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James Ketrenos 7885c094e1 State loading is working
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
2022-01-27 14:15:40 -08:00

338 lines
10 KiB
JavaScript
Executable File

"use strict";
const express = require("express"),
config = require("config"),
moment = require("moment"),
crypto = require("crypto"),
util = require("util"),
Promise = require("bluebird"),
{ readFile, writeFile } = require("fs").promises;
let gameDB;
require("../db/games").then(function(db) {
gameDB = db;
});
const router = express.Router();
function shuffle(array) {
var currentIndex = array.length, temporaryValue, randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
const assetData = {
tiles: [
{ type: "wood", y: 0. / 4. },
{ type: "wood", y: 1. / 4. },
{ type: "wood", y: 2. / 4. },
{ type: "wood", y: 3. / 4. },
{ type: "wheat", y: 0. / 4. },
{ type: "wheat", y: 1. / 4. },
{ type: "wheat", y: 2. / 4. },
{ type: "wheat", y: 3. / 4. },
{ type: "stone", y: 0. / 4. },
{ type: "stone", y: 1. / 4. },
{ type: "stone", y: 2. / 4. },
{ type: "sheep", y: 0. / 4. },
{ type: "sheep", y: 1. / 4. },
{ type: "sheep", y: 2. / 4. },
{ type: "sheep", y: 3. / 4. },
{ type: "brick", y: 0. / 4. },
{ type: "brick", y: 1. / 4. },
{ type: "brick", y: 2. / 4. },
{ type: "robber", y: 0 }
],
pips: [
{ roll: 7, pips: 0, y: 3. / 6., x: 0. / 6. },
{ roll: 5, pips: 4, y: 0. / 6., x: 0. / 6. },
{ roll: 2, pips: 1, y: 0. / 6., x: 1. / 6. },
{ roll: 6, pips: 5, y: 0. / 6., x: 2. / 6. },
{ roll: 3, pips: 2, y: 0. / 6., x: 3. / 6. },
{ roll: 8, pips: 5, y: 0. / 6., x: 4. / 6. },
{ roll: 10, pips: 3, y: 0. / 6., x: 5. / 6. },
{ roll: 9, pips: 4, y: 1. / 6., x: 0. / 6. },
{ roll: 12, pips: 1, y: 1. / 6., x: 1. / 6. },
{ roll: 11, pips: 2, y: 1. / 6., x: 2. / 6. },
{ roll: 4, pips: 3, y: 1. / 6., x: 3. / 6. },
{ roll: 8, pips: 5, y: 1. / 6., x: 4. / 6. },
{ roll: 10, pips: 3, y: 1. / 6., x: 5. / 6. },
{ roll: 9, pips: 4, y: 2. / 6., x: 0. / 6. },
{ roll: 4, pips: 3, y: 2. / 6., x: 1. / 6. },
{ roll: 5, pips: 4, y: 2. / 6., x: 2. / 6. },
{ roll: 6, pips: 6, y: 2. / 6., x: 3. / 6. },
{ roll: 3, pips: 2, y: 2. / 6., x: 4. / 6. },
{ roll: 11, pips: 2, y: 2. / 6., x: 5. / 6. }
],
borders: [
{ file: 'borders-1.6.png', left: "sheep", right: "bank" },
{ file: 'borders-2.1.png', center: "sheep" },
{ file: 'borders-3.2.png', left: "wheat", right: "bank" },
{ file: 'borders-4.3.png', center: "wood" },
{ file: 'borders-5.4.png', left: "sheep", right: "bank" },
{ file: 'borders-6.5.png', center: "bank" }
],
developmentCards: []
};
for (let i = 0; i < 14; i++) {
assetData.developmentCards.push("knight");
}
for (let i = 0; i < 6; i++) {
assetData.developmentCards.push("progress");
}
for (let i = 0; i < 5; i++) {
assetData.developmentCards.push("victoryPoint");
}
const games = {};
const roll = (game, player) => {
if (player == 0) {
console.log("No player active; roll has no action");
return;
}
switch (game.state) {
case "lobby":
if (game.players[player].order) {
console.log(`Player ${player} already rolled for order.`);
return;
}
game.dice = [ Math.ceil(Math.random() * 6) ];
game.players[player].order = game.dice[0];
const message = `${player} rolled ${game.dice[0]} for play order.`;
game.chat.push({ date: Date.now(), message: message });
console.log(message);
return;
}
}
router.put("/:id/:action/:value?", (req, res) => {
console.log(`PUT games/${req.params.id}/${req.params.action}`);
if (!req.params.action in games) {
const error = `Game not found: ${req.params.id}`;
return res.status(404).send(error);
}
const game = games[req.params.id];
if (!req.session.activePlayer || !req.session.activePlayer in game.players) {
const error = `Invalid player: ${req.session.activePlayer}`;
return res.status(404).send(error);
}
const player = game.players[req.session.activePlayer].name;
switch (req.params.action) {
case "roll":
roll(game, player);
break;
case "shuffle":
if (game.state === "lobby") {
shuffleBoard(game);
const message = `${player} requested a new board.`;
game.chat.push({ date: Date.now(), message: message });
console.log(message);
return sendGame(res, req, game);
} else {
const error = `Game no longer in lobby (${game.state}). Can not shuffle board.`;
return res.status(400).send(error)
}
case "state":
const state = req.params.value ? req.params.value : "active";
if (state != game.state) {
game.state = state;
const message = `${player} set game state to ${state}.`;
game.chat.push({ date: Date.now(), message: message });
}
return sendGame(res, req, game);
}
