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peddlers-of-ketran/server/tools/import-games-to-db.ts

116 lines
3.8 KiB
TypeScript

#!/usr/bin/env ts-node
import path from 'path';
import fs from 'fs/promises';
import { gameDB } from "../routes/games/store";
async function main() {
const gamesDir = path.resolve(__dirname, "../../db/games");
let files: string[] = [];
try {
files = await fs.readdir(gamesDir);
} catch (e) {
console.error("Failed to read games dir", gamesDir, e);
process.exit(2);
}
if (!gameDB.db) {
await gameDB.init();
}
let db = gameDB.db;
if (!db.sequelize) {
console.error("DB did not expose sequelize; cannot proceed.");
process.exit(4);
}
for (const f of files) {
// ignore dotfiles and .bk backup files (we don't want to import backups)
if (f.startsWith(".") || f.endsWith(".bk")) continue;
const full = path.join(gamesDir, f);
try {
const stat = await fs.stat(full);
if (!stat.isFile()) continue;
const raw = await fs.readFile(full, "utf8");
const game = JSON.parse(raw);
// Derive id from filename (strip .json if present)
const idStr = f.endsWith(".json") ? f.slice(0, -5) : f;
const id = isNaN(Number(idStr)) ? idStr : Number(idStr);
// derive a friendly name from the saved game when present
const nameCandidate = game && (game.name || game.id) ? String(game.name || game.id) : undefined;
try {
if (typeof id === "number") {
// numeric filename: use the typed helper
await db.saveGame(game);
console.log(`Saved game id=${id}`);
if (nameCandidate) {
try {
await db.sequelize.query("UPDATE games SET name=:name WHERE id=:id", {
replacements: { id, name: nameCandidate },
});
} catch (_) {
// ignore name update failure
}
}
} else {
// string filename: try to find an existing row by path and save via id;
// otherwise insert a new row with path and the JSON game.
let found: any[] = [];
try {
found = await db.sequelize.query("SELECT id FROM games WHERE path=:path", {
replacements: { path: idStr },
type: db.Sequelize.QueryTypes.SELECT,
});
} catch (qe) {
found = [];
}
if (found && found.length) {
const foundId = found[0].id;
await db.saveGame(game);
console.log(`Saved game path=${idStr} -> id=${foundId}`);
if (nameCandidate) {
try {
await db.sequelize.query("UPDATE games SET name=:name WHERE id=:id", {
replacements: { id: foundId, name: nameCandidate },
});
} catch (_) {
// ignore
}
}
} else {
// ensure state column exists before inserting a new row
try {
await db.sequelize.query("ALTER TABLE games ADD COLUMN state TEXT");
} catch (_) {
// ignore
}
const payload = JSON.stringify(game);
if (nameCandidate) {
await db.sequelize.query("INSERT INTO games (path, state, name) VALUES(:path, :state, :name)", {
replacements: { path: idStr, state: payload, name: nameCandidate },
});
} else {
await db.sequelize.query("INSERT INTO games (path, state) VALUES(:path, :state)", {
replacements: { path: idStr, state: payload },
});
}
console.log(`Inserted game path=${idStr}`);
}
}
} catch (e) {
console.error("Failed to save game", idStr, e);
}
} catch (e) {
console.error("Failed to read/parse", full, e);
}
}
console.log("Import complete");
process.exit(0);
}
main();