Fix turn time tracking
Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
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@ -209,7 +209,7 @@ const Board = () => {
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const onCornerClicked = (event, corner) => {
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const onCornerClicked = (event, corner) => {
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let type;
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let type;
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if (event.currentTarget.getAttribute('data-type') === 'settlement') {
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if (event.currentTarget.getAttribute('data-type') === 'settlement') {
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type = 'place-city2';
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type = 'place-city';
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} else {
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} else {
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type = 'place-settlement';
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type = 'place-settlement';
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}
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}
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@ -2482,7 +2482,7 @@ const placeRoad = (game, session, index) => {
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name: session.name,
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name: session.name,
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color: getColorFromName(game, session.name)
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color: getColorFromName(game, session.name)
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};
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};
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session.player.turnTime = Date.now();
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session.player.turnStart = Date.now();
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addChatMessage(game, null, `Everyone has placed their two settlements!`);
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addChatMessage(game, null, `Everyone has placed their two settlements!`);
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