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Fix turn time tracking

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-03-16 00:44:18 -07:00
parent 41753d8011
commit 80fad00cc9
2 changed files with 3 additions and 3 deletions

View File

@ -209,7 +209,7 @@ const Board = () => {
const onCornerClicked = (event, corner) => {
let type;
if (event.currentTarget.getAttribute('data-type') === 'settlement') {
type = 'place-city2';
type = 'place-city';
} else {
type = 'place-settlement';
}
@ -314,7 +314,7 @@ const Board = () => {
}}
><div className="Road-Shape"/></div>;
};
const generateRoads = () => {
let row = 0, rowCount = 0;
let y = -2.5 + tileHalfWidth - (rows.length - 1) * 0.5 * tileWidth,

View File

@ -2482,7 +2482,7 @@ const placeRoad = (game, session, index) => {
name: session.name,
color: getColorFromName(game, session.name)
};
session.player.turnTime = Date.now();
session.player.turnStart = Date.now();
addChatMessage(game, null, `Everyone has placed their two settlements!`);