return sendGame(res, req, game);
})
router.get("/:id", async (req, res/*, next*/) => {
console.log("GET games/" + req.params.id);
let error;
if (req.params.id in games) {
const game = games[req.params.id];
return sendGame(res, req, game)
}
if (/^.|\//.exec(req.params.id)) {
error = `Requested game ID is invalid`;
return res.status(400).send(error);
}
const game = await readFile(`games/${req.params.id}`)
.catch(() => {
return null;
});
if (!game) {
error = `Unable to load game: ${req.params.id}`;
res.status(404).send(error);
} else {
games[req.params.id] = game;
return sendGame(game);
}
});
router.put("/:id", (req, res/*, next*/) => {
console.log("PUT games/" + req.params.id);
if (req.params.id in games) {
const game = games[req.params.id],
changes = req.body;
console.log(req.session.id, req.session.activePlayer);
console.log(JSON.stringify(changes, null, 2));
for (let change in changes) {
switch (change) {
case "players":
console.log("Player change.");
for (let player in changes.players) {
const playerChange = changes.players[player];
if (playerChange.name != "") {
game.chat.push({ from: player, date: Date.now(), message: `${player} is now '${playerChange.name}'.` });
req.session.activePlayer = player;
game.players[player].status = `Just joined`;
} else {
game.chat.push({ from: player, date: Date.now(), message: `${player} is no longer claimed.` });
req.session.activePlayer = "";
game.players[player].status = `Not active`;
}
game.players[player].name = playerChange.name;
}
break;
case "chat":
console.log("Chat change.");
game.chat.push({
from: changes.chat.player,
date: Date.now(),
message: changes.chat.message
});
if (game.chat.length > 10) {
game.chat.splice(0, game.chat.length - 10);
}
break;
}
}
return sendGame(res, req, game);
} else {
const error = `Game not found: ${req.params.id}`;
return res.status(404).send(error);
}
});
const sendGame = async (res, req, game) => {
await writeFile(`games/${game.id}`, JSON.stringify(game, null, 2))
.catch((error) => {
console.error(`Unable to write to games/${games.id}`);
console.error(error);
});
return res.status(200).send(Object.assign({}, game, {
timestamp: Date.now(),
activePlayer: (req.session && req.session.activePlayer) ?
req.session.activePlayer : null
}));
}
router.post("/:id?", (req, res/*, next*/) => {
console.log("POST games/");
const id = req.params.id;
if (id && id in games) {
const error = `Can not create new game for ${id} -- it already exists.`
console.error(error);
return res.status(400).send(error);
}
const game = {
startTime: Date.now(),
state: "lobby", /* lobby, in-game, finished */
tiles: [],
pips: [],
borders: [],
tokens: [],
players: {
R: { roads: 15, cities: 4, settlements: 5, points: 0, name: "", status: "Not active" },
O: { roads: 15, cities: 4, settlements: 5, points: 0, name: "", status: "Not active" },
B: { roads: 15, cities: 4, settlements: 5, points: 0, name: "", status: "Not active" },
W: { roads: 15, cities: 4, settlements: 5, points: 0, name: "", status: "Not active" }
},
developmentCards: assetData.developmentCards.slice(),
dice: [ 0, 0 ],
sheep: 19,
ore: 19,
wool: 19,
brick: 19,
wheat: 19,
longestRoad: null,
largestArmy: null,
chat: [ { from: "R", date: Date.now(), message: "Server initialized!" } ],
id: id ? id : crypto.randomBytes(8).toString('hex')
};
games[game.id] = game;
req.session.activePlayer = null;
shuffleBoard(game);
console.log(`New game created: ${game.id}`);
return sendGame(res, req, game);
});
const shuffleBoard = (game) => {
[ "tiles", "pips", "borders" ].forEach((field) => {
game[field] = []
for (let i = 0; i < assetData[field].length; i++) {
game[field].push(i);
}
/* Shuffle an array of indexes */
shuffle(game[field]);
/* Convert from an index array to a full array */
for (let i = 0; i < assetData[field].length; i++) {
game[field][i] = assetData[field][game[field][i]];
}
});
shuffle(game.developmentCards)
}
/*
return gameDB.sequelize.query("SELECT " +
"photos.*,albums.path AS path,photohashes.hash,modified,(albums.path || photos.filename) AS filepath FROM photos " +
"LEFT JOIN albums ON albums.id=photos.albumId " +
"LEFT JOIN photohashes ON photohashes.photoId=photos.id " +
"WHERE photos.id=:id", {
replacements: {
id: id
}, type: gameDB.Sequelize.QueryTypes.SELECT,
raw: true
}).then(function(photos) {
if (photos.length == 0) {
return null;
}
*/
if (0) {
router.get("/*", (req, res/*, next*/) => {
return gameDB.sequelize.query(query, {
replacements: replacements, type: gameDB.Sequelize.QueryTypes.SELECT
}).then((photos) => {
});
});
}
module.exports = router;