
Updated client to use private instead of player Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
109 lines
2.9 KiB
JavaScript
109 lines
2.9 KiB
JavaScript
import React, { useState, useEffect, useContext, useRef, useMemo } from "react";
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import Paper from '@material-ui/core/Paper';
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import Button from '@material-ui/core/Button';
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import equal from "fast-deep-equal";
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import { Dice } from "./Dice.js";
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import { PlayerColor } from "./PlayerColor.js";
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import "./GameOrder.css";
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import { GlobalContext } from "./GlobalContext.js";
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const GameOrder = () => {
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const { ws } = useContext(GlobalContext);
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const [players, setPlayers] = useState({});
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const [color, setColor] = useState(undefined);
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const fields = useMemo(() => [
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'players', 'color'
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], []);
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const onWsMessage = (event) => {
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const data = JSON.parse(event.data);
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switch (data.type) {
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case 'game-update':
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console.log(`GameOrder game-update: `, data.update);
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if ('players' in data.update && !equal(players, data.update.players)) {
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setPlayers(data.update.players);
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}
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if ('color' in data.update && data.update.color !== color) {
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setColor(data.update.color);
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}
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break;
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default:
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break;
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}
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};
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const refWsMessage = useRef(onWsMessage);
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useEffect(() => { refWsMessage.current = onWsMessage; });
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useEffect(() => {
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if (!ws) { return; }
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const cbMessage = e => refWsMessage.current(e);
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ws.addEventListener('message', cbMessage);
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return () => { ws.removeEventListener('message', cbMessage); }
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}, [ws, refWsMessage]);
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useEffect(() => {
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if (!ws) { return; }
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ws.send(JSON.stringify({
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type: 'get',
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fields
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}));
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}, [ws, fields]);
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const sendMessage = (data) => {
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ws.send(JSON.stringify(data));
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}
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const rollClick = (event) => {
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sendMessage({ type: 'roll' });
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}
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let playerElements = [], hasRolled = true;
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for (let key in players) {
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const item = players[key], name = item.name;
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if (!name) {
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continue;
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}
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if (!item.orderRoll) {
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item.orderRoll = 0;
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}
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if (key === color) {
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hasRolled = item.orderRoll !== 0;
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}
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playerElements.push({ name, color: key, ...item });
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}
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playerElements.sort((A, B) => {
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if (A.order === B.order) {
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if (A.orderRoll === B.orderRoll) {
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return A.name.localeCompare(B.name);
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}
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return B.orderRoll - A.orderRoll;
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}
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return B.order - A.order;
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});
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playerElements = playerElements.map(item =>
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<div className="GameOrderPlayer" key={`player-${item.color}`}>
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<PlayerColor color={item.color}/>
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<div>{item.name}</div>
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{ item.orderRoll !== 0 && <>rolled <Dice pips={item.orderRoll}/>. {item.orderStatus}</> }
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{ item.orderRoll === 0 && <>has not rolled yet. {item.orderStatus}</>}
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</div>
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);
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return (
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<div className="GameOrder">
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<Paper>
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<div className="Title">Game Order</div>
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<div className="PlayerList">
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{ playerElements }
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</div>
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<Button disabled={hasRolled} onClick={rollClick}>Roll Dice</Button>
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</Paper>
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</div>
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);
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};
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export { GameOrder };
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