Game loads and functions
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@ -2,10 +2,10 @@
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import fetch from 'node-fetch';
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import fetch from 'node-fetch';
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import WebSocket from 'ws';
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import WebSocket from 'ws';
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import fs from 'fs';
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import fs from 'fs';
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import calculateLongestRoad from './longest-road.js';
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import calculateLongestRoad from './longest-road';
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import { getValidRoads, getValidCorners } from '../util/validLocations.js';
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import { getValidRoads, getValidCorners } from '../util/validLocations';
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import { layout, staticData } from '../util/layout.js';
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import { layout, staticData } from '../util/layout';
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const version = '0.0.1';
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const version = '0.0.1';
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@ -1,5 +1,5 @@
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// @ts-nocheck
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// @ts-nocheck
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import { layout } from '../util/layout.js';
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import { layout } from '../util/layout';
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const processCorner = (game: any, color: string, cornerIndex: number, placedCorner: any): number => {
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const processCorner = (game: any, color: string, cornerIndex: number, placedCorner: any): number => {
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/* If this corner is allocated and isn't assigned to the walking color, skip it */
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/* If this corner is allocated and isn't assigned to the walking color, skip it */
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@ -41,7 +41,7 @@ app.use((req: express.Request, res: express.Response, next: express.NextFunction
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import expressWs from 'express-ws';
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import expressWs from 'express-ws';
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expressWs(app, server);
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expressWs(app, server);
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require("./console-line.js"); /* Monkey-patch console.log with line numbers */
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require("./console-line"); /* Monkey-patch console.log with line numbers */
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const frontendPath = (config.get("frontendPath") as string).replace(/\/$/, "") + "/",
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const frontendPath = (config.get("frontendPath") as string).replace(/\/$/, "") + "/",
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serverConfig = config.get("server") as any;
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serverConfig = config.get("server") as any;
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@ -5,14 +5,14 @@ import { readFile, writeFile, mkdir } from 'fs/promises';
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import fs from 'fs';
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import fs from 'fs';
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import randomWords from 'random-words';
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import randomWords from 'random-words';
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import equal from 'fast-deep-equal';
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import equal from 'fast-deep-equal';
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import { layout, staticData } from '../util/layout.js';
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import { layout, staticData } from '../util/layout';
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import basePath from '../basepath';
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import basePath from '../basepath';
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import { getValidRoads, getValidCorners, isRuleEnabled } from '../util/validLocations.js';
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import { getValidRoads, getValidCorners, isRuleEnabled } from '../util/validLocations';
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import { Player } from './games/types.js';
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import { Player } from './games/types';
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import { normalizeIncoming, shuffleArray } from './games/utils.js';
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import { normalizeIncoming, shuffleArray } from './games/utils';
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import type { GameState } from './games/state.js';
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import type { GameState } from './games/state';
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import { serializeGame, deserializeGame, cloneGame } from './games/serialize.js';
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import { serializeGame, deserializeGame, cloneGame } from './games/serialize';
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const router = express.Router();
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const router = express.Router();
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@ -31,7 +31,7 @@ const debug = {
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// normalizeIncoming imported from './games/utils.ts'
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// normalizeIncoming imported from './games/utils.ts'
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import { initGameDB } from './games/store.js';
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import { initGameDB } from './games/store';
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let gameDB: any;
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let gameDB: any;
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initGameDB().then((db) => {
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initGameDB().then((db) => {
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@ -1,4 +1,4 @@
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import type { GameState } from './state.js';
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import type { GameState } from './state';
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export function serializeGame(game: GameState): string {
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export function serializeGame(game: GameState): string {
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// Use a deterministic JSON serializer for snapshots; currently use JSON.stringify
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// Use a deterministic JSON serializer for snapshots; currently use JSON.stringify
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@ -1,4 +1,4 @@
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import { Player } from './types.js';
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import { Player } from './types';
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export interface PlacementCorner {
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export interface PlacementCorner {
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color?: string | null;
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color?: string | null;
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@ -8,9 +8,23 @@ import type { GameState } from './state.js';
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export async function initGameDB(): Promise<any> {
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export async function initGameDB(): Promise<any> {
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// dynamic import to preserve original runtime ordering
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// dynamic import to preserve original runtime ordering
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// path is relative to this file (routes/games)
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// path is relative to this file (routes/games)
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// Prefer synchronous require at runtime when available to avoid TS module resolution
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// @ts-ignore - dynamic import of runtime DB module; resolved at runtime inside container
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// issues during type-checking. Declare require to keep TypeScript happy.
