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James Ketrenos 588777af90 Add sheeps
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
2022-06-23 14:07:53 -07:00

361 lines
8.4 KiB
JavaScript

const fetch = require('node-fetch');
const WebSocket = require('ws');
const fs = require('fs').promises;
const version = '0.0.1';
if (process.argv.length < 5) {
console.error(`
usage: npm start SERVER GAME-ID USER
For example:
npm start https://nuc.ketrenos.com:3000/ketr.ketran robot-wars ai-1
`);
process.exit(-1);
}
const server = process.argv[2];
const gameId = process.argv[3];
let session = undefined;
const name = process.argv[4];
const game = {};
process.env["NODE_TLS_REJECT_UNAUTHORIZED"] = 0;
const error = (e) => {
console.log(`ws - error`, e);
}
const connect = async () => {
let loc = new URL(server), new_uri;
let player;
try {
const data = JSON.parse(await fs.readFile(`${name}.json`, 'utf-8'));
player = data.player;
} catch (_) {
const res = await fetch(`${server}/api/v1/games`, {
method: 'GET',
cache: 'no-cache',
credentials: 'same-origin', /* include cookies */
headers: {
'Content-Type': 'application/json'
}
});
if (!res) {
throw new Error(`Unable to connect to ${server}`);
}
player = JSON.parse(await res.text()).player;
await fs.writeFile(`${name}.json`, JSON.stringify({
name,
player
}));
}
console.log(`Connecting to ${server} as ${player}`);
if (loc.protocol === "https:") {
new_uri = "wss";
} else {
new_uri = "ws";
}
new_uri = `${new_uri}://${loc.host}/ketr.ketran/api/v1/games/ws/${gameId}`;
const ws = new WebSocket(new_uri,
[],
{
'headers': {
'Cookie': `player=${player}`
}
});
return new Promise((resolve, reject) => {
const headers = (e) => {
console.log(`ws - headers`);
};
const open = (e) => {
console.log(`ws - open`);
resolve(ws);
};
const connection = (ws) => {
console.log("connection request cookie: ", ws.upgradeReq.headers.cookie);
};
const close = (e) => {
console.log(`ws - close`);
};
ws.on('open', open);
ws.on('connect', () => { connect(ws); });
ws.on('headers', headers);
ws.on('close', close);
ws.on('error', error);
ws.on('message', (data) => { message(ws, data); });
});
};
const createPlayer = (ws) => {
const send = (data) => {
ws.send(JSON.stringify(data));
};
if (game.name === '') {
send({ type: 'player-name', name });
return;
}
if (game.state !== 'lobby') {
return;
}
if (game.unselected.indexOf(name) === -1) {
return;
}
const slots = [];
for (let color in game.players) {
if (game.players[color].status === 'Not active') {
slots.push(color);
}
}
if (slots.length === 0) {
return;
}
const index = Math.floor(Math.random() * slots.length);
console.log(`Requesting to play as ${slots[index]}.`);
game.unselected = game.unselected.filter(
color => color === slots[index]);
send({
type: 'set',
field: 'color',
value: slots[index]
});
send({
type: 'chat',
message: `Woohoo! Robot AI ${version} is alive!`
});
};
const tryBuild = (ws) => {
const send = (data) => {
console.log(`ws - send`);
ws.send(JSON.stringify(data));
};
let trying = false;
if (game.private.wood
&& game.private.brick
&& game.private.sheep
&& game.private.wheat) {
send({
type: 'buy-settlement'
});
trying = true;
}
if (game.private.wood && game.private.brick) {
send({
type: 'buy-road'
});
trying = true;
}
return trying;
};
const message = (ws, data) => {
const send = (data) => {
console.log(`ws - send: ${data.type}`);
ws.send(JSON.stringify(data));
};
data = JSON.parse(data);
switch (data.type) {
case 'game-update':
console.log(`ws - receive - `,
Object.assign({}, data.update, {
activities: 'filtered out',
chat: 'filtered out'
})
);
