1
0

321 lines
8.8 KiB
TypeScript

"use strict";
/* Board Tiles:
* 0 1 2
* 3 4 5 6
* 7 8 9 10 11
* 12 13 14 15
* 16 17 18
*/
/*
* c0
* /\
* r0 / \r1
* c6 / \ c1
* | |
* r6| p,a | r2
* c5| | c3
* \ /
* r5 \ / r3
* \/
* c4
*/
/* |
* 0 1 2 |
* 1| 3| 5|
* \. / \ / \ / \ 3
* \. 0/ 1\ 3/ 4\ 6/ 7\
* \./ \ / \ / \
* 0| 2| 4| |6
* 17 2| 0 5| 1 8| 2 |9 4
* 8| 10| 12| |14
* / \ / \ / \ / \
* 10/ 11\ 13/ 14\ 16/ 17\ 19/ 20\
* / \ / \ / \ / \
* 7| 9| 11| 13| |15
* 16 12| 3 15| 4 18| 5 21| 6 |22
* 17| 19| 21| 23| |25 5
* / \ / \ / \ / \ / \ ,/
* 23/ 24\ 26/ 27\ 29/ 30\ 32/ 33\ 35/ 36\ ,/
* / \ / \ / \ / \ / \ ,/
* 16| 18| 20| 22| 24| |26
* 15 25| 7 28| 8 31| 9 34| 10 37| 11 |38 6
* 27| 29| 31| 33| 35| |37
* /' \ / \ / \ / \ / \ /
* /' 39\ 40/ 41\ 43/ 44\ 46/ 47\ 49/ 50\ /53
* /' \ / \ / \ / \ / \ / 7
* 28| 30| 32| 34| |36
* 14 42| 12 45| 13 48| 14 51| 15 |52
* 38| 40| 42| 44| |46
* \ / \ / \ / \ /
* 54\ 55/ 56\ 58/ 59\ 61/ 62\ /65
* \ / \ / \ / \ / 8
* 39| 41| 43| |45
* 13 57| 16 60| 17 63| 18 |64
* 47| 49| 51| |53
* \ / \ / \ / `\
* 66\ 67/ 68\ 69/ 70\ /71 `\
* \ / \ / \ / `\
* 48| 50| 52| 9
* |
* 12 | 11 10
*/
const Tile = (corners: number[], roads: number[]) => {
return {
corners: corners, /* 6 */
pip: -1,
roads: roads,
asset: -1
};
};
/* Borders have three sections each, so they are numbered
* 0-17 clockwise. Some corners share two borders. */
const Corner = (roads: number[], banks: number[]) => {
return {
roads: roads, /* max of 3 */
banks: banks, /* max of 2 */
data: undefined
};
};
const Road = (corners: number[]) => {
return {
corners: corners, /* 2 */
data: undefined
}
};
const layout = {
tiles: [
Tile([ 0, 1, 2, 10, 9, 8], [ 0, 1, 5, 13, 11, 2]),
Tile([ 2, 3, 4, 12, 11, 10], [ 3, 4, 8, 16, 14, 5]),
Tile([ 4, 5, 6, 14, 13, 12], [ 6, 7, 9, 19, 17, 8]),
Tile([ 7, 8, 9, 19, 18, 17], [ 10, 11, 15, 26, 24, 12]),
Tile([ 9, 10, 11, 21, 20, 19], [ 13, 14, 18, 29, 27, 15]),
Tile([ 11, 12, 13, 23, 22, 21], [ 16, 17, 21, 32, 30, 18]),
Tile([ 13, 14, 15, 25, 24, 23], [ 19, 20, 22, 35, 33, 21]),
Tile([ 16, 17, 18, 29, 28, 27], [ 23, 24, 28, 40, 39, 25]),
Tile([ 18, 19, 20, 31, 30, 29], [ 26, 27, 31, 43, 41, 28]),
Tile([ 20, 21, 22, 33, 32, 31], [ 29, 30, 34, 46, 44, 31]),
Tile([ 22, 23, 24, 35, 34, 33], [ 32, 33, 37, 49, 47, 34]),
Tile([ 24, 25, 26, 37, 36, 35], [ 35, 36, 38, 53, 50, 37]),
