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TypeScript

export const addActivity = (game: any, session: any, message: string): void => {
let date = Date.now();
if (game.activities.length && game.activities[game.activities.length - 1].date === date) {
date++;
}
game.activities.push({ color: session ? session.color : "", message, date });
if (game.activities.length > 30) {
game.activities.splice(0, game.activities.length - 30);
}
};
export const addChatMessage = (game: any, session: any, message: string, isNormalChat?: boolean) => {
let now = Date.now();
let lastTime = 0;
if (game.chat.length) {
lastTime = game.chat[game.chat.length - 1].date;
}
if (now <= lastTime) {
now = lastTime + 1;
}
const entry: any = {
date: now,
message: message,
};
if (isNormalChat) {
entry.normalChat = true;
}
if (session && session.name) {
entry.from = session.name;
}
if (session && session.color) {
entry.color = session.color;
}
game.chat.push(entry);
if (game.chat.length > 50) {
game.chat.splice(0, game.chat.length - 50);
}
};
export const getColorFromName = (game: any, name: string): string => {
for (let id in game.sessions) {
if (game.sessions[id].name === name) {
return game.sessions[id].color;
}
}
return "";
};
export const getLastPlayerName = (game: any): string => {
let index = game.playerOrder.length - 1;
for (let id in game.sessions) {
if (game.sessions[id].color === game.playerOrder[index]) {
return game.sessions[id].name;
}
}
return "";
};
export const getFirstPlayerName = (game: any): string => {
let index = 0;
for (let id in game.sessions) {
if (game.sessions[id].color === game.playerOrder[index]) {
return game.sessions[id].name;
}
}
return "";
};
export const getNextPlayerSession = (game: any, name: string): any => {
let color;
for (let id in game.sessions) {
if (game.sessions[id].name === name) {
color = game.sessions[id].color;
break;
}
}
let index = game.playerOrder.indexOf(color);
index = (index + 1) % game.playerOrder.length;
color = game.playerOrder[index];
for (let id in game.sessions) {
if (game.sessions[id].color === color) {
return game.sessions[id];
}
}
console.error(`getNextPlayerSession -- no player found!`);
console.log(game.players);
};
export const getPrevPlayerSession = (game: any, name: string): any => {
let color;
for (let id in game.sessions) {
if (game.sessions[id].name === name) {
color = game.sessions[id].color;
break;
}
}
let index = game.playerOrder.indexOf(color);
index = (index - 1) % game.playerOrder.length;
for (let id in game.sessions) {
if (game.sessions[id].color === game.playerOrder[index]) {
return game.sessions[id];
}
}
console.error(`getNextPlayerSession -- no player found!`);
console.log(game.players);
};