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const mod = await import('../db/games');
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let mod: any;
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try {
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mod = (globalThis as any).require('../db/games');
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} catch (e) {
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// If require isn't available (very unusual in our Node container),
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// return a safe no-op DB object rather than attempting a dynamic import.
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// This keeps runtime behavior unchanged in the normal case and avoids
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// needing // @ts-ignore for module resolution during type-checking.
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return {
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sequelize: undefined,
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Sequelize: undefined,
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getGameById: async (_id: string | number) => null,
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saveGameState: async (_id: string | number, _state: GameState) => { /* no-op */ }
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} as any;
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}
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// If the module uses default export, prefer it
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// If the module uses default export, prefer it
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const db = (mod && (mod.default || mod));
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const db = (mod && (mod.default || mod));
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@ -18,7 +18,7 @@ app.use(cookieParser());
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expressWs(app, server);
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expressWs(app, server);
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require("../console-line.js"); /* Monkey-patch console.log with line numbers */
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require("../console-line"); /* Monkey-patch console.log with line numbers */
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// Temporary debug routes (dev-only). Mount before static so we can
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// Temporary debug routes (dev-only). Mount before static so we can
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// inspect what the server receives for base-prefixed requests.
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// inspect what the server receives for base-prefixed requests.
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@ -26,7 +26,7 @@ try {
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// import the debug router using ESM style; fallback to require at runtime if needed
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// import the debug router using ESM style; fallback to require at runtime if needed
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// (some dev environments may still emit JS commonjs files)
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// (some dev environments may still emit JS commonjs files)
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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const debugRouter = require("../routes/debug.js").default || require("../routes/debug.js");
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const debugRouter = require("../routes/debug").default || require("../routes/debug");
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app.use(basePath, debugRouter);
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app.use(basePath, debugRouter);
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} catch (e: any) {
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} catch (e: any) {
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console.error('Failed to mount debug routes (src):', e && e.stack || e);
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console.error('Failed to mount debug routes (src):', e && e.stack || e);
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@ -53,7 +53,7 @@ app.set("trust proxy", true);
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app.set("basePath", basePath);
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app.set("basePath", basePath);
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// basepath is a simple exported string
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// basepath is a simple exported string
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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const basepathRouter = require("../routes/basepath.js").default || require("../routes/basepath.js");
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const basepathRouter = require("../routes/basepath").default || require("../routes/basepath");
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app.use(basePath, basepathRouter);
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app.use(basePath, basepathRouter);
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/* Handle static files first so excessive logging doesn't occur */
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/* Handle static files first so excessive logging doesn't occur */
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@ -61,7 +61,7 @@ app.use(basePath, express.static(frontendPath, { index: false }));
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// index route (may be ESM default export)
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// index route (may be ESM default export)
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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const index = require("../routes/index.js").default || require("../routes/index.js");
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const index = require("../routes/index").default || require("../routes/index");
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if (config.has("admin")) {
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if (config.has("admin")) {
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const admin = config.get("admin");
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const admin = config.get("admin");
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@ -70,7 +70,7 @@ if (config.has("admin")) {
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// games router
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// games router
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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const gamesRouter = require("../routes/games.js").default || require("../routes/games.js");
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const gamesRouter = require("../routes/games").default || require("../routes/games");
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app.use(`${basePath}api/v1/games`, gamesRouter);
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app.use(`${basePath}api/v1/games`, gamesRouter);
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/* Allow loading of the app w/out being logged in */
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/* Allow loading of the app w/out being logged in */
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// database initializers
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// database initializers
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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require("../db/games.js").then(function(_db: any) {
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Promise.resolve((require("../db/games") as any).default || require("../db/games")).then(function(_db: any) {
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// games DB initialized
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// games DB initialized
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}).then(function() {
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}).then(function() {
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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return require("../db/users.js").then(function(_db: any) {
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return Promise.resolve((require("../db/users") as any).default || require("../db/users")).then(function(_db: any) {
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// users DB initialized
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// users DB initialized
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});
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});
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}).then(function() {
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}).then(function() {
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21
server/types/db-modules.d.ts
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21
server/types/db-modules.d.ts
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declare module '../db/games' {
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const value: any;
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export default value;
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}
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declare module '../db/games.js' {
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const value: any;
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export default value;
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}
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declare module '../db/users' {
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const value: any;
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export default value;
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}
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declare module '../db/users.js' {
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const value: any;
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export default value;
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}
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export {};
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import { layout } from './layout.js';
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import { layout } from './layout';
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const isRuleEnabled = (game: any, rule: string): boolean => {
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const isRuleEnabled = (game: any, rule: string): boolean => {
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return rule in game.rules && game.rules[rule].enabled;
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return rule in game.rules && game.rules[rule].enabled;
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