Tile([ 28, 29, 30, 40, 39, 38], [ 40, 41, 45, 55, 54, 42]),
Tile([ 30, 31, 32, 42, 41, 40], [ 43, 44, 48, 58, 56, 45]),
Tile([ 32, 33, 34, 44, 43, 42], [ 46, 47, 51, 61, 59, 48]),
Tile([ 34, 35, 36, 46, 45, 44], [ 49, 50, 52, 65, 62, 51]),
Tile([ 39, 40, 41, 49, 48, 47], [ 55, 56, 60, 67, 66, 57]),
Tile([ 41, 42, 43, 51, 50, 49], [ 58, 59, 63, 69, 68, 60]),
Tile([ 43, 44, 45, 53, 52, 51], [ 61, 62, 64, 71, 70, 63])
],
roads: [
/* 0 */
Road([0, 1]),
Road([1, 2]),
Road([0, 8]),
Road([2, 3]),
Road([3, 4]),
Road([2, 10]),
Road([4, 5]),
Road([5, 6]),
Road([4, 12]),
Road([6, 14]),
/* 10 */
Road([8, 7]),
Road([8, 9]),
Road([7, 17]),
Road([9, 10]),
Road([10, 11]),
Road([9, 19]),
Road([12, 11]),
Road([12, 13]),
Road([11, 21]),
Road([14, 13]),
/* 20 */
Road([14, 15]),
Road([13,23 ]),
Road([15, 25]),
Road([17, 16]),
Road([17, 18]),
Road([16, 27]),
Road([19, 18]),
Road([19, 20]),
Road([18, 29]),
Road([21, 20]),
/* 30 */
Road([21, 22]),
Road([20, 31]),
Road([23, 22]),
Road([23, 24]),
Road([22,33]),
Road([25,24]),
Road([25,26]),
Road([24, 35]),
Road([26,37]),
Road([27,28]),
/* 40 */
Road([29,28]),
Road([29,30]),
Road([28,38]),
Road([31,30]),
Road([31,32]),
Road([30,40]),
Road([33,32]),
Road([33,34]),
Road([32,42]),
Road([35,34]),
/* 50 */
Road([35,36]),
Road([34,44]),
Road([36,46]),
Road([37,36]),
Road([38,39]),
Road([40,39]),
Road([40,41]),
Road([39,47]),
Road([41,42]),
Road([42,43]),
/* 60 */
Road([41,49]),
Road([44,43]),
Road([44,45]),
Road([43,51]),
Road([45,53]),
Road([46,45]),
Road([47,48]),
Road([49,48]),
Road([49,50]),
Road([51,50]),
/* 70 */
Road([51,52]),
Road([53,52]),
],
corners: [
/* 0 */
/* 0 */ Corner([2, 0],[0]),
/* 1 */ Corner([0, 1],[0]),
/* 2 */ Corner([1,3,5],[1]),
/* 3 */ Corner([3,4],[1,2]),
/* 4 */ Corner([8,4,6],[2]),
/* 5 */ Corner([6,7],[3]),
/* 6 */ Corner([7,9],[3]),
/* 7 */ Corner([12,10],[16,17]),
/* 8 */ Corner([2,10,11],[17]),
/* 9 */ Corner([11,13,15],[]),
/* 10 */
/* 10 */ Corner([5,13,14],[]),
/* 11 */ Corner([14,16,18],[]),
/* 12 */ Corner([8,16,17],[]),
/* 13 */ Corner([17,19,21],[]),
/* 14 */ Corner([9,19,20],[4]),
/* 15 */ Corner([20,22],[4,5]),
/* 16 */ Corner([23,25],[15]),
/* 17 */ Corner([12,23,24],[16]),
/* 18 */ Corner([24,26,28],[]),
/* 19 */ Corner([15,26,27],[]),
/* 20 */
/* 20 */ Corner([27,29,31],[]),
/* 21 */ Corner([18,29,30],[]),