Object.assign(game, data.update);
console.log(`state - ${game.state}`);
switch (game.state) {
case undefined:
case 'lobby':
createPlayer(ws);
break;
case 'game-order':
if (!game.color) {
console.log(`game-order - player not active`);
return;
}
console.log(`game-order - `, {
color: game.color,
players: game.players
});
if (!game.players[game.color].orderRoll) {
console.log(`Time to roll as ${game.color}`);
send({ type: 'roll' });
}
break;
case 'initial-placement': {
console.log({ color: game.color, state: game.state, turn: game.turn });
if (game.turn.color !== game.color) {
break;
}
let index;
const type = game.turn.actions[0];
if (type === 'place-road') {
console.log({ roads: game.turn.limits.roads });
index = game.turn.limits.roads[Math.floor(
Math.random() * game.turn.limits.roads.length)];
} else if (type === 'place-settlement') {
console.log({ corners: game.turn.limits.corners });
index = game.turn.limits.corners[Math.floor(
Math.random() * game.turn.limits.corners.length)];
}
console.log(`Selecting ${type} at ${index}`);
send({
type, index
});
} break;
case 'normal':
if (game.turn.color !== game.color) {
return;
}
if (game.turn.actions && game.turn.actions.indexOf('place-road') !== -1) {
index = game.turn.limits.roads[Math.floor(
Math.random() * game.turn.limits.roads.length)];
send({
type: 'place-road', index
});
return;
}
if (game.turn.actions && game.turn.actions.indexOf('place-settlement') !== -1) {
console.log({ corners: game.turn.limits.corners });
index = game.turn.limits.corners[Math.floor(
Math.random() * game.turn.limits.corners.length)];
send({
type: 'place-settlement', index
});
return;
}
if (!game.dice) {
console.log(`Rolling...`);
send({
type: 'roll'
});
return;
}
if (game.private.mustDiscard) {
let mustDiscard = game.private.mustDiscard;
const cards = [],
discards = {};
const types = ['wheat', 'sheep', 'stone', 'brick', 'wood'];
types.forEach(type => {
for (let i = 0; i < game.private[type]; i++) {
cards.push(type);
}
});
while (mustDiscard--) {
const type = cards[Math.floor(Math.random() * cards.length)];
if (!(type in discards)) {
discards[type] = 1;
} else {
discards[type]++;
}
}
console.log(`discarding - `, discards);
send({
type: 'discard',
discards
});
return;
}
if (game.turn.actions
&& game.turn.actions.indexOf('place-robber') !== -1) {
console.log({ pips: game.turn.limits.pips });
const index = game.turn.limits.pips[Math.floor(Math.random() * game.turn.limits.pips.length)];
console.log(`placing robber - ${index}`)
send({
type: 'place-robber',
index
});
return;
}
if (game.turn.actions && game.turn.actions.indexOf('steal-resource') !== -1) {
const { color } = game.turn.limits.players[Math.floor(Math.random() * game.turn.limits.players.length)];
console.log(`stealing resouce from ${game.players[color].name}`);
send({
type: 'steal-resource',
color
});
return;
}
if (game.turn.robberInAction) {
console.log({ turn: game.turn });
} else {
console.log({
turn: game.turn,
wheat: game.private.wheat,
sheep: game.private.sheep,
stone: game.private.stone,
brick: game.private.brick,
wood: game.private.wood,
});
if (!tryBuild(ws)) {
send({
type: 'pass'
});
}
}
break;
default:
console.log({ state: game.state, turn: game.turn });
break;
}
break;
case 'ping':
if (!game.state) {
console.log(`ping received with no game. Sending update request`);
ws.send(JSON.stringify({
type: 'game-update'
}));
}
break;
default:
console.log(data);
break;
}
}
const ai = async (ws) => {
}
connect().then((ws) => {
ai(ws)
.catch((error) => {
console.error(error);
ws.close();
});
})
.catch((error) => {
console.error(error);
});