.development.forEach((card: any) =>
card.type in stacks ? stacks[card.type].push(card) : (stacks[card.type] = [card])
);
const development: React.ReactElement[] = [];
for (const type in stacks) {
const cards = stacks[type]
.sort((A: any, B: any) => {
if (A.played) {
return -1;
}
if (B.played) {
return +1;
}
return B.turn - A.turn; /* Put playable cards on top */
})
.map((card: any) => (
<Development
onClick={() => cardClicked(card)}
card={card}
key={`${type}-${card.card}`}
type={`${type}-${card.card}`}
/>
));
development.push(
<div key={type} className="Stack">
{cards}
</div>
);
}
setDevelopment(development);
}, [priv, setDevelopment, setCardActive]);
useEffect(() => {
const count = document.querySelectorAll(".Hand .CardGroup .Resource.Selected");
if (count.length !== selected) {
setSelected(count.length);
}
}, [setSelected, selected, turn]);
if (!priv) {
return <></>;
}
const cardSelected = () => {
const count = document.querySelectorAll(".Hand .CardGroup .Resource.Selected");
setSelected(count.length);
};
return (
<div className="Hand">
{
<div className="CardsSelected" style={selected === 0 ? { display: "none" } : {}}>
{selected} cards selected
</div>
}
<div className="CardGroup">
<Resource type="wood" count={priv.wood} onClick={cardSelected} />
<Resource type="wheat" count={priv.wheat} onClick={cardSelected} />
<Resource type="stone" count={priv.stone} onClick={cardSelected} />
<Resource type="brick" count={priv.brick} onClick={cardSelected} />
<Resource type="sheep" count={priv.sheep} onClick={cardSelected} />
</div>
<div className="CardGroup">{development}</div>
{mostDeveloped && mostDeveloped === color && <Placard type="most-developed" />}
{mostPorts && mostPorts === color && <Placard type="port-of-call" />}
{longestRoad && longestRoad === color && <Placard type="longest-road" />}
{largestArmy && largestArmy === color && <Placard type="largest-army" />}
<Placard className="BuildCard" {...{ buildActive, setBuildActive }} disabled={!turn || !turn.roll} type={color} />
</div>
);
};
export { Hand };