199 lines
6.1 KiB
JavaScript
199 lines
6.1 KiB
JavaScript
import React, { useState, useEffect, useContext, useRef, useMemo, useCallback } from "react";
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import equal from "fast-deep-equal";
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import Paper from '@material-ui/core/Paper';
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import Button from '@material-ui/core/Button';
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import "./Winner.css";
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import {Resource} from './Resource.js';
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import {PlayerColor} from './PlayerColor.js';
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import { GlobalContext } from "./GlobalContext.js";
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const Winner = ({ winnerDismissed, setWinnerDismissed }) => {
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const { ws } = useContext(GlobalContext);
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const [winner, setWinner] = useState(undefined);
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const [state, setState] = useState(undefined);
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const fields = useMemo(() => [
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'winner', 'state'
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], []);
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const onWsMessage = (event) => {
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const data = JSON.parse(event.data);
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switch (data.type) {
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case 'game-update':
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console.log(`winner - game update`, data.update);
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if ('winner' in data.update && !equal(data.update.winner, winner)) {
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setWinner(data.update.winner);
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}
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if ('state' in data.update && data.update.state !== state) {
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if (data.update.state !== 'winner') {
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setWinner(undefined);
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}
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setWinnerDismissed(false);
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setState(data.update.state);
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}
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break;
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default:
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break;
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}
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};
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const refWsMessage = useRef(onWsMessage);
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useEffect(() => { refWsMessage.current = onWsMessage; });
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useEffect(() => {
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if (!ws) { return; }
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const cbMessage = e => refWsMessage.current(e);
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ws.addEventListener('message', cbMessage);
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return () => {
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ws.removeEventListener('message', cbMessage);
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}
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}, [ws, refWsMessage]);
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useEffect(() => {
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if (!ws) { return; }
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ws.send(JSON.stringify({
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type: 'get',
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fields
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}));
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}, [ws, fields]);
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const quitClicked = useCallback((event) => {
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if (!winnerDismissed) {
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setWinnerDismissed(true);
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ws.send(JSON.stringify({
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type: 'goto-lobby'
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}));
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}
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}, [ws, winnerDismissed, setWinnerDismissed]);
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if (!winner || winnerDismissed) {
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return <></>;
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}
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let losers = [];
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for (let key in winner.players) {
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if (key === winner.color || winner.players[key].status === 'Not active') {
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continue;
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}
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losers.push(winner.players[key]);
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}
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const turnCount = Math.floor(winner.turns / (losers.length + 1));
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losers = losers.map(player => {
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const averageSeconds = Math.floor(player.totalTime / turnCount / 1000),
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average = `${Math.floor(averageSeconds / 60)}m:${averageSeconds % 60}s`;
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return <div key={player.color}>
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<PlayerColor color={player.color}/> {player.name} finished with {player.points} victory points.
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{ Number(player.potential) !== 0 && <>They had <b>{player.potential}</b> unplayed Victory Point card(s).</> }
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Their average turn time was {average}.
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</div>;
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});
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let robber;
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let max = 0;
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let playerStolen = {};
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const stats = winner.stolen;
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for (let player in stats) {
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if (player === 'total' || player === 'player') {
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continue;
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}
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if (player === 'robber') {
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robber = <></>;
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for (let type in stats.robber.stole) {
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if (type === 'total') {
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continue;
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}
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const count = stats.robber.stole[type];
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robber = <>{robber}
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<Resource label={true} type={type} count={count} disabled/>
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</>;
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}
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robber = <div>
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Throughout the game, the robber blocked <b>{stats.robber.stole.total}
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</b> resources:
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<div className="ThiefStole">{robber}</div></div>;
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continue;
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}
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if ( stats[player].stolen.total < max) {
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continue;
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}
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if (stats[player].stolen.total > max) {
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max = stats[player].stolen.total;
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playerStolen = {
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robber: stats[player].stolen.robber,
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player: stats[player].stolen.player,
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element: <></>
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};
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}
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let stolen;
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for (let type in stats[player].stolen) {
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if ([ 'total', 'robber', 'player' ].indexOf(type) !== -1) {
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continue;
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}
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if (!stolen) {
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stolen = <></>;
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}
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const count = stats[player].stolen[type];
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stolen = <>{stolen}
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<Resource label={true} type={type} count={count} disabled/>
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</>;
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}
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if (stolen) {
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playerStolen.element = <div key={player}>
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<PlayerColor color={player}/> {winner.players[player].name}
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<div className="PlayerStolen">{stolen}</div>
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</div>;
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}
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}
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if (!robber) {
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robber = <div>The robber never blocked any resources from anyone!</div>;
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}
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const averageSeconds = Math.floor(winner.totalTime / turnCount / 1000),
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average = `${Math.floor(averageSeconds / 60)}m:${averageSeconds % 60}s`;
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const seconds = winner.elapsedTime / 1000,
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h = Math.floor(seconds / (60 * 60)),
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m = Math.floor((seconds % (60 * 60)) / 60),
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s = Math.floor((seconds % (60 * 60)) % 60);
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const totalTime = `${h}h:${m}m:${s}s`;
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let vpType = ['market', 'university', 'library', 'palace'];
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vpType = vpType[Math.floor(vpType.length * Math.random())];
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return (
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<div className="Winner">
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<Paper>
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<div className="Title">{winner.name} has won with {winner.points} victory points!</div>
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<div style={{display: 'flex', flexDirection: 'row'}}>
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<Resource type={`vp-${vpType}`} disabled count={1}/>
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<div className="Description">
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<div>Congratulations, <b>{winner.name}</b>!</div>
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<div>
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<PlayerColor color={winner.color}/> {winner.name} won the game
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with <b>{winner.points}</b> Victory Points after {turnCount} game turns.
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{ Number(winner.potential) !== 0 && <>They had <b>{winner.potential}</b> unplayed Victory Point card(s).</>}
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Their average turn time was {average}.
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</div>
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{ losers }
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<div>The game took {totalTime}.</div>
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{ robber }
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{ max !== 0 && <>
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<div>The robber stole {playerStolen.robber} and other players
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stole {playerStolen.player} resources from:</div>
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<div className="PlayerStolenList">
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{ playerStolen.element }
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</div>
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</> }
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</div>
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</div>
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<Button onClick={quitClicked}>Go back to Lobby</Button>
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</Paper>
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</div>
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);
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};
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export { Winner }; |