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Moved when the text for the robber is entering during initial game setup

Signed-off-by: James Ketrenos <james_eikona@ketrenos.com>
This commit is contained in:
James Ketrenos 2022-02-26 13:57:57 -08:00
parent fed7bcea6c
commit 8d9926a413

View File

@ -225,14 +225,14 @@ const processGameOrder = (game, player, dice) => {
addChatMessage(game, null, message);
game.playerOrder = players.map(player => getPlayerColor(game, player));
game.state = 'initial-placement';
message = `Initial settlement placement has started!`;
game.direction = 'forward';
game.turn = {
name: getPlayerName(game, players[0]),
color: getPlayerColor(game, players[0])
};
placeSettlement(game, getValidCorners(game));
addChatMessage(game, null, message);
addChatMessage(game, null, `${game.robberName} Robber Robinson entered the scene as the nefarious robber!`);
addChatMessage(game, null, `Initial settlement placement has started!`);
message = `It is ${game.turn.name}'s turn to place a settlement.`;
} else {
message = `There are still ties for player order!`;
@ -784,7 +784,7 @@ const adminActions = (game, action, value) => {
const setPlayerName = (game, session, name) => {
if (session.color) {
return `You cannot change your name while you are in game.`;
return `You cannot change your name while you have a color selected.`;
}
/* Check to ensure name is not already in use */
@ -820,7 +820,7 @@ const setPlayerName = (game, session, name) => {
}
addChatMessage(game, null, message);
return undefined;
}
const setPlayerColor = (game, session, color) => {
@ -2514,7 +2514,6 @@ router.put("/:id/:action/:value?", async (req, res) => {
resetGame(game);
addChatMessage(game, null, `${name} requested to start the game.`);
addChatMessage(game, null, `${game.robberName} Robber Robinson entered the scene as the nefarious robber!`);
game.state = state;
break;
}