/* 22 */ Corner([30,32,34],[]),
/* 23 */ Corner([21,32,33],[]),
/* 24 */ Corner([33,35,37],[]),
/* 25 */ Corner([22,35,36],[5]),
/* 26 */ Corner([36,38],[6]),
/* 27 */ Corner([25,39],[15]),
/* 28 */ Corner([39,40,42],[14]),
/* 29 */ Corner([28,40,41],[]),
/* 30 */
/* 30 */ Corner([41,43,45],[]),
/* 31 */ Corner([31,43,44],[]),
/* 32 */ Corner([44,46,48],[]),
/* 33 */ Corner([34,46,47],[]),
/* 34 */ Corner([47,49,51],[]),
/* 35 */ Corner([37,49,50],[]),
/* 36 */ Corner([50,53,52],[7]),
/* 37 */ Corner([38,53],[6]),
/* 38 */ Corner([42,54],[14,13]),
/* 39 */ Corner([54,55,57],[13]),
/* 40 */
/* 40 */ Corner([45,55,56],[]),
/* 41 */ Corner([56,58,60],[]),
/* 42 */ Corner([48,58,59],[]),
/* 43 */ Corner([59,61,63],[]),
/* 44 */ Corner([51,61,62],[]),
/* 45 */ Corner([62,65,64],[8]),
/* 46 */ Corner([52,65],[7,8]),
/* 47 */ Corner([57,66],[12]),
/* 48 */ Corner([67,66],[12]),
/* 49 */ Corner([60,67,68],[11]),
/* 50 */
/* 50 */ Corner([68,69],[11,10]),
/* 51 */ Corner([69,70,63],[10]),
/* 52 */ Corner([70,71],[9]),
/* 53 */ Corner([64,71],[9]),
]
};
const staticData = {
tiles: [
{ type: "desert", card: 0 },
{ type: "wood", card: 0 },
{ type: "wood", card: 1 },
{ type: "wood", card: 2 },
{ type: "wood", card: 3 },
{ type: "wheat", card: 0 },
{ type: "wheat", card: 1 },
{ type: "wheat", card: 2 },
{ type: "wheat", card: 3 },
{ type: "stone", card: 0 },
{ type: "stone", card: 1 },
{ type: "stone", card: 2 },
{ type: "sheep", card: 0 },
{ type: "sheep", card: 1 },
{ type: "sheep", card: 2 },
{ type: "sheep", card: 3 },
{ type: "brick", card: 0 },
{ type: "brick", card: 1 },
{ type: "brick", card: 2 }
],
pips: [
{ roll: 5, pips: 4 },
{ roll: 2, pips: 1 },
{ roll: 6, pips: 5 },
{ roll: 3, pips: 2 },
{ roll: 8, pips: 5 },
{ roll: 10, pips: 3 },
{ roll: 9, pips: 4 },
{ roll: 12, pips: 1 },
{ roll: 11, pips: 2 },
{ roll: 4, pips: 3 },
{ roll: 8, pips: 5 },
{ roll: 10, pips: 3 },
{ roll: 9, pips: 4 },
{ roll: 4, pips: 3 },
{ roll: 5, pips: 4 },
{ roll: 6, pips: 5 },
{ roll: 3, pips: 2 },
{ roll: 11, pips: 2 },
{ roll: 7, pips: 0 }, /* Robber is at the end or indexing gets off */
],
borders: [
["bank", undefined, "sheep"],
[undefined, "bank", undefined],
["bank", undefined, "brick"],
[undefined, "wood", undefined],
["bank", undefined, "wheat"],
[undefined, "stone", undefined]
]
};
export {
layout,
staticData
};